Editing Fragile:JeffDavies
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=Background= | =Background= | ||
Name: Jeff Davies | Name: Jeff Davies | ||
− | Callsign: | + | Callsign: |
Player: ChalkLine | Player: ChalkLine | ||
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Reputation: 2 | Reputation: 2 | ||
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Action Dice: 2d6 | Action Dice: 2d6 | ||
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Melee: +9 | Melee: +9 | ||
− | Ranged: +10 (+12 Laser Sight | + | Ranged: +10 (+12 Laser Sight) |
− | Weapon Proficiencies: Explosives, Handgun, Hurled, Rifle (forte), Shotgun, Submachine | + | Weapon Proficiencies: Explosives, Handgun, Hurled, Rifle (forte), Shotgun, Submachine gun (forte), Unarmed |
Primary Weapon: FN P90 5.7 x 28mm (Damage 1d10+1 (AP 4), E/T 1-3/20, Ammo 50M6, Rec 5, Rng 35 ft., SZ/H T/2h, Qualities CMP, DST, NUL (2R), QKY, TBR, UPG (red dot sight), Upgrades: 1x Extra Ammo Stockpile, Laser Sight (normal), Tactical Flashlight, Tactical Sling) | Primary Weapon: FN P90 5.7 x 28mm (Damage 1d10+1 (AP 4), E/T 1-3/20, Ammo 50M6, Rec 5, Rng 35 ft., SZ/H T/2h, Qualities CMP, DST, NUL (2R), QKY, TBR, UPG (red dot sight), Upgrades: 1x Extra Ammo Stockpile, Laser Sight (normal), Tactical Flashlight, Tactical Sling) | ||
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Secondary Weapon: S&W 5906 9mm P (Damage 1d10+1, E/T 1/20, Ammo 15M4, Rec 15, Rng 25 ft., SZ/H D/1h, Qualities CMP, Upgrades: Tactical Flashlight, Tactical Holster) | Secondary Weapon: S&W 5906 9mm P (Damage 1d10+1, E/T 1/20, Ammo 15M4, Rec 15, Rng 25 ft., SZ/H D/1h, Qualities CMP, Upgrades: Tactical Flashlight, Tactical Holster) | ||
− | Armor and Protective Gear: Modular Tactical Armor (Armor Type M, DR | + | Armor and Protective Gear: Modular Tactical Armor (Armor Type M, DR 5/7, Resistances CN8, CD3, FR6, FA7, DP -3, ACP -2, Speed -5 ft., Notice/Search DC 12, NOTE: +1 DR versus ranged weapons, ACP reduced to 0, Speed penalty reduced to 0, Upgrades: Ballistic Helmet, Nomex Underwear, Knee and Elbow Pads, Gas Mask.) |
Speed: 30 ft. | Speed: 30 ft. | ||
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Origin Abilities: No penalty to retry skill 4/session, Resolve always class skill (+5 cap), +2 insight bonus with Fortitude saves, trip time x3/4 1/session, +2 insight bonus Sneak and Tactics | Origin Abilities: No penalty to retry skill 4/session, Resolve always class skill (+5 cap), +2 insight bonus with Fortitude saves, trip time x3/4 1/session, +2 insight bonus Sneak and Tactics | ||
− | Class Abilities: | + | Class Abilities: Accurate, Armor Use I, Crowd Control, Fight On x2, Fortunes of War I (DR 1), Precision Takedown I, Shoot First |
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− | Accurate | ||
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− | Armor Use I | ||
− | + | Feats: Ambush Basics, Armor Basics (Moderate Armor), Combat Instincts, Concealed Carry, CQB Basics, CQB Mastery, Tactical Advantage | |
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− | Feats: | ||
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− | Ambush Basics | ||
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− | Armor Basics (Moderate Armor | ||
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− | Combat Instincts | ||
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− | Concealed Carry | ||
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− | CQB Basics | ||
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− | CQB Mastery | ||
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− | Tactical Advantage | ||
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=Wealth= | =Wealth= | ||
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− | + | Currently Carrying: | |
- FN P90 5.7 x 28mm II (Upgrades: Extra Ammo Stockpile, Laser Sight, Tactical Sling and Tactical Flashlight, 7 lbs., 20 XP) | - FN P90 5.7 x 28mm II (Upgrades: Extra Ammo Stockpile, Laser Sight, Tactical Sling and Tactical Flashlight, 7 lbs., 20 XP) | ||
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- S&W Model 5906 9mm P II (Use stats for H&K USP 9mm P, Upgrades: Tactical Flashlight and Tactical Holster, 1.7 lbs., 100 XP) | - S&W Model 5906 9mm P II (Use stats for H&K USP 9mm P, Upgrades: Tactical Flashlight and Tactical Holster, 1.7 lbs., 100 XP) | ||
− | - Flash/bang Grenades | + | - Flash/bang Grenades x3 II (1 lbs., 40 XP) |
- Pepper Spray I (0.2 lbs., 10 XP) | - Pepper Spray I (0.2 lbs., 10 XP) | ||
- Modular Tactical Armor III (Upgrades: Nomex Underwear, Knee and Elbow Pads, Ballistic Helmet and Gas Mask, 17 lbs., 120 XP) | - Modular Tactical Armor III (Upgrades: Nomex Underwear, Knee and Elbow Pads, Ballistic Helmet and Gas Mask, 17 lbs., 120 XP) | ||
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+ | - Nightvision Goggles I (1.5 lbs., 40 XP) | ||
- Tactical Radio I (1 lbs., 10 XP) | - Tactical Radio I (1 lbs., 10 XP) | ||
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Total Weight: 33.9 lbs. | Total Weight: 33.9 lbs. | ||
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[[Fragile:Main_Page]] | [[Fragile:Main_Page]] |