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[[Category:PBP]]
 
[[Category:PBP]]
 
[[Category:Spycraft]]
 
[[Category:Spycraft]]
[[Category:Fragile]]
 
  
=Narrative=
 
  
[[Fragile:Story|'''The Story So Far''']]
 
  
[[Fragile:Timeline|'''Timeline''']]
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== FRAGILE ==
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''Ripley: These people are here to protect you. They're soldiers.''
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''Newt: It won't make any difference.''
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''- Aliens (1986)''
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This wiki page is for a Spycraft 2.0 Play-By-Post game being played on the RPG.net play-by-post forums. Mathey is the Game Control for the game and is primarily responsible for creating and updating this wiki page.
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=Cast=
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ChalkLine as [[Fragile:JeffDavies|'''Jeff Davies''']], SWAT Officer
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Illegible Smudge as [[Fragile:BradRivers|'''Brad Rivers''']], SWAT Officer
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Jason Panella as [[Fragile:BenHartcourt|'''Ben Hartcourt''']], Martial Arts Instructor
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Silent Wayfarer as [[Fragile:TonyTanaka|'''Tony Tanaka''']], SWAT Officer
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Tapeworm as [[Fragile:JimRussell|'''Jim Russell''']], SWAT Officer
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=The Story So Far=
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The date is May 22, 2008. The time is 10:30 P.M. PST. The place is the outskirts of Boulder City, approximately 20 miles from downtown Las Vegas. Members of the LVMPD are on their way to serve a high risk warrant at the isolated compound of a minor religious cult known as The Hallowed Believers. The warrant is for the cult leader, Dr. George Carpenter, on suspicion of his involvement in a string of ritualistic murders in the region. The suspect is presumed to be armed and dangerous, and it is expected that he and his followers may offer resistance. They are suspected of having a stockpile of firearms ranging from handguns to assault rifles. Trailers in the form of LVMPD detectives, LVMPD and Boulder City patrol officers, Vegas and Boulder City paramedics, and the Boulder City Fire Department will respond to assist as needed.
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Inside of the compound, a blinded man screams a warning nobody hears...
  
 
=Action Dice=
 
=Action Dice=
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Ben: 0
 
Ben: 0
  
Hank: 3
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Brad: 2
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Jeff: 2
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Jim: 2
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Tony: 2
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GC: 4
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=Equipment=
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Mission Bundle for Part One
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*[1] H&K UMP .45 ACP III (3 Upgrades, 5.9 lbs., 30 XP)
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*[1] FN P90 5.7 x 28mm II (6.6 lbs., 20 XP)
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*[1] Colt M4A1 5.56x45mm NATO III (3 Upgrades, 7.5 lbs., 30 XP)
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*[1] Remington Model 870P 12g III (7.3 lbs., 30 XP)
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*[1] Remington Model 870P 12g III (7.3 lbs., 30 XP, frangible ammo)
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*[5] S&W Model 5906 9mm P II (Use stats for H&K USP 9mm P, 2 Upgrades, 1.7 lbs each., 100 XP)
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*[2] Flash/bang Grenades x3 II (1 lbs. per set, 40 XP)
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*[1] Stinger Grenades x2 III (1 lbs., 30 XP)
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*[1] Pepper Spray I (0.2 lbs., 10 XP)
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*[1] Melee Stun Gun I (2 lbs., 10 XP)
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*[1] Sledge hammer II (16 lbs., 20 XP)
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*[1] Breaching Charge II (3 lbs., 20 XP)
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*[4] Modular Tactical Armor III (8 lbs. each, 120 XP)
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*[1] Raid Jacket II (1 Upgrade, 7 lbs., 20 XP)
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*[1] Fiberscope I (4 lbs., 10 XP)
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*[4] Nightvision Goggles I (1.5 lbs. each, 40 XP)
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*[6] Tactical Radio I (1 lbs. each, 10 XP)
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*[1] First Aid Kit I (5 lbs., 10 XP)
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*[1] Forensics Kit I (10 lbs., 10 XP)
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*[1] Demolitions Kit I (5 lbs., 10 XP)
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*[4] flashlight, safety goggles, earplugs, handcuffs, 20 zip ties, load-bearing gear, go-bar, Leatherman, glass punch (3.5 lbs. per set, 36 XP)
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*[1] handcuffs, 20 zip ties (1 lbs., 2 XP)
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*[1] battering ram (35 lbs., 1 XP)
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*[1] retractable mirror (1 lbs., 1 XP)
  
