Editing Forlorn hope
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== history of the ship == | == history of the ship == | ||
[[File:Imperial_navy_registrery.jpg]] | [[File:Imperial_navy_registrery.jpg]] | ||
Line 14: | Line 9: | ||
'''Name''' : ''Forlorn Hope'' | '''Name''' : ''Forlorn Hope'' | ||
− | '''Past History :''' | + | '''Past History :''' Wrestled From A Space Hulk. |
'''Machine Spirit Oddities :''' Ancient & Wise | '''Machine Spirit Oddities :''' Ancient & Wise | ||
Line 20: | Line 15: | ||
'''Hull :''' OVERLORD | '''Hull :''' OVERLORD | ||
− | + | SP cost : 90. | |
− | '''Speed :''' 6 | + | '''Speed :''' 6 '''Manoeuvrability :''' +10 '''Detection :''' +10 |
− | ''' | + | '''Armour :''' 21 '''Turrets:''' 2 '''Shields :''' 2 |
+ | ''' | ||
+ | Hull points :''' 66''' Space''' 78/78 '''Power''' :90/90 | ||
− | ''' | + | '''Crew''' : 102/102. '''Morale''' 102/102 |
− | |||
− | ''' | + | '''Essential Components''' |
− | ' | + | Saturnine Class 4a plasma Drive, Miroslav H-616 b. warp drive, Warpsbane Hull, Repulsor Double Void Shield Array, Ship's master Bridge ; Voidsmen Quarters ; M1r pattern life Sustainer, BG15 Assault Scanners. |
− | ''' | + | '''Armement''' |
− | + | 1 Port Lathes Launch Bays ; 1 Squadron of Starhawks, 1 Squadron of Fury, rooms left for 4 other squadrons. | |
− | + | 1 Starboard Lathes Launch Bays ; 1 Squadron of Support, 1 Squadron of Aeronautica (I suggest a mix of Vendettas/Vultures), room left for 4 other squadrons. | |
− | + | 1 port Hecutor Plasma Broadside ; Strengh 5, Range 11, Crit 4, Vapourisation | |
− | + | 1 starboard Hecutor Plasma Broadside; Strengh 5, Range 11, Crit 4, Vapourisation | |
+ | 1 Prow Hecutor Plasma Battery ; Strengh 3, Range 11, Crit 4, Vapourisation | ||
− | + | 1 Dorsal Hecutor Plasma Battery; Strengh 3, Range 11, Crit 4, Vapourisation | |
− | + | '''Supplemental Components''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Arboretum, Barracks, Cargo Hold & Lighter Bay, Luxury Passenger Quarters, Melodium, Observation Dome, Power Ram, Small Craft repair Decks, Temple Shrine of the God Emperor, Trophy Room. | |
− | + | '''Achievement Points''' | |
− | + | '''TRADE''' :50 (Trophy Room)+50 (Cargo Hold)+ 100 (Luxury Passengers Quarters) = 200, +100 if Support aircraft is involved. | |
− | + | '''WAR''' : 100 (Barracks), +50 if planetary targets, +100 if Aeronautica involved. | |
− | + | '''CRIME''' : 50 (Trophy Room)+50 (Cargo Hold)+ 100 (Luxury Passengers Quarters) = 200 | |
− | + | '''EXPLORATION''' : 50 (Trophy Room) +50 (Observation Dome)= 100. | |
− | + | '''CREED''' : 100 (Luxury Passenger Quarters)+100 (temple Shrine) = 200. | |
− | + | '''Bonus & Notes''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ 5 to all Piloting & Navigation tests on the bridge. | + 5 to all Piloting & Navigation tests on the bridge. | ||
Line 101: | Line 66: | ||
+10 to Warp Navigation tests. the Warp encounter table is rolled twice, and the Navigator choose which one happens. The time spent in the Warp is reduced by half. Warp encounters happens every three days instead of 5. | +10 to Warp Navigation tests. the Warp encounter table is rolled twice, and the Navigator choose which one happens. The time spent in the Warp is reduced by half. Warp encounters happens every three days instead of 5. | ||
− | +10 BS to fire shipboard weapons ; +5 | + | +10 BS to fire shipboard weapons ; +5 BS (total +15) against planetary targets. |
− | +10 to any | + | +10 to any manoeuvre Action (including out of combat & ramming) |
− | +10 to all Social Skill tests on board ( | + | +10 to all Social Skill tests on board (melodium) |
+ 20 to all command Tests involving Boarding actions and Hit & Run. | + 20 to all command Tests involving Boarding actions and Hit & Run. | ||
Line 111: | Line 76: | ||
Increases all Morale loss by 1. | Increases all Morale loss by 1. | ||
− | + | no penalties to Manoeuvers actions when travelling through Nebulae, ice rings, plasma clouds, and other celestial phenomena consisting primarily of small particules. | |
− | + | the ship may remain at void for a year without suffering Crew population or Morale Loss. | |
Inflict 3D10+21 when ramming. | Inflict 3D10+21 when ramming. | ||
− | + | when suffering a Misfortune, the GM rolls twice & choose the worse. | |
Line 130: | Line 95: | ||
'''Crew origin''' | '''Crew origin''' | ||
− | Most of the crew are former Imperial Navy: ambitious warrant | + | Most of the crew are former Imperial Navy: ambitious warrant officiers or officiers having waiting too long for a promotion, others too radical for the traditional Navy, or even some demoted for minor offenses and offered a second chance. As the crew is quite young, he is quite “green” if compared to the Imperial Navy standard ; but they are competent, loyal, and have a lot of potential. |
− | The Bulk of the crew & officers have been recruited on Junker Binary, a | + | The Bulk of the crew & officers have been recruited on Junker Binary, a dustball remoted imperial world in the Drusus Marches. Like their ancestor of the 112 th Teuton Imperial guard Regiment, these people are reputed for their austere faith and demeanor, as well the military aspect of their everyday life. Most imperial world have a military force ; on Junker Binary, the military force happens to have a planet. |
− | They | + | They tries to enforce heavily their 20 virtues on board : |
* Humility | * Humility | ||
Line 219: | Line 184: | ||
[[The Melodium]] | [[The Melodium]] | ||
− | |||
− | |||
− | |||
− |