Editing Forgotten Kingdoms, Fallen Lands
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== The Players == | == The Players == | ||
Our illustrious cast. | Our illustrious cast. | ||
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*Bruce Leenomorph, playing Ash, the Elf Monk from a time long ago, when snakemen ruled the world | *Bruce Leenomorph, playing Ash, the Elf Monk from a time long ago, when snakemen ruled the world | ||
*Davi The Eccentric, playing Canas Evermeet, the Human Warlock from the present day | *Davi The Eccentric, playing Canas Evermeet, the Human Warlock from the present day | ||
+ | *Ferrus Animus, playing Tacticus, the Shardmind Warlord|Druid with memories from people all over time | ||
+ | *Kacie, playing [[Cruxus]], the Dragonborn Warlock from the ruins of Arkhosia | ||
*Nalyd, playing Orion Pax, the Warforged Paladin from the future | *Nalyd, playing Orion Pax, the Warforged Paladin from the future | ||
− | * | + | *UnknownCorrespondent, playing Nik Chopper, the Warforged Fighter missing a past |
== Wishlists == | == Wishlists == | ||
Loot, loot, glorious loot. If you have any specific wishes, put them here. | Loot, loot, glorious loot. If you have any specific wishes, put them here. | ||
+ | === Ash === | ||
+ | === Canas === | ||
+ | *Rod of Corruption (I plan on taking Dual Implement Spellcaster soon, and some of my standard pact boons are kind of meh.) | ||
+ | *A neck-slot item with a decent Property. I'm not especially picky about what. | ||
=== Cruxus === | === Cruxus === | ||
− | * | + | *Something about bracers increasing damage on basic ranged attacks. |
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=== Nik Chopper === | === Nik Chopper === | ||
* Bracers of Mighty Striking | * Bracers of Mighty Striking | ||
* A better Neck item - Brooch of Shielding, or Ornament of Alertness (Nik stands watch since he doesn't sleep, but he needs Perception). | * A better Neck item - Brooch of Shielding, or Ornament of Alertness (Nik stands watch since he doesn't sleep, but he needs Perception). | ||
+ | === Orion Pax === | ||
=== Tacticus === | === Tacticus === | ||
*Command Circlet | *Command Circlet | ||
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== Brief Character Sheets == | == Brief Character Sheets == | ||
<pre> | <pre> | ||
+ | Ash | ||
+ | AC 18, Fort 15, Ref 17, Will 16; HP 29/29, Surges 8/8 (7HP); Action Points 1 | ||
+ | React/Int: OA +7 vs AC, 1d10+2 | ||
+ | Default Action: | ||
+ | |||
+ | Canas Evermeet | ||
+ | AC 17, Fort 17, Ref 17, Will 14; HP 40/40, Surges 10/10 (10HP); Action Points 1 | ||
+ | React/Int: OA +6* vs AC, 1d4+1; Pact Blade deals 1 dmg to cursed enemy that attacks Canas in melee | ||
+ | *) Probably +1 from Prime Shot | ||
+ | Default Action: Stay at range, using Eldritch Blast, range 10, +7 vs Ref, 1d10+5 dmg | ||
+ | |||
Cruxus | Cruxus | ||
− | AC | + | AC 18, Fort 15, Ref 14, Will 17; HP 38/38, Surges 9/9 (12HP); Action Points 1 |
React/Int: OA +3* vs AC, 1d4+2 | React/Int: OA +3* vs AC, 1d4+2 | ||
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*) Probably +1 from Prime Shot | *) Probably +1 from Prime Shot | ||
+ | Default Action: Stay at range, using Eldritch Blast, use minor to Curse, range 10, +7 vs Ref, 1d10+5+2 dmg +1d6 if target cursed | ||
− | Nik Chopper (level | + | Nik Chopper (level 3) |
− | AC | + | AC 19*, Fort 19, Ref 12, Will 13; HP 43/43; Surges 12/12 (10HP); Action Points 1 |
− | React/Int: OA + | + | React/Int: OA +11 vs AC, 1d12+6**, enemy stops moving; CC +11 vs AC, 1d12+9** vs marked adjacent enemy shifting or attacking others |
*) +1 per milestone | *) +1 per milestone | ||