Peter: 3
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Total XP Penalty: 690 XP
  
Ryan: 0
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=Graveyard=
  
GC: 8
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Detective Jared Mendoza, killed after a fall that ended with him hitting his head on a rock
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Sergeant Tom Bowen, killed by having his throat cut, his head beaten against stone, and his face shot at point blank range by his own weapon
  
 
=Premise=
 
=Premise=
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The game will be set in and around Nevada in the Summer of 2008. Aside from the specific threat that the PCs will encounter, the world will be a close approximation of our real one, and be fairly realistic in tone up to a point.
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The game will be set in and around Nevada in the Summer of 2008. Aside from the specific threat that the PCs will encounter, the world will be a close approximation of our real one, and be fairly realistic in tone up to a point. As the LVMPD's SWAT unit has jurisdiction out to 150 miles from Las Vegas, you can expect to see action in places other than just Sin City.
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=Characters=
 
=Characters=
  
Origins can be taken from the core rulebook and the World on Fire sourcebook, with some possible exceptions if I feel the Talent or Specialty is inappropriate. PCs can take levels in the following basic classes, from the core book and World on Fire:
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The majority (3/4) of the PCs should be members of the SWAT unit that goes in the initial call. The LVMPD SWAT is a relatively small but elite tactical response unit that is full-time and performs any numbers of roles on behalf of the police department. SWAT members are required to have some prior police experience and are regularly, intensively trained. In addition to being a member of the SWAT team, PCs may optionally come from other branches of the emergency response units on the scene. These can include firemen, paramedics, and other LVMPD officers. Alternatively, and on a limited basis, PCs may be civilians who happen to be in the vicinity when the action goes down. They should have a background that explains their survivability, even if its just the fact that they are a strong-willed and quick thinking everyman.
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In terms of Level and Classes, PCs will begin at 7th Level. This is for two reasons; one, the premise implies some pretty unique and exceptional protagonists, and two, I just want to see what gameplay at this higher level is like. Origins can be taken from the core rulebook and the World on Fire sourcebook, with some possible exceptions if I feel the Talent or Specialty is inappropriate. PCs can take levels in the following basic classes, from the core book and World on Fire:
  
  
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As 7th or higher level characters, PCs may also take levels in the following expert classes, from the core book and World on Fire:
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As 7th level characters, PCs may also take levels in the following expert classes, from the core book and World on Fire:
  
  
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=About the LVMPD SWAT=
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(paraphrased from GURPS SWAT)
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The Las Vegas Metropolitan Police Department SWAT unit is relatively small (about 20 officers) but highly trained and well equipped. It deals with urban call outs, but also has jurisdiction out to 150 miles from the city, into the mountains, towns, and deserts of Nevada. Getting into the unit is tough and there's a long waiting list of applicants. Requirements are three years of patrol experience, excellent service record, and passing a series of physical and mental exams. Then you receive 80 hours of training, a high priority for this team, which is full-time. Training is in entry, assault, vehicle takedown, climbing, rappelling, helicopter deployment, live-fire exercises, physical workouts, and weapons. They also receive desert survival training. Each of the two 10-man teams have a team sergeant (probably an NPC), an element leader, two snipers, a grenade specialist, and five assaulters.
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For more information on real world SWAT tactics, check this page: [[Fragile:SWAT]]
  
 
=Campaign Qualities=
 
=Campaign Qualities=
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''- Night of the Living Dead (1968)''
 
''- Night of the Living Dead (1968)''
 
 
'''Fragile Minds''' (+25 XP) A campaign with this quality features horror lurking around every corner, testing the boundaries of human sanity. The campaign uses this product’s expanded stress damage rules.
 
 
 
''Dr. Blair: You guys think I'm crazy! Well, that's fine! Most of you don't know what's going on around here, but I'm damn well sure some of you do! You think that thing wanted to be an animal? No dogs make it a thousand miles through the cold! No, you don't understand! That thing wanted to be us!''
 
 
''- The Thing (1982)''
 
  
  
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''- The Descent (2005)''
 
''- The Descent (2005)''
 
 
'''Hard-Boiled Investigators''' (–25 XP) In a campaign featuring this quality, characters quickly become accustomed to cinematic terror. Once a character makes a successful Will save against a horrifying event, he need never make another Will save against the same event; he is simply immune to witnessing that event again.
 
 
 
''Hicks: We're all in strung out shape, but stay frosty and alert. We can't afford to let one of those bastards in here.''
 
