Editing Fragile:BenHartcourt
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | [[Category:Player | + | [[Category:Player character|Ben Hartcourt]] |
[[Category:Fragile|Ben Hartcourt]] | [[Category:Fragile|Ben Hartcourt]] | ||
=Background= | =Background= | ||
Name: Ben Hartcourt | Name: Ben Hartcourt | ||
+ | |||
+ | Callsign: None | ||
Player: Jason Panella | Player: Jason Panella | ||
− | |||
− | |||
− | |||
Origin: Determined Survivor | Origin: Determined Survivor | ||
− | Class: Scout 2/Martial Artist | + | Class: Scout 2/Martial Artist 5 |
− | Net Worth: $ | + | Net Worth: $100,000 |
− | XP: | + | XP: 27,500 |
Line 60: | Line 59: | ||
Action Dice: 2d6 | Action Dice: 2d6 | ||
− | Vitality Points: | + | Vitality Points: 44 |
− | Wound Points: | + | Wound Points: 16 |
Line 68: | Line 67: | ||
Fortitude: +7 | Fortitude: +7 | ||
− | + | Reflexes: +8 | |
− | + | Willpower: +5 | |
Line 78: | Line 77: | ||
− | Knowledge Check: + | + | Knowledge Check: +8 |
− | Request Check: + | + | Request Check: +7 |
− | Gear Check: + | + | Gear Check: +8 |
− | Defense: | + | Defense: 21 |
− | Initiative: + | + | Initiative: +6 |
− | Base Attack Bonus: + | + | Base Attack Bonus: +6 |
− | Unarmed: + | + | Unarmed: +8 |
− | Melee: + | + | Melee: +8 |
− | Ranged: + | + | Ranged: +8 |
Weapon Proficiencies: Blunt (forte), Edged (forte), Hurled, Exotic (Blunt) (forte), Unarmed (forte) | Weapon Proficiencies: Blunt (forte), Edged (forte), Hurled, Exotic (Blunt) (forte), Unarmed (forte) | ||
− | Primary Weapon: | + | Primary Weapon: Survival Knife (Damage 1d6+3, Error/Threat 1/19–20, Size D/1h, Qualities AP (1), BLD) |
− | Secondary Weapon: | + | Secondary Weapon: Unarmed (Dmg 1d6+2) |
Armor and Protective Gear: None | Armor and Protective Gear: None | ||
Line 112: | Line 111: | ||
Acrobatics +9/+9 (7 Ranks, +2 STR/+2 DEX, Result Cap 40) | Acrobatics +9/+9 (7 Ranks, +2 STR/+2 DEX, Result Cap 40) | ||
− | Athletics + | + | Athletics +11/+11 (9 Ranks, +2 STR/+2 CON, Result Cap 40) |
Cultures (North America) +4 (3 Ranks, +1 INT, Result Cap 20) | Cultures (North America) +4 (3 Ranks, +1 INT, Result Cap 20) | ||
Line 118: | Line 117: | ||
Drive (Personal Ground Vehicles) +5 (3 Ranks, +2 DEX, Result Cap 20) | Drive (Personal Ground Vehicles) +5 (3 Ranks, +2 DEX, Result Cap 20) | ||
− | Intimidate + | + | Intimidate +6/+5 (4 Ranks, +2 STR/+1 WIS, Result Cap 30) |
− | Notice + | + | Notice +8 (6 Ranks, +1 WIS, Result Cap 30) |
Profession (Wilderness Guide) +5 (5 Ranks, +0 CHA, Result Cap 30) | Profession (Wilderness Guide) +5 (5 Ranks, +0 CHA, Result Cap 30) | ||
− | Resolve +9/+ | + | Resolve +9/+8 (7 Ranks, +2 CON/+1 WIS, Result Cap 40) |
− | Science ( | + | Science () +1 (0 Ranks, +1 INT, Result Cap 15, Error +2) |
− | Search + | + | Search +9 (8 Ranks, +1 INT, Result Cap 40) |
− | Sneak + | + | Sneak +7/+5 (5 Ranks, +2 DEX/+0 CHA, Result Cap 30) |
− | Survival + | + | Survival +6/+5 (5 Ranks, +1 WIS/+0 CHA, Result Cap 30) |
Line 147: | Line 146: | ||
Life of Discipline (Discipline of the Mind): The lower of your Dexterity or Intelligence scores increases by 1 (if they’re tied, you choose which to increase). Further, you gain a +1 insight bonus with Reflex saves. Finally, you may spend 1 action die to ignore | Life of Discipline (Discipline of the Mind): The lower of your Dexterity or Intelligence scores increases by 1 (if they’re tied, you choose which to increase). Further, you gain a +1 insight bonus with Reflex saves. Finally, you may spend 1 action die to ignore | ||
the fatigued condition or reduce the exhausted condition to fatigued until the next time you receive damage. | the fatigued condition or reduce the exhausted condition to fatigued until the next time you receive damage. | ||
− | |||
− | |||
Rough Living (+2): At Level 2, you gain a +2 bonus to Defense, as well as with saves made to resist cold, fire, and heat damage, starvation, thirst, underwater dangers, and the effects of nature’s fury (see pages 333, 349, and 400). | Rough Living (+2): At Level 2, you gain a +2 bonus to Defense, as well as with saves made to resist cold, fire, and heat damage, starvation, thirst, underwater dangers, and the effects of nature’s fury (see pages 333, 349, and 400). | ||
Line 196: | Line 193: | ||
=Wealth= | =Wealth= | ||
− | Lifestyle: 2 (2-bedroom apartment, worn clothing | + | Lifestyle: 2 (2-bedroom apartment, worn clothing) |
Possessions: 1 (Short Staff I in gym bag — Ben has a lesson after this) | Possessions: 1 (Short Staff I in gym bag — Ben has a lesson after this) | ||
− | Spending Cash: | + | Spending Cash: 1 ($100) |
+ | |||
=Currently Carrying= | =Currently Carrying= | ||
− | + | Survival Knife (1 lbs.) | |
− | |||
− | |||
+ | Total Weight: 1 lbs. | ||
− | + | =Current Condition= | |
− | + | -26 vitality points | |
− | + | 4 stress damage | |
[[Fragile:Main_Page]] | [[Fragile:Main_Page]] |