Editing Fortunato the Fool

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Back to '''[[The_Slayers_II]]'''
 
[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]
 
 
=== Fortunato Walker ===
 
=== Fortunato Walker ===
*Magician: 3
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*Magician: 1
 
*Gender: Male
 
*Gender: Male
*Experience: 1500 / 3000
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*Experience: 0 / 500
*Hits: 3 / 3
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*Hits: 1 / 1
 
*Combat Pool: 1
 
*Combat Pool: 1
 
*AC: 3
 
*AC: 3
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** Fool: "always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity."
 
** Fool: "always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity."
 
*Abilities:
 
*Abilities:
** Familiar: Jenkin the homonculus looks like a six-inch miniature of Fortunato himself.  In moments of frankness, the magician admits to the familiar's being the smarter of the pair.  "Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules."
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** Familiar: "a magical companion in the form of a small animal, imp or homoculus."
** Crafty: "The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness."
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**
** Literacy: "The character can read and write any language he knows."
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**
 
'''Equipment'''
 
'''Equipment'''
 
*Armour: none
 
*Armour: none
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** Rations, 5 days 5p
 
** Rations, 5 days 5p
 
** Jack of sack 1p
 
** Jack of sack 1p
*Treasure (starting 20s)
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*Treasure TBD
 
**Marks:
 
**Marks:
 
**Crowns:
 
**Crowns:
**Shillings: 18s
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**Shillings:
**Pennies: 11p
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**Pennies:
 
**Farthings:
 
**Farthings:
 
**Gems, Jewelry, and so forth:
 
**Gems, Jewelry, and so forth:
*Spells
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*Spells: in order of preference...
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours
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** 1) Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary
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** 2) Charm CL: 1 Range: hearing Save: Special Duration: Temporary
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous
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** 3) Seek the Safe Path CL: 1 Range: Special Save: No Duration: Instantaneous
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary
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** 4) Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous
** Levitation CL: 2 Range: Self Save: No Duration: Temporary
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** 5) Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary
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** 6) Mirror of Tarhkun Atep CL: 2 Range: Special Save: Yes Duration: Special

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