 
''- Aliens (1986)''
 
  
  
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''Dr. Millard Rausch: This isn't the Republicans versus the Democrats, where we're in a hole economically or... or we're in another war. This is more crucial than that. This is down to the line, folks, this is down to the line. There can be no more divisions among the living!''
 
''Dr. Millard Rausch: This isn't the Republicans versus the Democrats, where we're in a hole economically or... or we're in another war. This is more crucial than that. This is down to the line, folks, this is down to the line. There can be no more divisions among the living!''
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''- Dawn of the Dead (1978)''
 
''- Dawn of the Dead (1978)''
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''- Resident Evil (2002)''
 
''- Resident Evil (2002)''
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'''Tense''' (+75 XP) Stress damage is doubled and no character can take 10 with any skill check
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''Garry: I know you gentlemen have been through a lot, but when you find the time, I'd rather not spend the rest of this winter TIED TO THIS FUCKING COUCH!''
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''- The Thing (1982)''
  
  
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Possessions 18: 6/I, 6/II, 3III, 1/IV
 
Possessions 18: 6/I, 6/II, 3III, 1/IV
 
=Graveyard=
 
 
Detective Jared Mendoza, killed after a fall that ended with him hitting his head on a rock
 
 
Sergeant Tom Bowen, killed by having his throat cut, his head beaten against stone, and his face shot at point blank range by his own weapon
 
 
Detective Roger Grimes, transformed into an Other, shot to death by Officer Brad Rivers
 
 
Officer [[Fragile:BradRivers|'''Brad Rivers''']], killed by a bite from a massive Other
 
 
Officer [[Fragile:TonyTanaka|'''Tony Tanaka''']], killed by impalement from a massive Other
 
 
Officer [[Fragile:JimRussell|'''Jim Russell''']], killed by a massive Other
 
 
Officer [[Fragile:JeffDavies|'''Jeff Davies''']], killed by a massive Other
 
 
 
=Fanfiction=
 
 
FRAGILE: Backlash of Iniquity
 
 
by Silent Wayfarer
 
 
 
Grimes waited. The lights above him blinked and sparked out of the air. There were demons in the house. He didn't see them, but had expected them now for years. His warnings to Big Dog were not listenend to and now it was too late. Far too late for now, anyway.
 
 
Brad was a homieside detectif for fourteen years.
 
 
When he was young he watched the tv and he said to dad "I want to be a cop daddy."
 
 
Dad said "No! You will BE KILL BY DEMONS"
 
 
There was a time when he believed him. Then as he got oldered he stopped. But now in the tunnels under the house he knew there were demons.
 
 
"This is Big Dog" the radio crackered. "You must fight the demons!"
 
 
So Brad gotted his revolver and blew up the wall.
 
 
"HE GOING TO KILL US" said the demons
 
 
"I will stab at him" said the demon woman and she swung the knife. Grimes shotted at her and tried to blew her up. But then the ceiling fell and they were trapped and not able to kill.
 
 
"No! I must kill the demons" he shouted
 
 
The radio said "No, Grimes. You are the demons"
 
 
And then Grimes was a monster.
 
  
 
=Fragile Playlist=
 
=Fragile Playlist=
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28 Weeks Later (Movie): A very different kind of sequel to 28 Days Later which takes the premise and refocuses it. Its more overtly geared for action-horror than the first film, and its particularly brutal in depicting the effects of the virus. I'm not sure that the coda adds anything to what had come before, but its certainly something that invites speculation for a sequel.
 
28 Weeks Later (Movie): A very different kind of sequel to 28 Days Later which takes the premise and refocuses it. Its more overtly geared for action-horror than the first film, and its particularly brutal in depicting the effects of the virus. I'm not sure that the coda adds anything to what had come before, but its certainly something that invites speculation for a sequel.
  
Aliens (Movie): I think Alien might be a superior film artistically, but for pure entertainment value, you can't do much better than this roller coaster ride of a sequel. It takes the universe presented in the first film and expands on it in ways that seem natural and only build on rather than detract from the premise. The characters are great, the pacing is terrific, and it has an emotional core that's particularly evident in the Special Edition. Probably the ideal model of a survival horror movie.
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Aliens (Movie): I think Alien might be a superior film artistically, but for pure entertainment value, you can't do much better than this roller coaster ride of a sequel. It takes the universe presented in the first film and expands on it in ways that seem natural and only add rather than detract from the premise. The characters are great, the pacing is terrific, and it has an emotional core that's particularly evident in the Special Edition. Probably the ideal model of a survival horror movie.
  
