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Argle's base stats can be found [https://bira.github.io/octopus-carnival/2019/09/10/argle.html here]. I'm replicating them here for ease of reference. --- == Argle, Half-Ogre Scout == Argle wants no trouble. Even when town people try to give him trouble. Lives deep in the forest. Hunts his food. Sells pelts in town, once in a while. Is friend to small children. Small children have not learned to fear Argle yet. One day, strangers disturb Argle’s peace. Think he’s an evil wizard. Much explaining happens before they realize Argle only have similar name to evil wizard. Strangers depart. Days later, Argle departs too. Finds some friends, which is good. Goes questing with friends. Maybe someday he find evil wizard and kill him to stop people from confusing Argle with him. Also demons and stranger stuff. Argle used 2 character points to buy extra gear. Likes to shoot enemies with his bow. Will grapple and stab if can’t shoot. Will spend earned points on being more shooty; might spend them on being better wrestler too. === Attributes === '''ST''' 15 {50}; '''DX''' 14 {80}; '''IQ''' 10 {0}; '''HT''' 13 {30} Damage 1d+1/2d+1; BL 22.5kg; HP 15; Will 10; Per 13 {15}; FP 13; Basic Speed 7.00 {5}; Basic Move 7. === Advantages === * Absolute Direction {5} * Combat Reflexes {15} * Fearlessness 1 {2} * Heroic Archer {20} * Night Vision 7 {7} * Outdoorsman 2 {20} * Strongbow {1} * Tough Skin 3 {9} === Disadvantages === * Appearance (Ugly) {-8} * Honesty (12) {-10} * No Sense of Humor {-10} * Obsession (Kill Bargle) (12) {-5} * Odious Personal Habit (Unwashed Bushwhacker) {-5} * Sense of Duty (Adventuring Companions) {-5} * Social Stigma (Savage) {-10} * Weirdness Magnet {-15} === Skills === * Armory (Missile Weapons) (A) IQ-1 {1} - 9 * Bow (A) DX+4 {20} - 19 * Brawling (E) DX {2} - 15 * Broadsword (A) DX+1 {4} - 16 * Camouflage (E) IQ+3 {2}+ - 13 * Cartography (A) IQ+1 {4} - 11 * Climbing (A) DX-1 {1} - 13 * Fast-Draw (Arrow) (E) DX+1 {1}++ - 15 * Fast-Draw (Knife) (E) DX+1 {1}++ - 15 * Gesture (E) IQ+1 {2} - 11 * Hiking (A) HT {2} - 13 * Jumping (E) DX {1} - 14 * Knife (E) DX+4 {12} - 18 * Mimicry (Bird Calls) (H) IQ+1 {2}+ - 11 * Navigation (A) IQ+4 {1}+/+++ - 14 * Observation (A) Per {2} - 13 * Running (A) HT-1 {1} - 12 * Search (A) Per-1 {1} - 12 * Shadowing (A) IQ+1 {4} - 11 * Stealth (A) DX-1 {1} - 13 * Survival (Woodland) (A) Per+1 {1}+ - 14 * Tracking (A) Per+2 {2}+ - 15 * Traps (A) IQ+1 {4} - 11 * Wrestling (A) DX+1 {4} - 15 +: +2 from Outdoorsman ++: +1 from Combat Reflexes +++: +3 from Absolute Direction === Quirks === * Loves being around children {-1} * Speaks in as few words as possible… {-1} * …and sometimes refers to himself in the third person… {-1} * …but secretly has an excellent vocabulary {-1} * Loves having friends but would never admit it {-1} === Loadout === * Long Knife: Damage sw-1 cut or thr imp. Reach C,1. $120, 0.75kg. * Ebonreve: Very Fine, Balanced, Dwarven, Meteoric Bastard Sword. One-handed: sw+3 (Reach 1,2) or thr+4 imp (Reach 2). $lots, 2.5kg. * Composite Bow: ST 17. Damage thr+3 imp; Range x20/x25; $900, 2kg. * Cornucopia Quiver: Produces Fine standard or cutting arrows on demand. $6810, 0.25kg. * Light Mail Suit: Enchanted with Lighten 25%, Fortify 1, Deflect 1. DR 4/2; +1 DB; $6500, 13.5kg. * Potion Belt: holds up to 4 vials. $60, 0.5kg. ** Major Healing Potion x2: Heals 2d HP. $700, 0.5kg. **Paralytic Fungus Slime: Poison for arrows. HT-2 or be paralyzed for 2dx10 minutes. $0, 0.25kg. * Quick-Release Backpack: Holds 20kg of gear. Dropping it is a free action. $300, 1.5kg. ** Blanket: $20, 2kg. ** Canteen: $10, 1.5kg. ** Personal Basics: $5, 0.5kg. ** Rope, 1cm, 10m: Supports 150kg; $5, 0.75kg. ** Tent, 1-person: $50, 2.5kg. ** First-Aid Kit: +1 to First Aid. $50, 1kg. ** Powered Wizard Scroll of Stone to Flesh. $500, 0kg. === Other Gear (in town) === * Paralytic Fungus Slime x4. * Bladegrey x3. * Hip Quiver, Large: Holds up to 50 arrows, divided in two compartments. $30, 1kg. ** Fine Arrows x24: $144, 1.2kg ** Fine Cutting Arrows x25: $150, 1.25kg. * $4359 in coin. === Combat === Light Encumbrance, -1 to Dodge, Move 5. All defenses include +1 from Combat Reflexes, and +1 from the armor's Deflect DB. * Defenses ** Dodge 11 ** Parry 13 (Knife); 13 (Ebonreve) ** DR 7, 5 vs. Crushing ** HP 15/15 * Attacks ** Bow (19): 1d+6 imp or cut, Acc 3; Range 340/425. ** Knife (18): 2d cut or 1d+1 imp; Reach C,1. ** Ebonreve (17): 2d+4 cut (Reach 1,2) or 1d+5 imp (Reach 2). ** Brawling Punch (15): 1d cr; Reach C. ** Wrestling Grapple (15): 1d+1 control; Reach C. === Experience === Unspent Points: 0
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