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'''Name''' : ''Forlorn Hope''
 
'''Name''' : ''Forlorn Hope''
 
   
 
   
'''Past History :''' Wrested From A Space Hulk.
+
'''Past History :''' Wrestled From A Space Hulk.
  
 
'''Machine Spirit Oddities :''' Ancient & Wise
 
'''Machine Spirit Oddities :''' Ancient & Wise
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'''Hull :''' OVERLORD
 
'''Hull :''' OVERLORD
  
'''SP cost :''' 90.
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SP cost : 90.
  
'''Speed :''' 6  
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'''Speed :''' 6 '''Manoeuvrability :''' +10 '''Detection :''' +10
  
'''Manoeuvrability :''' +10
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'''Armour :''' 21 '''Turrets:''' 2 '''Shields :''' 2
 +
'''
 +
Hull points :''' 66''' Space''' 78/78 '''Power''' :90/90
  
'''Detection :''' +10
+
'''Crew''' : 102/102. '''Morale''' 102/102
  
'''Armour :''' 21
 
  
'''Turrets:''' 2
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'''Essential Components'''
  
'''Shields :''' 2
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Saturnine Class 4a plasma Drive, Miroslav H-616 b. warp drive, Warpsbane Hull, Repulsor Double Void Shield Array, Ship's master Bridge ; Voidsmen Quarters ; M1r pattern life Sustainer, BG15 Assault Scanners.
  
'''Hull points :''' 66
+
'''Armement'''
  
''' Space''' 78/78
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1 Port Lathes Launch Bays ; 1 Squadron of Starhawks, 1 Squadron of Fury, rooms left for 4 other squadrons.
  
'''Power''' :90/90
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1 Starboard Lathes Launch Bays ; 1 Squadron of Support, 1 Squadron of Aeronautica (I suggest a mix of Vendettas/Vultures), room left for 4 other squadrons.
  
'''Crew''' : 102/102.
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1 port Hecutor Plasma Broadside ; Strengh 5, Range 11, Crit 4, Vapourisation
  
'''Morale''' 102/102
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1 starboard Hecutor Plasma Broadside; Strengh 5, Range 11, Crit 4, Vapourisation
  
 +
1 Prow Hecutor Plasma Battery ; Strengh 3, Range 11, Crit 4, Vapourisation
  
=='''Essential Components'''==
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1 Dorsal Hecutor Plasma Battery; Strengh 3, Range 11, Crit 4, Vapourisation
  
*Saturnine Class 4a plasma Drive<br>
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'''Supplemental Components'''
*Miroslav H-616 b. Warp Drive<br>
 
*Warpsbane Hull<br>
 
*Repulsor Double Void Shield Array<br>
 
*Ship's Master Bridge<br>
 
*Voidsmen Quarters<br>
 
*M1r Pattern Life Sustainer<br>
 
*BG15 Assault Scanners
 
  
=='''Armament'''==
+
Arboretum, Barracks, Cargo Hold & Lighter Bay, Luxury Passenger Quarters, Melodium, Observation Dome, Power Ram, Small Craft repair Decks, Temple Shrine of the God Emperor, Trophy Room.
  
*1 Port Lathes Launch Bays ; 1 Squadron of Starhawks, 1 Squadron of Fury, room left for 4 other squadrons.
+
'''Achievement Points'''
  
*1 Starboard Lathes Launch Bays ; 1 Squadron of Support, 1 Squadron of Aeronautica (I suggest a mix of Vendettas/Vultures), room left for 4 other squadrons.
+
'''TRADE''' :50 (Trophy Room)+50 (Cargo Hold)+ 100 (Luxury Passengers Quarters) = 200, +100 if Support aircraft is involved.
  
*1 port Hecutor Plasma Broadside ; Strength 5, Range 11, Crit 4, Vaporization
+
'''WAR''' : 100 (Barracks), +50 if planetary targets, +100 if Aeronautica involved.
  
*1 starboard Hecutor Plasma Broadside; Strength 5, Range 11, Crit 4, Vaporization
+
'''CRIME''' : 50 (Trophy Room)+50 (Cargo Hold)+ 100 (Luxury Passengers Quarters) = 200
  
*1 Prow Hecutor Plasma Battery ; Strength 3, Range 11, Crit 4, Vaporization
+
'''EXPLORATION''' : 50 (Trophy Room) +50 (Observation Dome)= 100.
  
*1 Dorsal Hecutor Plasma Battery; Strength 3, Range 11, Crit 4, Vaporization
+
'''CREED''' : 100 (Luxury Passenger Quarters)+100 (temple Shrine) = 200.
  
