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Origin Abilities: Intimidate always a class skill (+5 cap), +2 Threat Sneak, +2 Defense, +2 Vitality Points at 1st Career Level and then 1 additional Vitality Point at each Career Level after
 
Origin Abilities: Intimidate always a class skill (+5 cap), +2 Threat Sneak, +2 Defense, +2 Vitality Points at 1st Career Level and then 1 additional Vitality Point at each Career Level after
  
Class Abilities:
+
Class Abilities:  
 
 
Accurate: Each time you spend 1 action die to boost an attack check, you roll and add the results of 2 dice (e.g. a Level 1 Soldier’s bonus of 1d4 becomes 2d4).
 
  
 
Eagle Eye: Once per scene, you may spend and roll 1 action die, adding the result × 10 to the range increment of any 2-handed firearm or hurled weapon you use for the duration of the current scene.
 
Eagle Eye: Once per scene, you may spend and roll 1 action die, adding the result × 10 to the range increment of any 2-handed firearm or hurled weapon you use for the duration of the current scene.

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