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=Attributes= | =Attributes= | ||
− | * | + | *Str 6 |
− | * | + | *Dex 7+1##= 8 |
− | * | + | *End 6 +1##=7 |
− | * | + | *Int 9 |
− | * | + | *Edu 8 +1##=9 +1 (mustering)=10 |
− | * | + | *Social 5 -1 (Term 2) |
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− | + | *Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' (added to attributes)Used them for two survivals and one advancement roll later. | |
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=Final Skills= | =Final Skills= | ||
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*'''Rank 3 Scavenger''' | *'''Rank 3 Scavenger''' | ||
*Survival 0 | *Survival 0 | ||
− | *Engineer | + | *Engineer 0 |
− | * | + | *computer 0 |
− | * | + | *comms 0 |
*Pilot small craft 2 | *Pilot small craft 2 | ||
*Mechanic 1 | *Mechanic 1 | ||
− | *Astrogation | + | *Astrogation 1 |
*Vacc suit 3 | *Vacc suit 3 | ||
*Zero g 2 | *Zero g 2 | ||
− | *Gun combat | + | *Gun combat 1 |
*Jack of all trades 3 | *Jack of all trades 3 | ||
− | *pilot spacecraft | + | *pilot spacecraft 2 |
− | *Trader | + | *Trader (Belter)1 (Zone might be better) |
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='''CHARGEN'''= | ='''CHARGEN'''= | ||
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=Background skills= | =Background skills= | ||
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*Pilot small craft 1 | *Pilot small craft 1 | ||
*Mechanic 1 | *Mechanic 1 | ||
− | *Astrogation | + | *Astrogation 1 |
*Vacc suit 1 | *Vacc suit 1 | ||
*Zero g 1 | *Zero g 1 | ||
*Gun combat 1 | *Gun combat 1 | ||
− | *Jack of all trades 0 | + | *Jack of all trades 0 (Rolled-yes!!) |
*survival yes, | *survival yes, | ||
*advancement yes 1##(Used special) Skill gained: '''zero g +1'''. '''Rank 1''' gained '''Vacc suit +1''' | *advancement yes 1##(Used special) Skill gained: '''zero g +1'''. '''Rank 1''' gained '''Vacc suit +1''' | ||
− | *event | + | *event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering |
− | + | (any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next | |
+ | Advancement roll; if you fail, you suffer a –2DM to your next Advancement roll. | ||
+ | rolled 9 pilot Skill = '''spacecraft 1''' | ||
=Term 2 Drifter: Scavenger= | =Term 2 Drifter: Scavenger= | ||
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*Survive yes##, (Used special) | *Survive yes##, (Used special) | ||
*Advancement yes. skill gained '''vacc suit+ 1''' '''Rank 2''' | *Advancement yes. skill gained '''vacc suit+ 1''' '''Rank 2''' | ||
− | *Event: Accused of crime on board ship soc standing -1 | + | *Event:Life event table: Accused of crime on board ship soc standing -1 |
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*Pilot small craft 1 | *Pilot small craft 1 | ||
*Mechanic 1 | *Mechanic 1 | ||
− | *Astrogation | + | *Astrogation 1 |
− | *Vacc suit | + | *Vacc suit 2 |
*Zero g 2 | *Zero g 2 | ||
*Gun combat 1 | *Gun combat 1 | ||
*Jack of all trades 1 | *Jack of all trades 1 | ||
+ | *Pilot spacecraft 1 | ||
=Term 3 Drifter: Scavenger= | =Term 3 Drifter: Scavenger= | ||
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*Survive yes | *Survive yes | ||
*Advancement yes## (Used special). skill gained '''Pilot small craft+ 1''' '''Rank 3''' gained '''Trade 1 belter''' | *Advancement yes## (Used special). skill gained '''Pilot small craft+ 1''' '''Rank 3''' gained '''Trade 1 belter''' | ||
− | *Event | + | *Event |
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*Pilot small craft 2 | *Pilot small craft 2 | ||
*Mechanic 1 | *Mechanic 1 | ||
− | *Astrogation | + | *Astrogation 1 |
− | *Vacc suit | + | *Vacc suit 2 |
*Zero g 2 | *Zero g 2 | ||
*Gun combat 1 | *Gun combat 1 | ||
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=Term 4 Drifter: Scavenger= | =Term 4 Drifter: Scavenger= | ||
*Chose '''Jack of all trades +1''' | *Chose '''Jack of all trades +1''' | ||
− | *survive '''No''' mishap 3 '''arrested | + | *survive '''No''' mishap 3 '''arrested''' |
*No advance - | *No advance - | ||
*no event | *no event | ||
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*Pilot small craft 2 | *Pilot small craft 2 | ||
*Mechanic 1 | *Mechanic 1 | ||
− | *Astrogation | + | *Astrogation 1 |
− | *Vacc suit | + | *Vacc suit 2 |
*Zero g 2 | *Zero g 2 | ||
− | *Gun combat | + | *Gun combat 1 |
*Jack of all trades 3 | *Jack of all trades 3 | ||
*Pilot spacecraft 1 | *Pilot spacecraft 1 | ||
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*None | *None | ||
*None | *None | ||
− | *Weapon | + | *Weapon |
*4000 | *4000 | ||
*+1Edu | *+1Edu | ||
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=Background= | =Background= | ||
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Born on a bad ass Mangrove world, deep within the Terran Federation, Foxtrot was just a kid when the fall came, killing her immediate family and destroying everything she knew. Saved by her Uncle and his ship, that luckily ran on Imperial protocols, she | Born on a bad ass Mangrove world, deep within the Terran Federation, Foxtrot was just a kid when the fall came, killing her immediate family and destroying everything she knew. Saved by her Uncle and his ship, that luckily ran on Imperial protocols, she | ||
escaped to what was to become the Zone…... | escaped to what was to become the Zone…... | ||
− | A life of scavenging, smuggling and violence ensued, | + | A life of scavenging, smuggling and violence ensued, hoping from one small enclave to another. Her Uncle died and crews came and went, relationships and fortunes were made and lost over night, all hardening the already tough woman into who she is today. |
A daily game of cat and mouse was acted out with the Federation authorities, as they did their best to curb her and her associates excursions into forbidden space…..Eventually her luck run out and the Space patrol cornered her one fatal day. Looking at a long stretch in jail she was surprised when her cell door opened and in came FERA to offer her a choice: A prison hulk or a chance to share her skills for the better good. | A daily game of cat and mouse was acted out with the Federation authorities, as they did their best to curb her and her associates excursions into forbidden space…..Eventually her luck run out and the Space patrol cornered her one fatal day. Looking at a long stretch in jail she was surprised when her cell door opened and in came FERA to offer her a choice: A prison hulk or a chance to share her skills for the better good. | ||