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[[Category:Player Character|Ben Hartcourt]]
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[[Category:Player character|Ben Hartcourt]]
 
[[Category:Fragile|Ben Hartcourt]]
 
[[Category:Fragile|Ben Hartcourt]]
 
=Background=
 
=Background=
  
 
Name: Ben Hartcourt
 
Name: Ben Hartcourt
 +
 +
Callsign: None
  
 
Player: Jason Panella
 
Player: Jason Panella
 
 
[[Image:Ben_Hartcourt.jpg]]
 
  
  
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Class: Scout 2/Martial Artist 6
 
Class: Scout 2/Martial Artist 6
  
Net Worth: $600,000
+
Net Worth: $100,000
  
 
XP: 80,000
 
XP: 80,000
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Action Dice: 2d6
 
Action Dice: 2d6
  
Vitality Points: 51
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Vitality Points: 45
  
 
Wound Points: 17
 
Wound Points: 17
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Fortitude: +7
 
Fortitude: +7
  
Reflex: +8
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Reflexes: +8
  
Will: +5
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Willpower: +5
  
  
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Request Check: +8
 
Request Check: +8
  
Gear Check: +10
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Gear Check: +9
  
  
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Weapon Proficiencies: Blunt (forte), Edged (forte), Hurled, Exotic (Blunt) (forte), Unarmed (forte)
 
Weapon Proficiencies: Blunt (forte), Edged (forte), Hurled, Exotic (Blunt) (forte), Unarmed (forte)
  
Primary Weapon: Unarmed (Dmg 1d6+2, 19-20)
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Primary Weapon: Survival Knife (Damage 1d6+3, Error/Threat 1/19–20, Size D/1h, Qualities AP (1), BLD)
  
Secondary Weapon:  
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Secondary Weapon: Unarmed (Dmg 1d6+2)
  
 
Armor and Protective Gear: None
 
Armor and Protective Gear: None
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Acrobatics +9/+9 (7 Ranks, +2 STR/+2 DEX, Result Cap 40)
 
Acrobatics +9/+9 (7 Ranks, +2 STR/+2 DEX, Result Cap 40)
  
Athletics +12/+12 (10 Ranks, +2 STR/+2 CON, Result Cap 50)
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Athletics +11/+11 (9 Ranks, +2 STR/+2 CON, Result Cap 40)
  
 
Cultures (North America) +4 (3 Ranks, +1 INT, Result Cap 20)
 
Cultures (North America) +4 (3 Ranks, +1 INT, Result Cap 20)
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Drive (Personal Ground Vehicles) +5 (3 Ranks, +2 DEX, Result Cap 20)
 
Drive (Personal Ground Vehicles) +5 (3 Ranks, +2 DEX, Result Cap 20)
  
Intimidate +7/+7 (5 Ranks, +2 STR/+2 WIS, Result Cap 30)
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Intimidate +6/+5 (4 Ranks, +2 STR/+1 WIS, Result Cap 30)
  
Notice +10 (8 Ranks, +2 WIS, Result Cap 40)
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Notice +8 (6 Ranks, +1 WIS, Result Cap 30)
  
 
Profession (Wilderness Guide) +5 (5 Ranks,  +0 CHA, Result Cap 30)
 
Profession (Wilderness Guide) +5 (5 Ranks,  +0 CHA, Result Cap 30)
  
Resolve +9/+9 (7 Ranks, +2 CON/+2 WIS, Result Cap 40)
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Resolve +9/+8 (7 Ranks, +2 CON/+1 WIS, Result Cap 40)
  
Science (Physics) +1 (0 Ranks, +1 INT, Result Cap 15, Error +2)
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Science () +1 (0 Ranks, +1 INT, Result Cap 15, Error +2)
  
Search +10 (9 Ranks, +1 INT, Result Cap 40)
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Search +9 (8 Ranks, +1 INT, Result Cap 40)
  
Sneak +8/+6 (6 Ranks, +2 DEX/+0 CHA, Result Cap 30)
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Sneak +7/+5 (5 Ranks, +2 DEX/+0 CHA, Result Cap 30)
  
Survival +7/+5 (5 Ranks, +2 WIS/+0 CHA, Result Cap 30)
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Survival +6/+5 (5 Ranks, +1 WIS/+0 CHA, Result Cap 30)
  
  
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Life of Discipline (Discipline of the Mind): The lower of your Dexterity or Intelligence scores increases by 1 (if they’re tied, you choose which to increase). Further, you gain a +1 insight bonus with Reflex saves. Finally, you may spend 1 action die to ignore
 
Life of Discipline (Discipline of the Mind): The lower of your Dexterity or Intelligence scores increases by 1 (if they’re tied, you choose which to increase). Further, you gain a +1 insight bonus with Reflex saves. Finally, you may spend 1 action die to ignore
 
the fatigued condition or reduce the exhausted condition to fatigued until the next time you receive damage.
 
the fatigued condition or reduce the exhausted condition to fatigued until the next time you receive damage.
 
Ploy (Smack Down): When you make a Standard Unarmed Attack without applying any tricks, your attack gains the takedown quality.
 
  
 
Rough Living (+2): At Level 2, you gain a +2 bonus to Defense, as well as with saves made to resist cold, fire, and heat damage, starvation, thirst, underwater dangers, and the effects of nature’s fury (see pages 333, 349, and 400).
 
Rough Living (+2): At Level 2, you gain a +2 bonus to Defense, as well as with saves made to resist cold, fire, and heat damage, starvation, thirst, underwater dangers, and the effects of nature’s fury (see pages 333, 349, and 400).
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=Wealth=
 
=Wealth=
  
Lifestyle: 2 (2-bedroom apartment, worn clothing, -1 appearance modifer)
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Lifestyle: 2 (2-bedroom apartment, worn clothing)
  
 
Possessions: 1 (Short Staff I in gym bag — Ben has a lesson after this)
 
Possessions: 1 (Short Staff I in gym bag — Ben has a lesson after this)
  
Spending Cash: 2 ($400)
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Spending Cash: 1 ($100)
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=Currently Carrying=
 
=Currently Carrying=
  
Hospital garb (wearing)
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Survival Knife (1 lbs.)
Gym bag w/ change of clothes (athletic wear), practice short staff.
 
Cigarette lighter
 
  
 +
Total Weight: 1 lbs.
  
Total Weight:
+
=Current Condition=
  
=Current Condition=
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-26 vitality points
  
-7 vitality
+
4 stress damage
  
 
[[Fragile:Main_Page]]
 
[[Fragile:Main_Page]]

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