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=Background= | =Background= | ||
Name: Ben Hartcourt | Name: Ben Hartcourt | ||
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+ | Callsign: None | ||
Player: Jason Panella | Player: Jason Panella | ||
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Origin: Determined Survivor | Origin: Determined Survivor | ||
− | Class: Scout 2/Martial Artist | + | Class: Scout 2/Martial Artist 5 |
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− | + | Net Worth: $100,000 | |
− | Age: | + | Age: |
− | Height: | + | Height: |
− | Weight: | + | Weight: |
− | Eyes: | + | Eyes: |
− | Hair: | + | Hair: |
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INT 13 (+1) | INT 13 (+1) | ||
− | WIS | + | WIS 13 (+1) |
CHA 11 (+0) | CHA 11 (+0) | ||
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Action Dice: 2d6 | Action Dice: 2d6 | ||
− | Vitality Points: | + | Vitality Points: 44 |
− | Wound Points: | + | Wound Points: 16 |
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Fortitude: +7 | Fortitude: +7 | ||
− | + | Reflexes: +8 | |
− | + | Willpower: +4 | |
− | Stress Threshold: | + | Stress Threshold: 13 |
Subdual Threshold: 14 | Subdual Threshold: 14 | ||
− | Knowledge Check: + | + | Knowledge Check: +8 |
− | Request Check: + | + | Request Check: +7 |
− | Gear Check: + | + | Gear Check: +8 |
− | Defense: | + | Defense: 21 |
− | Initiative: + | + | Initiative: +6 |
− | Base Attack Bonus: + | + | Base Attack Bonus: +6 |
− | Unarmed: + | + | Unarmed: +8 |
− | Melee: + | + | Melee: +8 |
− | Ranged: + | + | Ranged: +8 |
Weapon Proficiencies: Blunt (forte), Edged (forte), Hurled, Exotic (Blunt) (forte), Unarmed (forte) | Weapon Proficiencies: Blunt (forte), Edged (forte), Hurled, Exotic (Blunt) (forte), Unarmed (forte) | ||
− | Primary Weapon: | + | Primary Weapon: Short Staff I (Dmg 1d6+2 subdual, E/T -/20, SZ/H S/1h, Qualities TRP (+1)) |
− | Secondary Weapon: | + | Secondary Weapon: Unarmed (Dmg 1d6+2) |
Armor and Protective Gear: None | Armor and Protective Gear: None | ||
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Acrobatics +9/+9 (7 Ranks, +2 STR/+2 DEX, Result Cap 40) | Acrobatics +9/+9 (7 Ranks, +2 STR/+2 DEX, Result Cap 40) | ||
− | Athletics + | + | Athletics +11/+11 (9 Ranks, +2 STR/+2 CON, Result Cap 40) |
Cultures (North America) +4 (3 Ranks, +1 INT, Result Cap 20) | Cultures (North America) +4 (3 Ranks, +1 INT, Result Cap 20) | ||
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Drive (Personal Ground Vehicles) +5 (3 Ranks, +2 DEX, Result Cap 20) | Drive (Personal Ground Vehicles) +5 (3 Ranks, +2 DEX, Result Cap 20) | ||
− | Intimidate + | + | Intimidate +6/+5 (4 Ranks, +2 STR/+1 WIS, Result Cap 30) |
− | Notice + | + | Notice +8 (6 Ranks, +1 WIS, Result Cap 30) |
Profession (Wilderness Guide) +5 (5 Ranks, +0 CHA, Result Cap 30) | Profession (Wilderness Guide) +5 (5 Ranks, +0 CHA, Result Cap 30) | ||
− | Resolve +9/+ | + | Resolve +9/+8 (7 Ranks, +2 CON/+1 WIS, Result Cap 40) |
− | Science ( | + | Science () +1 (0 Ranks, +1 INT, Result Cap 15, Error +2) |
− | Search + | + | Search +9 (8 Ranks, +1 INT, Result Cap 40) |
− | Sneak + | + | Sneak +7/+5 (5 Ranks, +2 DEX/+0 CHA, Result Cap 30) |
− | Survival + | + | Survival +6/+5 (5 Ranks, +1 WIS/+0 CHA, Result Cap 30) |
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Origin Abilities: retry skill check without penalty 4/session, free hint 1/session, +2 wound points, +2 base Defense, 2 additional vitality points at Career Level 1 and 1 additional vitality point at each Career Level thereafter | Origin Abilities: retry skill check without penalty 4/session, free hint 1/session, +2 wound points, +2 base Defense, 2 additional vitality points at Career Level 1 and 1 additional vitality point at each Career Level thereafter | ||
− | Class Abilities: | + | Class Abilities: Improved Reach (+5 ft), Life of Discipline (Discipline of the Mind), Rough Living (+2), Stalker, Unyielding |
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− | Improved Reach (+5 ft) | ||
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− | Life of Discipline (Discipline of the Mind) | ||
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− | + | Feats: Dirty Fighting Basics, Footwork Basics, Guts, Improvised Weapon Basics, Knife Basics, Knife Moves, Martial Arts (DEX), Training | |
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− | + | Stances: | |
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− | + | Circling Stance (if at least one adjacent square is unoccupied, target's dodge bonus to Defense is halved...following move, move into unoccupied space) | |
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− | Ready Stance ( | + | Ready Stance (when you hit target with 1+ unarmed attacks, -2 attack checks 'til end of round) |
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− | + | Undefeated Stance (if not hit at the end of round, +1 Vitality) | |
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− | + | Tricks: | |
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− | + | Above the Eyes (Cheap Shot to Wisdom score w/ knife; if successful, opponent is blinded for a # of rounds equal to Melee feats, or until opponent wipes face with Full Round) | |
− | + | Between the Ribs (for full-action Standard attack, +1 die sneak damage w/ a hit) | |
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− | + | Flick the Bull (inflict 1 lethal damage to force opponent Will save (DC 10 + your Cha mod + # of melee feats)...fails, enraged for 1d6+1 rounds) | |
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− | + | Gash (-2 attack = bleed) | |
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− | + | Heel Stomp (accept -2 to Kick attack; target's move -10 feet and initiative -2 for one full round) | |
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− | + | Low Blow (with successful unarmed attack, target must make successful Fort save (DC 10 + damage) or become sickened for 1d4 rounds) | |
=Wealth= | =Wealth= | ||
− | Lifestyle: 2 (2-bedroom apartment, worn clothing, | + | Lifestyle: 2 (2-bedroom apartment, worn clothing, slightly battered Toyota sedan) |
Possessions: 1 (Short Staff I in gym bag — Ben has a lesson after this) | Possessions: 1 (Short Staff I in gym bag — Ben has a lesson after this) | ||
− | Spending Cash: | + | Spending Cash: 1 ($100) |
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+ | Currently Carrying: Short staff in gym bag | ||
Total Weight: | Total Weight: | ||
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[[Fragile:Main_Page]] | [[Fragile:Main_Page]] |