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| Adara, level 3 | | Adara, level 3 |
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| Deva, Runepriest | | Deva, Runepriest |
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| Runic Artistry: Defiant Word | | Runic Artistry: Defiant Word |
| + | Background: Deva Regressor (+2 to History) |
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− | Background: Deva Regressor (+2 to History)
| + | FINAL ABILITY SCORES |
| + | Str 17, Con 13, Dex 8, Int 14, Wis 16, Cha 10. |
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− | FINAL ABILITY SCORES - Str 17, Con 13, Dex 8, Int 14, Wis 16, Cha 10.
| + | STARTING ABILITY SCORES |
| + | Str 17, Con 13, Dex 8, Int 12, Wis 14, Cha 10. |
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− | STARTING ABILITY SCORES - Str 17, Con 13, Dex 8, Int 12, Wis 14, Cha 10.
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| AC: 21 Fort: 14 Reflex: 15 Will: 16 | | AC: 21 Fort: 14 Reflex: 15 Will: 16 |
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| HP: 35 Surges: 8 Surge Value: 8 | | HP: 35 Surges: 8 Surge Value: 8 |
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| TRAINED SKILLS | | TRAINED SKILLS |
− | * Religion +10, Heal +9, History +12, Athletics +7
| + | Religion +10, Heal +9, History +12, Athletics +7 |
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| UNTRAINED SKILLS | | UNTRAINED SKILLS |
− | | + | Acrobatics -2, Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance, Insight +4, Intimidate +1, Nature +4, Perception +4, Stealth -2, Streetwise +1, Thievery -2 |
− | * Acrobatics -2, Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance, Insight +4, Intimidate +1, Nature +4, Perception +4, Stealth -2, Streetwise +1, Thievery -2
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| LANGUAGES | | LANGUAGES |
− | * Common, Primordial, Draconic.
| + | Common, Primordial, Draconic. |
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| FEATS | | FEATS |
− | * Level 1: Battle Intuition
| + | Level 1: Battle Intuition |
− | * Level 2: Shield Proficiency: Heavy
| + | Level 2: Shield Proficiency: Heavy |
− | * Feat User Choice: Weapon Expertise (Mace)
| + | Feat User Choice: Weapon Expertise (Mace) |
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| POWERS | | POWERS |
− | | + | Runepriest at-will 1: Word of Exchange |
− | Whenever Adara uses a power with the runic keyword, she enters a runestate - either Destruction or Protection, which give the following benefits (they last until end of the encounter or she switches):
| + | Runepriest at-will 1: Word of Binding |
− | * Destruction - Allies gain +1 to hit creatures adjacent to you
| + | Runepriest encounter 1: Divine Rune of Thunder |
− | * Protection - Adjacent allies gain resist 2/all
| + | Runepriest daily 1: Rune of the Undeniable Dawn |
− | | + | Runepriest utility 2: Shield of Sacrifice |
− | At will 1: Word of Exchange. 1 target, melee, +8 vs AC, 1d8+4. Dest - next attack before EomNT against this target by an ally does +3 damage and ally get 3 temp HP. Prot - target takes -2 to all defences until EomNT.
| + | Runepriest encounter 3: Flames of Purity |
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− | At will 2: Word of Binding. 1 target, melee, +8 vs AC, 3 dmg and target is immob. until EomNT or I'm not adjacent to it. Dest - next attack before EomNT against this target by an ally does +3 damage. Prot - 1 ally next to me or the target gets +3 power bonus to AC until EomNT.
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− | Divine Rune of Thunder. Encounter. 1 target, melee, +8 vs AC, 1d8+4. Dest - do +3 dmg and targets grants combat adv until EomNT. Prot- push target 5 squares and it's Dazed until EomNT. | |
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− | Rune of the Undeniable Dawn. Daily. Close burst 3, enemies only, +8 vs AC, 1d8+4. Miss: do half damage. Effect: Creates a zone (lasts until EomNT) which gives me and allies +2 power bonus to all defences. Sustain minor - zone lasts another round. | |
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− | Shield of Sacrifice. Daily utility. Close burst 5. Target loses a healing surge. One or two allies within 5 squares regains hit points as if they had spent a surge. The target and allies gain +5 power bonus to AC until the end of your next turn. | |
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− | Flames of Purity. Encounter. Close blast 3, enemies only, +8 vs AC, 1d8+4. Dest - allies in blast get +3 dmg until EomNT. Prot - Allies in blast regain 3hp. | |
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− | Rune of Mending. Close burst 5. Standard leader heal, can be used twice/encounter, allows targets to spend a surge with no bonuses. Dest - Me and all allies in blast get +2 damage until EomNT. Prot - me and all allies in blast get +1 to all defences until EomNT.
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− | Memory of a Thousand Lifetimes. Encounter. Free action, get +1d6 to any roll bar damage.
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| ITEMS | | ITEMS |
− | * Knockback Mace +1,
| + | Knockback Mace +1, Swiftpad Boots (heroic tier), Hero's Scale Armor +1, Adventurer's Kit, Floating Shield Heavy Shield (heroic tier) |
− | * Swiftpad Boots (heroic tier),
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− | * Hero's Scale Armor +1,
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− | * Adventurer's Kit,
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− | * Floating Shield Heavy Shield (heroic tier)
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