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This is the ship of the Rogue Trader Campaign Gravitas by Silent Wayfarer. [[Gravitas]] == history of the ship == [[File:Imperial_navy_registrery.jpg]] == Game Characteristics == [[File:Forlorn hope.png]] '''BATTLECRUISER''' '''Name''' : ''Forlorn Hope'' '''Past History :''' Wrested From A Space Hulk. '''Machine Spirit Oddities :''' Ancient & Wise '''Hull :''' OVERLORD '''SP cost :''' 90. '''Speed :''' 6 '''Manoeuvrability :''' +10 '''Detection :''' +10 '''Armour :''' 21 '''Turrets:''' 2 '''Shields :''' 2 '''Hull points :''' 66 ''' Space''' 78/78 '''Power''' :90/90 '''Crew''' : 102/102. '''Morale''' 102/102 =='''Essential Components'''== *Saturnine Class 4a plasma Drive<br> *Miroslav H-616 b. Warp Drive<br> *Warpsbane Hull<br> *Repulsor Double Void Shield Array<br> *Ship's Master Bridge<br> *Voidsmen Quarters<br> *M1r Pattern Life Sustainer<br> *BG15 Assault Scanners =='''Armament'''== *1 Port Lathes Launch Bays ; 1 Squadron of Starhawks, 1 Squadron of Fury, room left for 4 other squadrons. *1 Starboard Lathes Launch Bays ; 1 Squadron of Support, 1 Squadron of Aeronautica (I suggest a mix of Vendettas/Vultures), room left for 4 other squadrons. *1 port Hecutor Plasma Broadside ; Strength 5, Range 11, Crit 4, Vaporization *1 starboard Hecutor Plasma Broadside; Strength 5, Range 11, Crit 4, Vaporization *1 Prow Hecutor Plasma Battery ; Strength 3, Range 11, Crit 4, Vaporization *1 Dorsal Hecutor Plasma Battery; Strength 3, Range 11, Crit 4, Vaporization =='''Supplemental Components'''== *Arboretum<br> *Barracks<br> *Cargo Hold & Lighter Bay<br> *Luxury Passenger Quarters<br> *Melodium<br> *Observation Dome<br> *Power Ram<br> *Small Craft repair Decks<br> *Temple Shrine of the God Emperor<br> *Trophy Room. =='''Achievement Point Boni'''== '''TRADE''' :(50 Trophy Room) + (50 Cargo Hold) + (100 Luxury Passengers Quarters) = 200, +100 more if Support aircraft is involved '''WAR''' : (100 Barracks), +50 more if planetary targets, +100 more if Aeronautica involved '''CRIME''' : (50 Trophy Room) + (50 Cargo Hold) + (100 Luxury Passengers Quarters) = 200 '''EXPLORATION''' : (50 Trophy Room) + (50 Observation Dome)= 100 '''CREED''' : (100 Luxury Passenger Quarters) + (100 Temple Shrine) = 200 =='''Boni & Notes'''== + 5 to all Piloting & Navigation tests on the bridge. +10 to Warp Navigation tests. the Warp encounter table is rolled twice, and the Navigator choose which one happens. The time spent in the Warp is reduced by half. Warp encounters happens every three days instead of 5. +10 BS to fire shipboard weapons ; +5 more BS (total +15) against planetary targets. +10 to any maneuver Action (including out of combat & ramming) +10 to all Social Skill tests on board (Melodium) + 20 to all command Tests involving Boarding actions and Hit & Run. Increases all Morale loss by 1. No penalties to Maneuver actions when traveling through nebulae, ice rings, plasma clouds, and other celestial phenomena consisting primarily of small particles. The ship may remain at void for a full year without suffering Crew Population or Morale loss. Inflict 3D10+21 when ramming. When suffering a Misfortune, the GM rolls twice & chooses the worse result. == Ship Layout == [[File:Forlorn_hope_layout.png]] == The Crew == '''Crew origin''' Most of the crew are former Imperial Navy: ambitious warrant officers or officers having waited too long for a promotion, others too radical for the traditional Navy, or even some demoted for minor offenses and offered a second chance. As the crew is quite young, they are quite “green” compared to the Imperial Navy standard, but they are competent, loyal, and have a great deal of potential. The Bulk of the crew & officers have been recruited on Junker Binary, a dust ball of a remote imperial world in the Drusus Marches. Like their ancestor of the 112th Teuton Imperial Guard Regiment, these people are reputed for their austere faith and demeanor as well the military aspect of their everyday life. Most imperial worlds have a military force. On Junker Binary, the military force happens to have a planet. They try to enforce heavily their 20 virtues on board : * Humility * Industriousness * Obedience (but not without Frankness) * Straightness * Sense of Justice („Suum cuique“ = Jedem das Seine = To each his own) * Godliness * Toughness, against oneself even more than against others * Courage * Sense of Order * Pflichtbewusstsein (Sense of Duty) * Probity * Self denial = He who swears on His flag has nothing left that belongs to himself * Austerity * Bravery without sniveling („Lerne leiden ohne zu klagen“ Suffer without moaning!) * Loyalty * Incorruptibility * Subordination * Self-effacement („Mehr sein als scheinen!“ Be more than you seem to be) * Reliability * Punctuality '''Colors and uniforms''' [[File:Forlorn hope uniform color chart.JPG]] Forlorn Hope hull colors are black, white and red. The uniform are of the same colors, with decorations and braids usually in silver. Each squadron has a different collar uniform and a unique cipher on sleeves and shoulder pad. [[File:Straps.jpg]] Chaplain and ecclesiarchy officials who choose to wear a uniform shall bear a full white one instead. The ship marching band wears red and white. All officers and warrant officers must wear white gloves at all time, as well their saber, to be considered properly dressed. Warrant officers also bears a mono-groxwhip as a symbol of their charge. Armsmen are protected with flak armour, and armed with Dreyse mark IV shotguns. '''Official March & Anthem of the Ship''' The ship marching band will play the ship anthem at each new watch –every 6 hours – after ringing the ships bells. [http://www.youtube.com/watch?v=PHzlmg__tm0] '''Traditions of Note''' Every officer – except retinue members-, warrant officier and armsmen must wear a mustache or a beard. Ratings are forbidden to wear one. Women officers & armsmen can wear a wig or ornate braids instead. When an officer or a warrant officer is promoted or named, up too the Lord Captain himself, he is ritually challenged by one of his peers, or by a direct subordinate, in a first blood sword duel, named Mensur. Blows must be strike only at the head: armoured google are worn for this. The duellists are allowed only to moved their arm. The looser must bear ever after his scar with pride, and offer a drink to the winner. Duals are not forbidden to troops, contrary to the standard among the Imperial Guard or the Imperial navy. The follow also the rules of the mensur, except for the worse outrages, which must be solved with a saber duel. == Components of Note == [[Forlorn_Hope_Bridge]] [[the Cathedral of His Countless Martyrs]] [[The Lord Captain Palace]] [[The Observation Dome]] [[The Vaakumsarboretum ]] [[The Melodium]] == Related Links== [[Gravitas]]
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