Editing Fragile:JimRussell

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[Category:Player Character|Jim Russell]]
 
[[Category:Fragile|Jim Russell]]
 
 
=Background=
 
=Background=
  
Line 35: Line 33:
  
  
Subplots: Unhinged (Post Traumatic Stress Disorder following a close encounter with fetal Others)
+
Subplots:
  
 
=Attributes=
 
=Attributes=
Line 141: Line 139:
 
Origin Abilities: Intimidate always a class skill (+5 cap), +2 Threat Sneak, +2 Defense, +2 Vitality Points at 1st Career Level and then 1 additional Vitality Point at each Career Level after
 
Origin Abilities: Intimidate always a class skill (+5 cap), +2 Threat Sneak, +2 Defense, +2 Vitality Points at 1st Career Level and then 1 additional Vitality Point at each Career Level after
  
Class Abilities:
+
Class Abilities:  
 
 
Accurate: Each time you spend 1 action die to boost an attack check, you roll and add the results of 2 dice (e.g. a Level 1 Soldier’s bonus of 1d4 becomes 2d4).
 
  
 
Eagle Eye: Once per scene, you may spend and roll 1 action die, adding the result × 10 to the range increment of any 2-handed firearm or hurled weapon you use for the duration of the current scene.
 
Eagle Eye: Once per scene, you may spend and roll 1 action die, adding the result × 10 to the range increment of any 2-handed firearm or hurled weapon you use for the duration of the current scene.
Line 165: Line 161:
 
Guts: You gain a +4 bonus with all Forced March, Power Lifting, and Speed Push checks, and ignore all fatigued condition penalties. Further, when directed to the Table of Ouch, you roll 1d10 + the damage suffered (see page 332). Finally, if you’re killed in a game featuring the revolving door campaign quality, you return to play 2d10 rounds after the start of the next dramatic scene, rather than at the beginning of the next mission (see page 408).
 
Guts: You gain a +4 bonus with all Forced March, Power Lifting, and Speed Push checks, and ignore all fatigued condition penalties. Further, when directed to the Table of Ouch, you roll 1d10 + the damage suffered (see page 332). Finally, if you’re killed in a game featuring the revolving door campaign quality, you return to play 2d10 rounds after the start of the next dramatic scene, rather than at the beginning of the next mission (see page 408).
  
Long-Arms Master (Bolt-Action Rifles): When you make an attack with a weapon in the chosen category, the weapon’s base damage increases by 3. Further, when one of your attacks with a weapon in the chosen category would normally kill your target, you may immediately make a second attack check against their Defense. With a hit, the triggering attack inflicts no damage and the opponent instead becomes unconscious for 1d4 minutes.
+
Long-Arms Master (Bolt-Action Rifles)
  
 
Marksmanship Basics: Each time you take an Aim action, you may also Brace as a free action. Further, you may take a Brace action even when no obvious surface is available to brace against. Finally, you suffer only a –1 penalty with Reflex saves while braced instead of the standard –4.
 
Marksmanship Basics: Each time you take an Aim action, you may also Brace as a free action. Further, you may take a Brace action even when no obvious surface is available to brace against. Finally, you suffer only a –1 penalty with Reflex saves while braced instead of the standard –4.
Line 182: Line 178:
  
  
=Currently Carrying=
+
Currently Carrying:
  
 
Remington Model 870P 12g III (7.3 lbs., 30 XP, frangible ammo)
 
Remington Model 870P 12g III (7.3 lbs., 30 XP, frangible ammo)
Line 195: Line 191:
  
 
flashlight, safety goggles, earplugs, handcuffs, 20 zip ties, load-bearing gear, go-bar, Leatherman, glass punch (3.5 lbs., 9 XP)
 
flashlight, safety goggles, earplugs, handcuffs, 20 zip ties, load-bearing gear, go-bar, Leatherman, glass punch (3.5 lbs., 9 XP)
 
notepad
 
  
 
Total Weight: 22.5 lbs.
 
Total Weight: 22.5 lbs.
Line 202: Line 196:
 
=Current Condition=
 
=Current Condition=
  
42 stress damage
+
-1 vitality point
 
 
-49 vitality points
 
 
 
-13 wound points (-1 wound points)
 
 
 
-23 shells from Remington 12g (5 shells in magazine)
 
 
 
Fatigued (ignored)
 
  
Shaken II
+
10 stress damage
  
 
[[Fragile:Main_Page]]
 
[[Fragile:Main_Page]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)