Editing For the Love of Treasure/Argle
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* Outdoorsman 2 {20} | * Outdoorsman 2 {20} | ||
* Strongbow {1} | * Strongbow {1} | ||
− | * Tough Skin 3 | + | * Tough Skin 1 {3} |
=== Disadvantages === | === Disadvantages === | ||
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* Armory (Missile Weapons) (A) IQ-1 {1} - 9 | * Armory (Missile Weapons) (A) IQ-1 {1} - 9 | ||
− | * Bow (A) DX+4 { | + | * Bow (A) DX+4 {16} - 18 |
* Brawling (E) DX {2} - 15 | * Brawling (E) DX {2} - 15 | ||
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* Camouflage (E) IQ+3 {2}+ - 13 | * Camouflage (E) IQ+3 {2}+ - 13 | ||
* Cartography (A) IQ+1 {4} - 11 | * Cartography (A) IQ+1 {4} - 11 | ||
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+++: +3 from Absolute Direction | +++: +3 from Absolute Direction | ||
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=== Loadout === | === Loadout === | ||
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* Long Knife: Damage sw-1 cut or thr imp. Reach C,1. $120, 0.75kg. | * Long Knife: Damage sw-1 cut or thr imp. Reach C,1. $120, 0.75kg. | ||
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* Composite Bow: ST 17. Damage thr+3 imp; Range x20/x25; $900, 2kg. | * Composite Bow: ST 17. Damage thr+3 imp; Range x20/x25; $900, 2kg. | ||
− | * | + | * Hip Quiver, Large: Holds up to 50 arrows, divided in two compartments. $30, 1kg. |
− | * | + | ** Fine Arrows x25: $150, 1.25kg. |
− | * | + | ** Fine Cutting Arrows x25: $150, 1.25kg. |
− | ** | + | * Light Leather Armor Suit: DR 1, $150, 9kg. |
− | * | ||
* Quick-Release Backpack: Holds 20kg of gear. Dropping it is a free action. $300, 1.5kg. | * Quick-Release Backpack: Holds 20kg of gear. Dropping it is a free action. $300, 1.5kg. | ||
** Blanket: $20, 2kg. | ** Blanket: $20, 2kg. | ||
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** Personal Basics: $5, 0.5kg. | ** Personal Basics: $5, 0.5kg. | ||
** Rope, 1cm, 10m: Supports 150kg; $5, 0.75kg. | ** Rope, 1cm, 10m: Supports 150kg; $5, 0.75kg. | ||
− | ** | + | ** $160 in coin. |
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=== Combat === | === Combat === | ||
− | + | No Encumbrance! | |
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* Defenses | * Defenses | ||
** Dodge 11 | ** Dodge 11 | ||
− | ** Parry | + | ** Parry 12 (Knife) |
− | ** DR | + | ** DR 2 |
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* Attacks | * Attacks | ||
− | ** Bow ( | + | ** Bow (18): 1d+6 imp or cut, Acc 3; Range 340/425. |
** Knife (18): 2d cut or 1d+1 imp; Reach C,1. | ** Knife (18): 2d cut or 1d+1 imp; Reach C,1. | ||
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** Brawling Punch (15): 1d cr; Reach C. | ** Brawling Punch (15): 1d cr; Reach C. | ||
** Wrestling Grapple (15): 1d+1 control; Reach C. | ** Wrestling Grapple (15): 1d+1 control; Reach C. | ||
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