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===Runic Associations===
 
===Runic Associations===
The chief Runes associated with Foundchild are the Power Runes of Death and Harmony.  Though Foundchild slays beasts, he does so in order to save life, hence the Harmony Rune.
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The chief Runes associated with Foundchild are the Power Runes of Death and Harmony.  Though Foundchild slays bests, he does so in order to save life, hence the Harmony Rune.
  
 
=Nature of the Cult=
 
=Nature of the Cult=
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===Requirements to Join===
 
===Requirements to Join===
The prospective member must be supported, at least partly, by hunting activity (whether by his parents or himself is irrelevant).  This shuts out most townsfolk.  The member must also have at least 30% skill with a missile weapon.
 
  
 
===Requirements to Belong===
 
===Requirements to Belong===
A lay member must hunt and donate one prey mammal or bird per season to the tribe.  He must never leave a slain animal to rot.
 
  
 
===Mundane Benefits===
 
===Mundane Benefits===
As this cult is an exclusive brotherhood, the lay member gains the social benefits of hobnobbing with well known hunters.  He also gains the title Hunter and may go on the Great Hunt.
 
  
 
===Skills===
 
===Skills===
The Foundchild cult teaches appropriate missile skills and Tracking to members at half price, as well as Peaceful Cut.
 
  
 
===Spells===
 
===Spells===
Founchild teaches lay members '''[[Speedart]]''', '''[[Multimissile]]''', and '''[[Silence]]''' at half price.  He teaches no other spells.
 
  
 
=Initiate Membership - Great Hunters=
 
=Initiate Membership - Great Hunters=
  
 
===Requirements for Initiation===
 
===Requirements for Initiation===
An initiate is one who has brought in a prey animal during the Great Hunt that exceeds ten treasure factors in worth.  He must have slain it alone and unarmored.  If an initiate performs this feat three years running, he becomes a permanent initiate.  Alternatively, if the prospect bring in a beast worth 11+ treasure factors alive, he is made a permanent initiate on the spot!  Such beasts include wild bison, bear, or something similar.  Intelligent animals are not acceptable.  Also he must know Peaceful Cut at 20%.
 
  
 
===Requirements to Maintain Initiated===
 
===Requirements to Maintain Initiated===
He is more strictly bound to never waste animal life, and is forbidden to slay an animal needlessly (hunger is sufficient need). He must bring a fitting donation to cult thrice a season.
 
  
 
===Mundane Benefits===
 
===Mundane Benefits===
Initiates receive more respect than lay members. If an initiate is injured or ill, and cannot feed himself or his family, the cult will care for him through food donations brought in by members.  Permanent initiates may call themselves Great Hunters.
 
  
 
===Skills===
 
===Skills===
Initiates may learn Camouflage and Snare Setting at half price.  They may also learn Peaceful Cut for free and increase it through experience.  They may may be taught Spot Hidden Items, Hide in Cover, and Move Quietly, as well, but at normal prices.
 
  
 
===Spells===
 
===Spells===
If an initiate does not already know Speedart, it is taught to him for free.  He may also learn '''[[Farsee]]''', '''[[Binding]]''', '''[[Mobility]]''', '''[[Detect Life]]''', '''[[Detect Traps]]''', and '''[[Disruption]]''' (which is useful for small prey such as songbirds and rodents) at half price.  Permanent initiates may sacrifice characteristic POW for one-use cult special Rune Magic.
 
  
 
=Rune Lord Membership - Master Hunters=
 
=Rune Lord Membership - Master Hunters=
  
 
===General Statement===
 
===General Statement===
Rune Lords are expected to be the epitome of Great Hunters. They should give freely and unselfishly of their catch to those who need it, though they must first feed themselves.  They must fearlessly fulfill the missions given them by tribal leaders.  They are in great demand in wartime as scouts.
 
  
 
===Requirements for Acceptance===
 
===Requirements for Acceptance===
A Rune Lord must have a 90% ability in a missile weapon and Tracking.  In addition, he needs three more 90% skill chosen from among the following:  Camouflage, Hide in Cover, Move Quietly, Set Snare, Spot Hidden Item, Riding, Spot Trap, or Peaceful Cut.  He must also be a permanent initiate, and in the most recent Great Hunt have captured the east of the highest treasure factor of any initiate.  If he has captured a beast alive, it counts double for treasure factors.  Thus, only one Rune Lord is accepted per area per year, unless two or more candidates tie for first place (a rare event).
 
  
 
===Restrictions===
 
===Restrictions===
Rune Lords must never show fear of an animal nor steal another's catch.  If called upon for some task by his tribe or cult, such as ridding the herds of a particular obnoxious predator, he must unfailingly fulfill it.  He is under obligation to punish (though not slay) anyone abusing the skills of hunting by wantonly killing prey or other misuse.  He must donate one prey animal per week to cult or clan.
 
  
 
===Benefits===
 
===Benefits===
Rune Lords of this cult rarely wear much armor (and are not allowed to wear any during the Great Hunt) but if they desire it, and can obtain it, they may wear iron armor while on missions or during wartime.  They have the usual benefits of Divine Intervention.  The can command the obedience of cult initiates or members in emergencies.  A Rune Lord is qualified to be the head of the cult if he can win the Great Hunt by bringing in the greatest prize (measured in treasure factors, and this can include destructive intelligent beasts, such as dragons, or even giants).
 
  
 
=Rune Priesthood=
 
=Rune Priesthood=
  
 
===General Statement===
 
===General Statement===
Rune Priests organize the hunts and often lead hunting parties alongside the Master Hunters.  They often deal with other members of the tribe, as Rune Lords tend to be conceited and aloof.  They are required to be hunters, and their DEX based skills need not drop to DEX x 5%, but can continue to increase.  They are not permitted to purchase training.
 
  
 
===Requirements for Acceptance===
 
===Requirements for Acceptance===
Priests must be permanent initiates, have a POW of 18+, and know Canine Speech to at least 80%.
 
  
 
===Restrictions===
 
===Restrictions===
Rune Priests have generally the same restrictions as Lords, but are not required to hunt and donate food to the tribe.  Instead, they oversee the distribution of food to the needy.
 
  
 
===Benefits===
 
===Benefits===
Rune Priests can keep for personal use 5% of the prey given to them for distribution.  They command much respect, but not as much as Rune Lords.  They may command the obedience of initiates and members in emergencies.  They are allowed to participate in the Great Hunt, with an eye to becoming the head of the cult.  The senior priest judges the contests and is required to always remain impartial.  He also receives the winner's beast as a trophy (as an incentive to choose the most impressive).
 
  
 
===Rune Spell Compatibility===
 
===Rune Spell Compatibility===
Rune Priests of Founchild are restricted to one point spells and Concealment from the standard Rune Spell list.  They may not Dismiss Elementals, nor call upon one.  Cult special rune spells are '''[[Sureshot]]''', '''[[Draw Beast]]''', and '''[[Beastmaster]]'''
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Sureshot
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Draw Beast
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Beastmaster
  
 
=Subservient Cults=
 
=Subservient Cults=
  
 
===Spirit of Reprisal===
 
===Spirit of Reprisal===
Members grossly violating the principles of the cult are cursed by Foundchild himself so that the culprit has a strong, foul odor.  This will prevent him from sneaking up or stalking any beasts unless there is a strong wind blowing downwind, and incidentally makes him an outcast from his tribe until the odor goes away.  It is only removed upon proper repentance by the hunter.
 

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