Editing Fragile:HankMason
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=Background= | =Background= | ||
Name: Hank Mason | Name: Hank Mason | ||
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Hair: Black | Hair: Black | ||
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− | + | Backstory: | |
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=Attributes= | =Attributes= | ||
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Ranged: +8 | Ranged: +8 | ||
− | Weapon Proficiencies: Blunt, Handgun (forte), Unarmed | + | Weapon Proficiencies: Blunt, Handgun (forte), Unarmed, Edged, Shotgun, Rifle |
Primary Weapon: SiG-Sauer P226 .357 SiG (Damage 2d6, E/T 1-2/20, Ammo 12M4, Rec 14, Rng 25 ft., SZ/D S/1h, Qualities DEP, RGD, Upgrades: Ported Barrel, Shoulder Holster) | Primary Weapon: SiG-Sauer P226 .357 SiG (Damage 2d6, E/T 1-2/20, Ammo 12M4, Rec 14, Rng 25 ft., SZ/D S/1h, Qualities DEP, RGD, Upgrades: Ported Barrel, Shoulder Holster) | ||
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Drive (Standard Ground Vehicles) +7 (5 Ranks, +2 DEX, Result Cap 30) | Drive (Standard Ground Vehicles) +7 (5 Ranks, +2 DEX, Result Cap 30) | ||
− | Intimidate + | + | Intimidate +7/+7 (5 Ranks, +2 STR/+2 WIS, Result Cap 35) |
Investigation +15/+14 (11 Ranks, +2 WIS/+1 CHA, Result Cap 50, Threat 19-20) | Investigation +15/+14 (11 Ranks, +2 WIS/+1 CHA, Result Cap 50, Threat 19-20) | ||
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Search +13 (11 Ranks, +2 INT, Result Cap 50) | Search +13 (11 Ranks, +2 INT, Result Cap 50) | ||
− | Security + | + | Security +15 (11 Ranks, +2 INT, Result Cap 50, Threat 19-20) |
Streetwise +7/+6 (5 Ranks, +2 WIS/+1 CHA, Result Cap 30) | Streetwise +7/+6 (5 Ranks, +2 WIS/+1 CHA, Result Cap 30) | ||
− | Tactics + | + | Tactics +7/+6 (5 Ranks from Talented, +2 WIS/+1 CHA, Result Cap 35) |
− | Interests: | + | Interests: Gambling, Baseball, Classic Cars, Literature, Checkers, Jazz, Cinema, Boxing, Puzzles |
=Abilities= | =Abilities= | ||
Origin Abilities: +5 Interests, +3 insight bonus to action die results, Bonus feat (Private Eye), May request a free hint from the GC twice per session, +3 insight bonus to Analysis and Notice checks | Origin Abilities: +5 Interests, +3 insight bonus to action die results, Bonus feat (Private Eye), May request a free hint from the GC twice per session, +3 insight bonus to Analysis and Notice checks | ||
− | + | Class Abilities: | |
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Connected: You’ve come to know a wide variety of people in your travels. You may spend 1d6 hours and 1 action die seeking out an individual with whom you’ve dealt in the past. This NPC operates like an acquaintance-grade contact whose consultant possesses 1 skill of your choice (see page 458). The contact’s starting disposition toward you is Friendly, but he must be compensated for all services rendered at a cost of $100 per hour of assistance, plus the cost of any gear or materials belonging to him that are consumed or destroyed in the process (though you may reduce this cost with a Streetwise/Haggle check — see page 164). You may use this ability even in a remote area, so long as there are at least 40 people within a 25-mile radius at the time (e.g. the ability may even be used in an Antarctic research base near the South Pole, or a nomad camp in a vast desert, presuming the bases are occupied by 40 or more people, or there are native villages nearby). | Connected: You’ve come to know a wide variety of people in your travels. You may spend 1d6 hours and 1 action die seeking out an individual with whom you’ve dealt in the past. This NPC operates like an acquaintance-grade contact whose consultant possesses 1 skill of your choice (see page 458). The contact’s starting disposition toward you is Friendly, but he must be compensated for all services rendered at a cost of $100 per hour of assistance, plus the cost of any gear or materials belonging to him that are consumed or destroyed in the process (though you may reduce this cost with a Streetwise/Haggle check — see page 164). You may use this ability even in a remote area, so long as there are at least 40 people within a 25-mile radius at the time (e.g. the ability may even be used in an Antarctic research base near the South Pole, or a nomad camp in a vast desert, presuming the bases are occupied by 40 or more people, or there are native villages nearby). | ||
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Rugged: At Levels 6, 9, 12, 15, and 18, your Constitution score rises by 1. | Rugged: At Levels 6, 9, 12, 15, and 18, your Constitution score rises by 1. | ||
− | + | Feats: | |
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Private Eye: You gain a +2 insight bonus with all skill and Knowledge checks made with Investigation and Security. Further, your base threat range with these skills becomes 19–20. | Private Eye: You gain a +2 insight bonus with all skill and Knowledge checks made with Investigation and Security. Further, your base threat range with these skills becomes 19–20. | ||
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=Wealth= | =Wealth= | ||
− | Lifestyle: | + | Lifestyle: 3 (Loft apartment, Mid-size Sedan, common street look +0) |
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− | + | Possessions: 6 | |
− | + | Spending Cash: 3 ($900) |