Alone in the Dark (Video Game): The original PC game was the prototype for most of the survival horror genre games that followed (spooky haunted house, roaming monsters, deathtraps...sound like anything you know, Capcom?), and I suspect that the newer console-based game will be quite good, too.  While most video games feature protagonists who can easily slay their numerous opponents, this game gave us fewer but more dangerous opponents, less weapons, and a protagonist who had to think as much as shoot. Whatever you do, though, don't rent the apparently horrible Uwe Boll movie, which has little if anything to do with the games. EDIT: After reading some game site reviews, it appears that the console game is really, really bad. A shame.
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Alone in the Dark (Video Game): The original PC game was the prototype for most of the survival horror genre games that followed (spooky haunted house, roaming monsters, deathtraps...sound like anything you know, Capcom?), and I suspect that the newer console-based game will be quite good, too.  While most video games feature protagonists who can easily slay his numerous opponents, this game gave us fewer but more dangerous opponents, less weapons, and a protagonist who had to think as much as shoot. Whatever you do, though, don't rent the apparently horrible Uwe Boll movie, which has little if anything to do with the games.
  
Black Hawk Down (Book, Movie): The real world incident in Somalia, 1993, features a very survival horror-esque premise; a group of well-trained and determined men surrounded by a horde of people who are trying their best to kill them. The book is much more balanced in its portrayal of the Somalis and their rationale for their actions, but the movie does a good job of conveying the mayhem of modern urban warfare. You also see examples of how people and organizations can either rise to the challenge or completely collapse under the strain.  
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Black Hawk Down (Book, Film): The real world incident in Somalia, 1993, features a very survival horror-esque premise; a group of well-trained and determined men surrounded by a horde of people who are trying their best to kill them. The book is much, much more balanced in its portrayal of the Somalis and their rationale for their actions, but the movie does a good job of conveying the mayhem of modern urban warfare. You also see examples of how people and organizations can either rise to the challenge or completely collapse under the strain.  
  
Condemned: Bloodshot (Video Game): A first person video game that blends the serial killer thriller with close combat violence and even a bit of the supernatural. Its got an aesthetic of "destroyed beauty" borrowed from David Fincher, director of Alien 3 and Se7en, and the tone is pretty damn bleak. The violence is particularly notable for its creative use of improvised weapons and for its sheer ugliness.
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Condemned: Bloodshot (Video Game): A first person video game that blends the serial killer thriller with close combat violence and even a bit of the supernatural. Its got an aesthetic of "destroyed beauty" borrowed from David Fincher, director of Alien 3 and Se7en, and the tone is pretty damn bleak. The violence is particularly notable for its creative use of improvised weapons and its sheer ugliness.
  
Dawn of the Dead (Movies): I like the George Romero one better than the remake, but both of these entries in the zombie horror genre are great examples of survival horror. Once more, you have a band of survivors struggling to stay alive as the walking dead threaten their only refuge. The first film also adds in quite a bit of social commentary and satire of consumer culture, but it also works purely as a scary and exciting movie. Particularly relevant to Fragile is its use of SWAT police officers.  
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Dawn of the Dead (Films): I like the George Romero one better than the semi-remake, but both of these entries in the zombie horror genre are great examples of survival horror. Once more, you have a band of survivors struggling to stay alive as the walking dead threaten their only refuge. The first film also adds in quite a bit of social commentary and satire of consumer culture, but it also works purely as a scary and exciting movie. Particularly relevant to Fragile is its use of SWAT police officers.  
  
The Descent (Movie): Not to be confused with The Cave, this horror film follows a group of adventurous women as they go on a spelunking expedition that goes terribly, terribly wrong. The monsters of the film don't really show up until late in the film, and a considerable amount of the tension is created by the claustrophobia of the heroes' situation and personal, psychological subtext. Its also a lovely looking movie, having obvious inspiration from John Carpenter's scary movies, particularly The Thing. The CGI could've been better, and its ultimately a pretty formulaic film - but it does what it sets out to do very well. Make sure to see the UK version; the ending is much more effective, I think.
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The Descent (Film): Not to be confused with The Cave, this horror film follows a group of adventurous women as they go on a spelunking expedition that goes terribly, terribly wrong. The monsters of the film don't really show up until late in the film, and a considerable amount of the tension is created by the claustrophobia of the heroes' situation and personal, psychological subtext. Its also a lovely looking movie, having obvious inspiration from John Carpenter's scary movies, particularly The Thing. The CGI could've been better, and its ultimately a pretty formulaic film - but it does what it sets out to do very well. Make sure to see the UK version; the ending is much more effective, I think.
  
