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[[Category:Fragile]]
 
[[Category:Fragile]]
  
=Narrative=
 
  
[[Fragile:Story|'''The Story So Far''']]
 
  
[[Fragile:Timeline|'''Timeline''']]
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=Cast=
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ChalkLine as [[Fragile:JeffDavies|'''Jeff Davies''']], SWAT Officer
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Illegible Smudge as [[Fragile:BradRivers|'''Brad Rivers''']], SWAT Officer
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Jason Panella as [[Fragile:BenHartcourt|'''Ben Hartcourt''']], Martial Arts Instructor
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Silent Wayfarer as [[Fragile:TonyTanaka|'''Tony Tanaka''']], SWAT Officer
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Tapeworm as [[Fragile:JimRussell|'''Jim Russell''']], SWAT Officer
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=The Story So Far=
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The date is May 23, 2008. The time is 12:10 A.M. PST. The place is the Hallowed Believers compound in Boulder City, some 20 miles from downtown Las Vegas. The LVMPD was serving a warrant for cult leader Dr. George Carpenter when they discovered signs of a shooting in progress. After subduing several resistant suspects, they found evidence of graves in the basement of the main ranch house. Subsequent investigation uncovered a hidden tunnel, leading to an old abandoned mine. LVMPD SWAT escorted Homicide Detectives Mendoza and Grimes into the mine after a body, possibly that of Dr. Carpenter, was found. Key witness Ben Hartcourt and his police escort Officer Mitchell  entered the mine to try and identify the remains.
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At approximately midnight, the group heard on their radios that Silver Team had encountered something unexpected, followed by a loud rumbling sound. The group attempted to flee the tunnels as the ceiling began to collapse around them, but were unable to reach the exit in time. After most of the group was able to dig themselves out from under the rubble, they heard Detective Grimes being assaulted. Grimes was in a chamber that had been opened by the collapse, being attacked by a red-haired woman who had pinned his hands to the cave wall. The woman disappeared from view, and Officers Rivers and Tanaka descended into the chamber to help Grimes. While the team was attempting to hoist Grimes up and out of the lower chamber, however, they were attacked by numerous hostile humanoids.
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In the ensuing fight, Sergeant Bowen and Detective Mendoza were killed, along with almost all of the mutated assailants. Recovering from the shock of this attack, the survivors turned their attention to alerting the Command Post of their situation. CP responded by saying that there was probably an alternate exit that could be reached in less time than it would take work crews to dig down to the group's level. Officer Davies advised CP to contact the Center for Disease Control, feeling that the state of the mutated attackers indicated some sort of widespread infection. Officer Tanaka harbored a suspicion that Detective Grimes was now infected, as he exhibited signs of similar symptoms. The group got Grimes, Mitchell, Tanaka, and Rivers out of the crevasse and began going down one of the tunnels they hoped would lead them out of the mine and to safety...
  
 
=Action Dice=
 
=Action Dice=
  
Ben: 0
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Ben: 2
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Brad: 0
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Jeff: 1
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Jim: 3
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Tony: 2
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GC: 10
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=Equipment=
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Mission Bundle for Part One
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*[1] H&K UMP .45 ACP III (3 Upgrades, 5.9 lbs., 30 XP)
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*[1] FN P90 5.7 x 28mm II (6.6 lbs., 20 XP)
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*[1] Colt M4A1 5.56x45mm NATO III (3 Upgrades, 7.5 lbs., 30 XP)
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*[1] Remington Model 870P 12g III (7.3 lbs., 30 XP)
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*[1] Remington Model 870P 12g III (7.3 lbs., 30 XP, frangible ammo)
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*[5] S&W Model 5906 9mm P II (Use stats for H&K USP 9mm P, 2 Upgrades, 1.7 lbs each., 100 XP)
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*[2] Flash/bang Grenades x3 II (1 lbs. per set, 40 XP)
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*[1] Stinger Grenades x2 III (1 lbs., 30 XP)
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*[1] Pepper Spray I (0.2 lbs., 10 XP)
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*[1] Melee Stun Gun I (2 lbs., 10 XP)
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*[1] Sledge hammer II (16 lbs., 20 XP)
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*[1] Breaching Charge II (3 lbs., 20 XP)
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*[4] Modular Tactical Armor III (8 lbs. each, 120 XP)
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*[1] Raid Jacket II (1 Upgrade, 7 lbs., 20 XP)
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*[1] Fiberscope I (4 lbs., 10 XP)
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*[4] Nightvision Goggles I (1.5 lbs. each, 40 XP)
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*[6] Tactical Radio I (1 lbs. each, 10 XP)
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*[1] First Aid Kit I (5 lbs., 10 XP)
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*[1] Forensics Kit I (10 lbs., 10 XP)
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*[1] Demolitions Kit I (5 lbs., 10 XP)
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*[4] flashlight, safety goggles, earplugs, handcuffs, 20 zip ties, load-bearing gear, go-bar, Leatherman, glass punch (3.5 lbs. per set, 36 XP)
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*[1] handcuffs, 20 zip ties (1 lbs., 2 XP)
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*[1] battering ram (35 lbs., 1 XP)
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*[1] retractable mirror (1 lbs., 1 XP)
  