**) +2 from Bear's Strength? | **) +2 from Bear's Strength? | ||
+ | Default Action: If engaged; Cleave, especially if minions are present, unless he can use Footwork Lure to either prevent an enemy from flanking, or set up a flank for an ally. Both are +11; 1d12+6. Cleave does 5 to another adjacent foe (will target a minion if possible), FL allows a 1 square shift and slide target into vacated square. If not engaged, move to attack nearest foe(s), then as above. Mark target if it is still there. Note - if engaged with one enemy, can use Pass Forward to move up to 5 squares without provoking OAs from that enemy, as long as he ends his move adjacent to said enemy (used to engage other nearby enemies if it will protect party members, or to set up flanking). | ||
− | + | Tacticus | |
− | AC 19, Fort 14, Ref 17, Will 16; HP 30/30, Surges 8/8 (7HP); Action Points | + | AC 19, Fort 14, Ref 17, Will 16; HP 30/30, Surges 8/8 (7HP); Action Points 2; Resist 5 psychic |
React/Int: OA +5 vs AC, 1d8+1 | React/Int: OA +5 vs AC, 1d8+1 | ||
Combat Leader, Grants +2 init to allies that can see you; Strong Warning, Grant +5 to all defenses and an MBA when ally is hit, use when anyone is downed or hit for more than 50% of max damage. | Combat Leader, Grants +2 init to allies that can see you; Strong Warning, Grant +5 to all defenses and an MBA when ally is hit, use when anyone is downed or hit for more than 50% of max damage. | ||
Insightful Presence, 1/enc, Grants +2 to all defenses when ally spends an AP | Insightful Presence, 1/enc, Grants +2 to all defenses when ally spends an AP | ||
+ | Default Action: Use Direct the Strike to give BAs to those that can use them. Alternatively use Grasping Tide on clumps of enemies. | ||
+ | |||
+ | Adara | ||
+ | AC 20, Fort 14, Ref 14, Will 15 (+1 to all defenses vs. bloodied creatures); HP 35/35, Surges 8/8 (8HP); Action Points 1; Resist 6 Necrotic, Resist 6 Radiant | ||
+ | React/Int: OA +8 vs AC, 1d8+4 | ||
+ | Default action: In melee, providing flanking etc. Word of Exchange (with Rune of Protection on a defender if target is marked, otherwise Rune of Destruction). If target wants to be at range, Word of Binding [both are +8 vs AC, WoE does 1d8+4 damage, WoB does 3 damage]. If people are hurt, use Rune of Mending; if things are serious, use Shield of Sacrifice. | ||
Hope | Hope | ||
− | AC | + | AC 18, Fort 16, Ref 12, Will 18; HP 38/38, Surges 10/10 (9HP); Action Points 1; Resist 6 Fire |
− | React/Int: OA + | + | React/Int: OA +5 vs AC, 1d10+1. When first bloodied, Ardent Outrage: all enemies within 5 grant combat advantage until the start of her next turn. If critted, |
Mantle of Elation: Self and allies within 5 gain +3 to damage rolls with Opportunity Attacks and +2 to Diplomacy and Intimidate; +1 to hit vs bloodied targets; +2 feat bonus against targets that crit her until the end of the encounter. | Mantle of Elation: Self and allies within 5 gain +3 to damage rolls with Opportunity Attacks and +2 to Diplomacy and Intimidate; +1 to hit vs bloodied targets; +2 feat bonus against targets that crit her until the end of the encounter. | ||
− | + | Default Action: Stay at Reach, use unaugmented Demoralizing Strike against focus target (+10 vs AC, 1d0+6 damage, -2 to defenses until end of Hope's next turn), or if damage is especially high, unaugmented Energizing Strike (+10 vs. AC, 1d10+6 damage, ally w/in 5 gains 6 temporary HP). Use minors on Ardent Surge as needed. If crit'd by an adjacent enemy, uses Daily power of Great Hunger Halberd to deal weapon critical damage dice to triggering enemy. | |
</pre> | </pre> | ||
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== Ditzie 101 == | == Ditzie 101 == |