Dog Soldiers (Movie): Another Neil Marshall movie, this time a relatively light hearted action-horror story about a band of soldiers on a training mission who encounter some werewolves. Think of it as a cross between An American Werewolf In London and Aliens and you wouldn't be far off. There's some great and funny bits of banter between the soldiers, and it also manages to be pretty spooky at times.
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Dog Soldiers (Film): Another Neil Marshall movie, this time a relatively light hearted action-horror story about a band of soldiers on a training mission who encounter a band of werewolves. Think of it as a cross between An American Werewolf In London and Aliens and you wouldn't be far off. There's some great and funny bits of banter between the soldiers, and it also manages to be pretty spooky at times.
  
 
Eternal Darkness (Video Game): An interesting console based game that was obviously influenced by H.P. Lovecraft's Cthulhu mythos, but has its own monstrous conspiracy lurking in the background. It criss-crosses time and features different periods and cultures as the backdrop for its overall story of Things Man Was Not Meant To Know. There's a nice mix of action and investigation, and the bath tub scene is particularly memorable.
 
Eternal Darkness (Video Game): An interesting console based game that was obviously influenced by H.P. Lovecraft's Cthulhu mythos, but has its own monstrous conspiracy lurking in the background. It criss-crosses time and features different periods and cultures as the backdrop for its overall story of Things Man Was Not Meant To Know. There's a nice mix of action and investigation, and the bath tub scene is particularly memorable.
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House of the Dead (Video Games): A light gun arcade shooter that features hordes of zombies, weird mutant monsters, and some truly laughable voice acting. It has a lot of sequels, and another atrocious Uwe Boll film version. The original was a lot of fun, though, and is on the over-the-top scale in its depiction of survival horror.
 
House of the Dead (Video Games): A light gun arcade shooter that features hordes of zombies, weird mutant monsters, and some truly laughable voice acting. It has a lot of sequels, and another atrocious Uwe Boll film version. The original was a lot of fun, though, and is on the over-the-top scale in its depiction of survival horror.
  
I Am Legend (Book): I haven't seen the movie, to be honest, but what I know about it suggests that its a decent survival horror flick. Anyways, I'm more inspired by the book, by Richard Matheson, which is about the last man in a world overrun by classical-style vampires. There's a great sense of isolation and loneliness throughout, and the conclusion is both chilling and heroic in a strange way.  Its probably one of the oldest examples of survival horror, and its very grounded.
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I Am Legend (Book): I haven't seen the movie, to be honest, but what I know about it suggests that its a decent survival horror flick. Anyways, I'm more inspired by the book, by Richard Matheson, which is about the last man in a world overrun by classical-style vampires. There's a great sense of isolation and loneliness throughout, and the conclusion is both chilling and heroic in a strange way.  Its probably one of the oldest examples of survival horror, and its very grounded in the real world.
  
 
The Kingdom (Movie): Its not a great movie, really, but the depiction of people isolated in an alien culture who end up in a life struggle with implacable foes means it has at least one toe in the survival horror genre. Replace "terrorist" with "monster" and you have some idea of how this could parallel the action in Fragile; investigation, terrible consequences, and lots of shooting.
 
The Kingdom (Movie): Its not a great movie, really, but the depiction of people isolated in an alien culture who end up in a life struggle with implacable foes means it has at least one toe in the survival horror genre. Replace "terrorist" with "monster" and you have some idea of how this could parallel the action in Fragile; investigation, terrible consequences, and lots of shooting.
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Rainbow Six Vegas (Video Games): Take the first person tactical shooter genre, then crank up the action to over-the-top levels, and you have some idea of what this game is like. Featuring a ridiculously expansive terrorist attack on Sin City (where do these guys get all their reinforcements?), its mainly an excuse to rappel, sneak, or crash into flashy urban hot zones and shoot a whole lot of bad guys while your cover gets shot to Hell. Aside from being a cross between tactical and purely action shooters, its setting is particularly relevant to that of Fragile.
 
Rainbow Six Vegas (Video Games): Take the first person tactical shooter genre, then crank up the action to over-the-top levels, and you have some idea of what this game is like. Featuring a ridiculously expansive terrorist attack on Sin City (where do these guys get all their reinforcements?), its mainly an excuse to rappel, sneak, or crash into flashy urban hot zones and shoot a whole lot of bad guys while your cover gets shot to Hell. Aside from being a cross between tactical and purely action shooters, its setting is particularly relevant to that of Fragile.
  