Hank: 3
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Total XP Penalty: 690 XP
  
Peter: 3
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=Graveyard=
  
Ryan: 0
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Detective Jared Mendoza, killed after a fall that ended with him hitting his head on a rock
  
GC: 8
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Sergeant Tom Bowen, killed by having his throat cut, his head beaten against stone, and his face shot at point blank range by his own weapon
  
 
=Premise=
 
=Premise=
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The game will be set in and around Nevada in the Summer of 2008. Aside from the specific threat that the PCs will encounter, the world will be a close approximation of our real one, and be fairly realistic in tone up to a point.
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The game will be set in and around Nevada in the Summer of 2008. Aside from the specific threat that the PCs will encounter, the world will be a close approximation of our real one, and be fairly realistic in tone up to a point. As the LVMPD's SWAT unit has jurisdiction out to 150 miles from Las Vegas, you can expect to see action in places other than just Sin City.
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=Characters=
 
=Characters=
  
Origins can be taken from the core rulebook and the World on Fire sourcebook, with some possible exceptions if I feel the Talent or Specialty is inappropriate. PCs can take levels in the following basic classes, from the core book and World on Fire:
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The majority (3/4) of the PCs should be members of the SWAT unit that goes in the initial call. The LVMPD SWAT is a relatively small but elite tactical response unit that is full-time and performs any numbers of roles on behalf of the police department. SWAT members are required to have some prior police experience and are regularly, intensively trained. In addition to being a member of the SWAT team, PCs may optionally come from other branches of the emergency response units on the scene. These can include firemen, paramedics, and other LVMPD officers. Alternatively, and on a limited basis, PCs may be civilians who happen to be in the vicinity when the action goes down. They should have a background that explains their survivability, even if its just the fact that they are a strong-willed and quick thinking everyman.
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In terms of Level and Classes, PCs will begin at 7th Level. This is for two reasons; one, the premise implies some pretty unique and exceptional protagonists, and two, I just want to see what gameplay at this higher level is like. Origins can be taken from the core rulebook and the World on Fire sourcebook, with some possible exceptions if I feel the Talent or Specialty is inappropriate. PCs can take levels in the following basic classes, from the core book and World on Fire:
  
  
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As 7th or higher level characters, PCs may also take levels in the following expert classes, from the core book and World on Fire:
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As 7th level characters, PCs may also take levels in the following expert classes, from the core book and World on Fire:
  
  
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=About the LVMPD SWAT=
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(paraphrased from GURPS SWAT)
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The Las Vegas Metropolitan Police Department SWAT unit is relatively small (about 20 officers) but highly trained and well equipped. It deals with urban call outs, but also has jurisdiction out to 150 miles from the city, into the mountains, towns, and deserts of Nevada. Getting into the unit is tough and there's a long waiting list of applicants. Requirements are three years of patrol experience, excellent service record, and passing a series of physical and mental exams. Then you receive 80 hours of training, a high priority for this team, which is full-time. Training is in entry, assault, vehicle takedown, climbing, rappelling, helicopter deployment, live-fire exercises, physical workouts, and weapons. They also receive desert survival training. Each of the two 10-man teams have a team sergeant (probably an NPC), an element leader, two snipers, a grenade specialist, and five assaulters.
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For more information on real world SWAT tactics, check this page: [[Fragile:SWAT]]
  
 
=Campaign Qualities=
 
=Campaign Qualities=
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''- Night of the Living Dead (1968)''
 
''- Night of the Living Dead (1968)''
 
 
'''Fragile Minds''' (+25 XP) A campaign with this quality features horror lurking around every corner, testing the boundaries of human sanity. The campaign uses this product’s expanded stress damage rules.
 
