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=Background= | =Background= | ||
Name: Ben Hartcourt | Name: Ben Hartcourt | ||
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+ | Callsign: None | ||
Player: Jason Panella | Player: Jason Panella | ||
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Origin: Determined Survivor | Origin: Determined Survivor | ||
− | Class: Scout 2/Martial Artist | + | Class: Scout 2/Martial Artist 5 |
− | Net Worth: $ | + | Net Worth: $100,000 |
− | XP: | + | XP: 27,500 |
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INT 13 (+1) | INT 13 (+1) | ||
− | WIS | + | WIS 13 (+1) |
CHA 11 (+0) | CHA 11 (+0) | ||
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Action Dice: 2d6 | Action Dice: 2d6 | ||
− | Vitality Points: | + | Vitality Points: 44 |
− | Wound Points: | + | Wound Points: 16 |
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Fortitude: +7 | Fortitude: +7 | ||
− | + | Reflexes: +8 | |
− | + | Willpower: +4 | |
− | Stress Threshold: | + | Stress Threshold: 13 |
Subdual Threshold: 14 | Subdual Threshold: 14 | ||
− | Knowledge Check: + | + | Knowledge Check: +8 |
− | Request Check: + | + | Request Check: +7 |
− | Gear Check: + | + | Gear Check: +8 |
− | Defense: | + | Defense: 21 |
− | Initiative: + | + | Initiative: +6 |
− | Base Attack Bonus: + | + | Base Attack Bonus: +6 |
− | Unarmed: + | + | Unarmed: +8 |
− | Melee: + | + | Melee: +8 |
− | Ranged: + | + | Ranged: +8 |
Weapon Proficiencies: Blunt (forte), Edged (forte), Hurled, Exotic (Blunt) (forte), Unarmed (forte) | Weapon Proficiencies: Blunt (forte), Edged (forte), Hurled, Exotic (Blunt) (forte), Unarmed (forte) | ||
− | Primary Weapon: | + | Primary Weapon: Survival Knife (Damage 1d6+3, Error/Threat 1/19–20, Size D/1h, Qualities AP (1), BLD) |
− | Secondary Weapon: | + | Secondary Weapon: Unarmed (Dmg 1d6+2) |
Armor and Protective Gear: None | Armor and Protective Gear: None | ||
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Acrobatics +9/+9 (7 Ranks, +2 STR/+2 DEX, Result Cap 40) | Acrobatics +9/+9 (7 Ranks, +2 STR/+2 DEX, Result Cap 40) | ||
− | Athletics + | + | Athletics +11/+11 (9 Ranks, +2 STR/+2 CON, Result Cap 40) |
Cultures (North America) +4 (3 Ranks, +1 INT, Result Cap 20) | Cultures (North America) +4 (3 Ranks, +1 INT, Result Cap 20) | ||
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Drive (Personal Ground Vehicles) +5 (3 Ranks, +2 DEX, Result Cap 20) | Drive (Personal Ground Vehicles) +5 (3 Ranks, +2 DEX, Result Cap 20) | ||
− | Intimidate + | + | Intimidate +6/+5 (4 Ranks, +2 STR/+1 WIS, Result Cap 30) |
− | Notice + | + | Notice +8 (6 Ranks, +1 WIS, Result Cap 30) |
Profession (Wilderness Guide) +5 (5 Ranks, +0 CHA, Result Cap 30) | Profession (Wilderness Guide) +5 (5 Ranks, +0 CHA, Result Cap 30) | ||
− | Resolve +9/+ | + | Resolve +9/+8 (7 Ranks, +2 CON/+1 WIS, Result Cap 40) |
− | Science ( | + | Science () +1 (0 Ranks, +1 INT, Result Cap 15, Error +2) |
− | Search + | + | Search +9 (8 Ranks, +1 INT, Result Cap 40) |
− | Sneak + | + | Sneak +7/+5 (5 Ranks, +2 DEX/+0 CHA, Result Cap 30) |
− | Survival + | + | Survival +6/+5 (5 Ranks, +1 WIS/+0 CHA, Result Cap 30) |
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Life of Discipline (Discipline of the Mind): The lower of your Dexterity or Intelligence scores increases by 1 (if they’re tied, you choose which to increase). Further, you gain a +1 insight bonus with Reflex saves. Finally, you may spend 1 action die to ignore | Life of Discipline (Discipline of the Mind): The lower of your Dexterity or Intelligence scores increases by 1 (if they’re tied, you choose which to increase). Further, you gain a +1 insight bonus with Reflex saves. Finally, you may spend 1 action die to ignore | ||
the fatigued condition or reduce the exhausted condition to fatigued until the next time you receive damage. | the fatigued condition or reduce the exhausted condition to fatigued until the next time you receive damage. | ||
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Rough Living (+2): At Level 2, you gain a +2 bonus to Defense, as well as with saves made to resist cold, fire, and heat damage, starvation, thirst, underwater dangers, and the effects of nature’s fury (see pages 333, 349, and 400). | Rough Living (+2): At Level 2, you gain a +2 bonus to Defense, as well as with saves made to resist cold, fire, and heat damage, starvation, thirst, underwater dangers, and the effects of nature’s fury (see pages 333, 349, and 400). | ||
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=Wealth= | =Wealth= | ||
− | Lifestyle: 2 (2-bedroom apartment, worn clothing | + | Lifestyle: 2 (2-bedroom apartment, worn clothing) |
Possessions: 1 (Short Staff I in gym bag — Ben has a lesson after this) | Possessions: 1 (Short Staff I in gym bag — Ben has a lesson after this) | ||
− | Spending Cash: | + | Spending Cash: 1 ($100) |
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=Currently Carrying= | =Currently Carrying= | ||
− | + | Survival Knife (1 lbs.) | |
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− | + | Total Weight: 1 lbs. | |
+ | =Current Condition= | ||
− | + | -7 vitality points | |
− | + | -5 wound points | |
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+ | 21 subdual damage | ||
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+ | 10 stress damage | ||
− | + | fatigued | |
[[Fragile:Main_Page]] | [[Fragile:Main_Page]] |