=='''Supplemental Components'''==
+
'''Bonus & Notes'''
 
 
*Arboretum<br>
 
*Barracks<br>
 
*Cargo Hold & Lighter Bay<br>
 
*Luxury Passenger Quarters<br>
 
*Melodium<br>
 
*Observation Dome<br>
 
*Power Ram<br>
 
*Small Craft repair Decks<br>
 
*Temple Shrine of the God Emperor<br>
 
*Trophy Room.
 
 
 
=='''Achievement Point Boni'''==
 
 
 
'''TRADE''' :(50 Trophy Room) + (50 Cargo Hold) + (100 Luxury Passengers Quarters) = 200, +100 more if Support aircraft is involved
 
 
 
'''WAR''' : (100 Barracks), +50 more if planetary targets, +100 more if Aeronautica involved
 
 
 
'''CRIME''' : (50 Trophy Room) + (50 Cargo Hold) + (100 Luxury Passengers Quarters) = 200
 
 
 
'''EXPLORATION''' : (50 Trophy Room) + (50 Observation Dome)= 100
 
 
 
'''CREED''' : (100 Luxury Passenger Quarters) + (100 Temple Shrine) = 200
 
 
 
=='''Boni & Notes'''==
 
  
 
+ 5 to all Piloting & Navigation tests on the bridge.
 
+ 5 to all Piloting & Navigation tests on the bridge.
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+10 to Warp Navigation tests. the Warp encounter table is rolled twice, and the Navigator choose which one happens. The time spent in the Warp is reduced by half. Warp encounters happens every three days instead of 5.
 
+10 to Warp Navigation tests. the Warp encounter table is rolled twice, and the Navigator choose which one happens. The time spent in the Warp is reduced by half. Warp encounters happens every three days instead of 5.
  
+10 BS to fire shipboard weapons ; +5 more BS (total +15) against planetary targets.
+
+10 BS to fire shipboard weapons ; +5 BS (total +15) against planetary targets.
  
+10 to any maneuver Action (including out of combat & ramming)
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+10 to any manoeuvre Action (including out of combat & ramming)
  
+10 to all Social Skill tests on board (Melodium)
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+10 to all Social Skill tests on board (melodium)
  
 
+ 20 to all command Tests involving Boarding actions and Hit & Run.
 
+ 20 to all command Tests involving Boarding actions and Hit & Run.
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Increases all Morale loss by 1.
 
Increases all Morale loss by 1.
  
No penalties to Maneuver actions when traveling through nebulae, ice rings, plasma clouds, and other celestial phenomena consisting primarily of small particles.
+
no penalties to Manoeuvers actions when travelling through Nebulae, ice rings, plasma clouds, and other celestial phenomena consisting primarily of small particules.
  
The ship may remain at void for a full year without suffering Crew Population or Morale loss.
+
the ship may remain at void for a year without suffering Crew population or Morale Loss.
  
 
Inflict 3D10+21 when ramming.
 
Inflict 3D10+21 when ramming.
  
When suffering a Misfortune, the GM rolls twice & chooses the worse result.
+
when suffering a Misfortune, the GM rolls twice & choose the worse.
  
  
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'''Crew origin'''  
 
'''Crew origin'''  
  
Most of the crew are former Imperial Navy: ambitious warrant officers or officers having waited too long for a promotion, others too radical for the traditional Navy, or even some demoted for minor offenses and offered a second chance. As the crew is quite young, they are quite “green” compared to the Imperial Navy standard, but they are competent, loyal, and have a great deal of potential.
+
Most of the crew are former Imperial Navy: ambitious warrant officiers or officiers having waiting too long for a promotion, others too radical for the traditional Navy, or even some demoted for minor offenses and offered a second chance. As the crew is quite young, he is quite “green” if compared to the Imperial Navy standard ; but they are competent, loyal, and have a lot of potential.
  
The Bulk of the crew & officers have been recruited on Junker Binary, a dust ball of a remote imperial world in the Drusus Marches. Like their ancestor of the 112th Teuton Imperial Guard Regiment, these people are reputed for their austere faith and demeanor as well the military aspect of their everyday life. Most imperial worlds have a military force. On Junker Binary, the military force happens to have a planet.
+
The Bulk of the crew & officers have been recruited on Junker Binary, a dustball remoted imperial world in the Drusus Marches. Like their ancestor of the 112 th Teuton Imperial guard Regiment, these people are reputed for their austere faith and demeanor, as well the military aspect of their everyday life. Most imperial world have a military force ; on Junker Binary, the military force happens to have a planet.
  
They try to enforce heavily their 20 virtues on board :
+
They tries to enforce heavily their 20 virtues on board :
  
 
     * Humility
 
     * Humility

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