 
 
''Dr. Blair: You guys think I'm crazy! Well, that's fine! Most of you don't know what's going on around here, but I'm damn well sure some of you do! You think that thing wanted to be an animal? No dogs make it a thousand miles through the cold! No, you don't understand! That thing wanted to be us!''
 
 
''- The Thing (1982)''
 
  
  
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''- The Descent (2005)''
 
''- The Descent (2005)''
 
 
'''Hard-Boiled Investigators''' (–25 XP) In a campaign featuring this quality, characters quickly become accustomed to cinematic terror. Once a character makes a successful Will save against a horrifying event, he need never make another Will save against the same event; he is simply immune to witnessing that event again.
 
 
 
''Hicks: We're all in strung out shape, but stay frosty and alert. We can't afford to let one of those bastards in here.''
 
 
''- Aliens (1986)''
 
  
  
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''- Resident Evil (2002)''
 
''- Resident Evil (2002)''
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'''Tense''' (+75 XP) Stress damage is doubled and no character can take 10 with any skill check
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''Garry: I know you gentlemen have been through a lot, but when you find the time, I'd rather not spend the rest of this winter TIED TO THIS FUCKING COUCH!''
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''- The Thing (1982)''
  
  
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Possessions 18: 6/I, 6/II, 3III, 1/IV
 
Possessions 18: 6/I, 6/II, 3III, 1/IV
 
=Graveyard=
 
 
Detective Jared Mendoza, killed after a fall that ended with him hitting his head on a rock
 
 
Sergeant Tom Bowen, killed by having his throat cut, his head beaten against stone, and his face shot at point blank range by his own weapon
 
 
Detective Roger Grimes, transformed into an Other, shot to death by Officer Brad Rivers
 
 
Officer [[Fragile:BradRivers|'''Brad Rivers''']], killed by a bite from a massive Other
 
 
Officer [[Fragile:TonyTanaka|'''Tony Tanaka''']], killed by impalement from a massive Other
 
 
Officer [[Fragile:JimRussell|'''Jim Russell''']], killed by a massive Other
 
 
Officer [[Fragile:JeffDavies|'''Jeff Davies''']], killed by a massive Other
 
 
  
 
=Fanfiction=
 
=Fanfiction=
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Aliens (Movie): I think Alien might be a superior film artistically, but for pure entertainment value, you can't do much better than this roller coaster ride of a sequel. It takes the universe presented in the first film and expands on it in ways that seem natural and only build on rather than detract from the premise. The characters are great, the pacing is terrific, and it has an emotional core that's particularly evident in the Special Edition. Probably the ideal model of a survival horror movie.
 
Aliens (Movie): I think Alien might be a superior film artistically, but for pure entertainment value, you can't do much better than this roller coaster ride of a sequel. It takes the universe presented in the first film and expands on it in ways that seem natural and only build on rather than detract from the premise. The characters are great, the pacing is terrific, and it has an emotional core that's particularly evident in the Special Edition. Probably the ideal model of a survival horror movie.
  
Alone in the Dark (Video Game): The original PC game was the prototype for most of the survival horror genre games that followed (spooky haunted house, roaming monsters, deathtraps...sound like anything you know, Capcom?), and I suspect that the newer console-based game will be quite good, too.  While most video games feature protagonists who can easily slay their numerous opponents, this game gave us fewer but more dangerous opponents, less weapons, and a protagonist who had to think as much as shoot. Whatever you do, though, don't rent the apparently horrible Uwe Boll movie, which has little if anything to do with the games. EDIT: After reading some game site reviews, it appears that the console game is really, really bad. A shame.
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Alone in the Dark (Video Game): The original PC game was the prototype for most of the survival horror genre games that followed (spooky haunted house, roaming monsters, deathtraps...sound like anything you know, Capcom?), and I suspect that the newer console-based game will be quite good, too.  While most video games feature protagonists who can easily slay his numerous opponents, this game gave us fewer but more dangerous opponents, less weapons, and a protagonist who had to think as much as shoot. Whatever you do, though, don't rent the apparently horrible Uwe Boll movie, which has little if anything to do with the games. EDIT: After reading some game site reviews, it appears that the console game is really, really bad. A shame.
  
 
Black Hawk Down (Book, Movie): The real world incident in Somalia, 1993, features a very survival horror-esque premise; a group of well-trained and determined men surrounded by a horde of people who are trying their best to kill them. The book is much more balanced in its portrayal of the Somalis and their rationale for their actions, but the movie does a good job of conveying the mayhem of modern urban warfare. You also see examples of how people and organizations can either rise to the challenge or completely collapse under the strain.  
 