Resident Evil (Video Games): Capcom coined the term "survival horror" with this famous series. While the translation and voice acting got better as the series progressed, the stories also got more and more outrageous. In any case, the gameplay set a much imitated prototype, with a lonely hero surrounded by monsters and zombies, having to navigate puzzles and deathtraps while also collecting the occasional ammo, weapon, or health boost between sparse save points. I haven't seen the movies, but I assume they have at least some resemblance to this premise.  
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Resident Evil (Video Games): Capcom coined the term "survival horror" with this famous series. While the translation and voice acting got better as the series progressed, the stories also got more and more outrageous. In any case, the gameplay set a much imitated prototype, with a lonely hero surrounded by monsters and zombies, having to navigate puzzles and deathtraps while also collecting the occasional ammo, weapon, or health boost between sparse save points. I haven't see the movies, but I assume they have at least some resemblance to this premise, albeit on a more cinematic scale.  
  
 
[REC] (Movie): A Spanish horror movie, the premise is that its found footage of a newscaster and her camera man as they follow some firemen responding to a seemingly routine call-out. What they find in a quarantined apartment building leads to a lot of screaming and running around as a saliva-based infection rapidly spreads. Its much more effective than it sounds, particularly because of the shift in the last twenty or so minutes. Inevitably, they've made what sounds like a shot-for-shot American remake called "Quarantine", but see the original if you can manage it.  
 
[REC] (Movie): A Spanish horror movie, the premise is that its found footage of a newscaster and her camera man as they follow some firemen responding to a seemingly routine call-out. What they find in a quarantined apartment building leads to a lot of screaming and running around as a saliva-based infection rapidly spreads. Its much more effective than it sounds, particularly because of the shift in the last twenty or so minutes. Inevitably, they've made what sounds like a shot-for-shot American remake called "Quarantine", but see the original if you can manage it.  
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SWAT 4 (PC Game): Sierra had tried to do a SWAT game a few times before they hit a good one, SWAT 3, a tactical shooter that focused on police rather than military action. SWAT 4 was even better, and featured more options based on real world SWAT methods and scenarios. There's a particular mission involving a doomsday cult that is probably the main inspiration for Fragile, and which you'll see clear parallels to if you've played the game. If you want to learn more about SWAT tactics and like slower-paced, more deliberate shooters, you should consider tracking down a copy.
 
SWAT 4 (PC Game): Sierra had tried to do a SWAT game a few times before they hit a good one, SWAT 3, a tactical shooter that focused on police rather than military action. SWAT 4 was even better, and featured more options based on real world SWAT methods and scenarios. There's a particular mission involving a doomsday cult that is probably the main inspiration for Fragile, and which you'll see clear parallels to if you've played the game. If you want to learn more about SWAT tactics and like slower-paced, more deliberate shooters, you should consider tracking down a copy.
  
The Thing (Movie, Video Game): A semi-remake of a 50's science fiction film (The Thing from Another World), John Carpenter's 1982 horror film was originally panned by the critics as too gory. Nowadays, it seems relatively tame, though the special effects are still grotesque and jaw-dropping. The Arctic setting is about as isolated as you can get, and while there is some action here and there, its mostly about the paranoia the outpost personnel feel as a shape shifting and personality absorbing alien infiltrates their camp. Its great visually, and its really quite bleak. The console game that came out some years back is a pretty fun game on its own right and improves a great deal if you're a fan of Carpenter's movie. Its got much more shooting and a variety of incarnations of the monster of the title to wrangle with.
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The Thing (Movie, Video Game): A semi-remake of a 50's science fiction film (The Thing from Another World), but based more on the short story that was that film's original inspiration, John Carpenter's 1982 horror film was originally panned by the critics as too gory. Nowadays, it seems relatively tame, though most of the special effects are still pretty grotesque and jaw-dropping. The Arctic setting is about as isolated as you can get, but while there is some action here and there, its mostly about the paranoia the outpost personnel feel as a shape shifting and personality absorbing alien infiltrates their camp. Its great visually, and its really quite bleak. The console game that came out some years back is a pretty fun game on its own right and improves a great deal if you're a fan of Carpenter's movie. Its got much more shooting and a variety of incarnations of the monster of the title to wrangle with.

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