Editing For the Love of Treasure/Taran

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'''ST''' 10 {0}; '''DX''' 12 {40}; '''IQ''' 12 {40}; '''HT''' 12 {20}
 
'''ST''' 10 {0}; '''DX''' 12 {40}; '''IQ''' 12 {40}; '''HT''' 12 {20}
  
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.
+
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 13 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.
  
 
=== Advantages ===
 
=== Advantages ===
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* Modest, covers as much as possible as often as possible  {-1}
 
* Modest, covers as much as possible as often as possible  {-1}
* Grandiose in word and movement {-1}  
+
* {-1}  
* Often prefaces speaking with a bold laugh {-1}  
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* {-1}  
* Kinder than she lets on.  {-1}  
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* {-1}  
* Noblesse Oblige regarding her magic {-1}
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* {-1}  
 +
 
  
 
=== Skills ===
 
=== Skills ===
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Climbing (A) DX-1 {1} - 11
 
Climbing (A) DX-1 {1} - 11
  
Diplomacy (H) IQ-1 {2} - 11*
+
Diplomacy (H) IQ-1 {2} - 11
  
Fast-Talk (A) IQ-1 {1} - 12*
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Fast-Talk (A) IQ-1 {1} - 12
  
 
First Aid (E) IQ {1} - 12
 
First Aid (E) IQ {1} - 12
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Innate Attack (Beam) (E) DX+4 {12} - 16
 
Innate Attack (Beam) (E) DX+4 {12} - 16
 
Lockpicking (A) IQ-1 {1} - 11
 
 
Public Speaking (A) IQ-1 {1} - 11*
 
 
Savoir-Faire (E) IQ {1} - 12
 
  
 
Scrounging (E) Per {1} - 12
 
Scrounging (E) Per {1} - 12
  
Stealth (A) DX-1 {1} - 11
+
Staff (A) DX+3 {12} - 15
 
 
Staff (A) DX+3 {12} - 15  
 
  
 
Thaumathology (VH) IQ-2 {2} - 10
 
Thaumathology (VH) IQ-2 {2} - 10
 
*+3 Charisma Bonus
 
  
 
=== Sorcery Spells ===
 
=== Sorcery Spells ===
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Duration: Instantaneous.
 
Duration: Instantaneous.
 
Statistics: Per Pyramid #3/82, p. 13.
 
Statistics: Per Pyramid #3/82, p. 13.
 
*Locksmith {2}
 
Full Cost: 10 points.
 
Casting Roll: Lockpicking +4
 
Range: 10m.
 
Duration: Indefinite
 
  
 
*Mage Armor {8}
 
*Mage Armor {8}
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Keywords: Buff.
 
Keywords: Buff.
 
Full Cost: 40 points.
 
Full Cost: 40 points.
 
 
Casting Roll: None. Use Innate Attack (Gaze) to aim.
 
Casting Roll: None. Use Innate Attack (Gaze) to aim.
 
 
Range: 100m.
 
Range: 100m.
 
 
Duration: Three minutes.
 
Duration: Three minutes.
 
 
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)
 
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)
 
*Detect Magic {2}
 
Keywords: Information.
 
 
Full Cost: 7 points.
 
 
Casting Roll: IQ.
 
 
Range: Unlimited.
 
 
Duration: Instantaneous.
 
 
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].
 
 
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ
 
minus range penalties (p. B550) to the subject,
 
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.
 
 
*Raging Inferno - {3}
 
 
An Innate Burning Attack doing 2d burning damage in 2 yard radius.
 
 
Keywords: Missile, Obvious.
 
Full Cost: 14 points.
 
Casting Roll: None. Use Innate Attack (Beam) to hit.
 
Range: 100m.
 
Duration: Instantaneous.
 
Statistics: Burning Attack 2d, Area 2 yards +50% Sorcery -15%.
 
  
 
=== Loadout ===
 
=== Loadout ===
  
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing).
 
  
*Sorceress Garb - Enchanted Status 1 Clothing [Torso, Limbs]: Free, 1kg. Deflect +2, Fortify DR 2. $14,000
+
Ordinary Clothing [Torso, Limbs]: Free, 1kg.
  
 
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.
 
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.
 
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490
 
  
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.
+
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.
 
 
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.
 
  
Glow Vial [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.
+
Paut x2 [Backpack]: Restores 4 FP of energy lost to magic. $270, 0.5kg.
  
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.
+
Glow Vial x2 [Backpack]: Sheds light in a 1m radius for 12 hours. $60, 0.5kg.
  
 
Blanket [Backpack]: $20, 2kg.
 
Blanket [Backpack]: $20, 2kg.
  
Traveler's Rations x2 [Backpack]: $4, .5kg.
+
Rations x4 [Backpack]: $8, 2kg.
 
 
Bottle, Ceramic [Backpack] $3 .5kg
 
 
 
Personal Basics [Backpack] $5, 0.5kg.
 
 
 
Bandages [Backpack] $10 .5kg
 
  
$88 remaining.
+
$502 remaining.
  
 
=== Combat ===
 
=== Combat ===
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* Defenses
 
* Defenses
 
** Dodge 9
 
** Dodge 9
** Parry 15 (Staff + Sorceress Garb)
+
** Parry 13 (Staff)
** DR 2 (Sorceress Garb) (7 w/Mage Armor)
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** DR 0 (5 w/Mage Armor)
  
 
* Attacks
 
* Attacks
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.
+
** Staff (16): 1d/1d+2 Cr; Reach 1, 2.
** Lightning Bolt (19) 3d6 burning surge, range 100m
+
** Lightning Bolt
 
 
=== Experience Spent ===
 
2 points for Detect Magic
 
2 points for Locksmith
 
1 point for Lockpicking
 
1 point for Public Speaking
 
1 point for Savoir-Faire
 
3 points for Erupting Inferno
 

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