Black Hawk Down (Book, Movie): The real world incident in Somalia, 1993, features a very survival horror-esque premise; a group of well-trained and determined men surrounded by a horde of people who are trying their best to kill them. The book is much more balanced in its portrayal of the Somalis and their rationale for their actions, but the movie does a good job of conveying the mayhem of modern urban warfare. You also see examples of how people and organizations can either rise to the challenge or completely collapse under the strain.  
  
Condemned: Bloodshot (Video Game): A first person video game that blends the serial killer thriller with close combat violence and even a bit of the supernatural. Its got an aesthetic of "destroyed beauty" borrowed from David Fincher, director of Alien 3 and Se7en, and the tone is pretty damn bleak. The violence is particularly notable for its creative use of improvised weapons and for its sheer ugliness.
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Condemned: Bloodshot (Video Game): A first person video game that blends the serial killer thriller with close combat violence and even a bit of the supernatural. Its got an aesthetic of "destroyed beauty" borrowed from David Fincher, director of Alien 3 and Se7en, and the tone is pretty damn bleak. The violence is particularly notable for its creative use of improvised weapons and its sheer ugliness.
  
 
Dawn of the Dead (Movies): I like the George Romero one better than the remake, but both of these entries in the zombie horror genre are great examples of survival horror. Once more, you have a band of survivors struggling to stay alive as the walking dead threaten their only refuge. The first film also adds in quite a bit of social commentary and satire of consumer culture, but it also works purely as a scary and exciting movie. Particularly relevant to Fragile is its use of SWAT police officers.  
 
Dawn of the Dead (Movies): I like the George Romero one better than the remake, but both of these entries in the zombie horror genre are great examples of survival horror. Once more, you have a band of survivors struggling to stay alive as the walking dead threaten their only refuge. The first film also adds in quite a bit of social commentary and satire of consumer culture, but it also works purely as a scary and exciting movie. Particularly relevant to Fragile is its use of SWAT police officers.  
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SWAT 4 (PC Game): Sierra had tried to do a SWAT game a few times before they hit a good one, SWAT 3, a tactical shooter that focused on police rather than military action. SWAT 4 was even better, and featured more options based on real world SWAT methods and scenarios. There's a particular mission involving a doomsday cult that is probably the main inspiration for Fragile, and which you'll see clear parallels to if you've played the game. If you want to learn more about SWAT tactics and like slower-paced, more deliberate shooters, you should consider tracking down a copy.
 
SWAT 4 (PC Game): Sierra had tried to do a SWAT game a few times before they hit a good one, SWAT 3, a tactical shooter that focused on police rather than military action. SWAT 4 was even better, and featured more options based on real world SWAT methods and scenarios. There's a particular mission involving a doomsday cult that is probably the main inspiration for Fragile, and which you'll see clear parallels to if you've played the game. If you want to learn more about SWAT tactics and like slower-paced, more deliberate shooters, you should consider tracking down a copy.
  
The Thing (Movie, Video Game): A semi-remake of a 50's science fiction film (The Thing from Another World), John Carpenter's 1982 horror film was originally panned by the critics as too gory. Nowadays, it seems relatively tame, though the special effects are still grotesque and jaw-dropping. The Arctic setting is about as isolated as you can get, and while there is some action here and there, its mostly about the paranoia the outpost personnel feel as a shape shifting and personality absorbing alien infiltrates their camp. Its great visually, and its really quite bleak. The console game that came out some years back is a pretty fun game on its own right and improves a great deal if you're a fan of Carpenter's movie. Its got much more shooting and a variety of incarnations of the monster of the title to wrangle with.
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The Thing (Movie, Video Game): A semi-remake of a 50's science fiction film (The Thing from Another World), John Carpenter's 1982 horror film was originally panned by the critics as too gory. Nowadays, it seems relatively tame, though the special effects are still grotesque and jaw-dropping. The Arctic setting is about as isolated as you can get, but while there is some action here and there, its mostly about the paranoia the outpost personnel feel as a shape shifting and personality absorbing alien infiltrates their camp. Its great visually, and its really quite bleak. The console game that came out some years back is a pretty fun game on its own right and improves a great deal if you're a fan of Carpenter's movie. Its got much more shooting and a variety of incarnations of the monster of the title to wrangle with.

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