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Forgotten Kingdoms, Fallen Lands: Tactitus
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Tactitus<br> Level 4<br> Shardmind, Warlord|Druid<br> Warlord Leadership: Combat Leader (Hybrid)<br> Hybrid Warlord: Hybrid Warlord Fortitude<br> Hybrid Druid: Hybrid Druid Reflex<br> Hybrid Talent: Commanding Presence (Hybrid)<br> Commanding Presence (Hybrid): Insightful Presence (Hybrid)<br> Versatile Expertise: Versatile Expertise (Spear)<br> Versatile Expertise: Versatile Expertise (Totem)<br> Shardmind: History Bonus<br> Background: Traveling Missionary (Traveling Missionary Benefit)<br> FINAL ABILITY SCORES<br> Str 10, Con 13, Dex 9, Int 19, Wis 19, Cha 10.<br> STARTING ABILITY SCORES<br> Str 10, Con 13, Dex 9, Int 16, Wis 16, Cha 10.<br> AC: 20 Fort: 15 Reflex: 18 Will: 17<br> HP: 40 Surges: 8 Surge Value: 10<br> TRAINED SKILLS<br> Insight +11, Nature +11, Arcana +13<br> UNTRAINED SKILLS<br> Acrobatics +0, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +4, Heal +6, History +8, Intimidate +2, Perception +6, Religion +8, Stealth +0, Streetwise +2, Thievery +0, Athletics +1<br> FEATS Level 1: Hybrid Talent<br> Feat User Choice: Versatile Expertise<br> Level 2: We Were Once One<br> Level 4: Spirit Talker (Spirit's Prey) POWERS Hybrid at-will 1: Grasping Tide (Druid): Area Burst 1 within 10; +8 vs. Fort, 1d6+5 damage; Until the end of my next turn, if a target hit leaves the area of the burst, Tactitus can make an attack +8 vs. Ref as an Opportunity Action; If hit the target is knocked prone.<br> Hybrid at-will 1: Direct the Strike: Grants an ally within 5 an basic attack against an enemy within 10. Provokes OAs.<br> Hybrid encounter 1: Powerful Warning: As a Immediate Interrupt grants an ally within 5 hit by an attack +5 to all defenses against that attack and allows that ally to make an MBA against the attacker. <br> Hybrid daily 1: Summon Pack Wolf: Summons Pack Wolf: AC 20, Fort 15, Ref 18, Will 17; HP 20, Speed 6; Attack: +8 vs. Ref, 1d6+5 damage and if the attack has CA knocks the target prone; Instinctive Actions: 1. Attack adjacent prone creature 2. Attack adjacent enemy 3. Move Speed to get adjacent to an enemy.<br> Hybrid utility 2: Bear's Strength: Grants + 2 on STR damage rolls, Athletics checks and STR checks, +4 STR to determine load.<br> Hybrid encounter 3: Call Forth the Spirit Pack: Close Burst 5; One or two creatures; +8 vs. Ref, 1d6+5 damage and target is knocked prone, 1d6 extra damage if target is marked by an ally.<br> ITEMS<br> Chieftain's Spear +1, Amulet of Protection +1, Woundstitch Powder (heroic tier), Totem, Hunting Beast Hide Armor +1, Command Circlet (heroic tier)<br>
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