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As per usual in my Play-By-Post games, I really prefer to have players post fleshed-out concepts before we even begin to talk about statistics or sheets. It doesn't need to be a novella, but do try to give some sense of who your PC is as a person in addition to whatever tactical role they might have to play. The psychological aspect of these people will receive particular emphasis given their situation.
 
As per usual in my Play-By-Post games, I really prefer to have players post fleshed-out concepts before we even begin to talk about statistics or sheets. It doesn't need to be a novella, but do try to give some sense of who your PC is as a person in addition to whatever tactical role they might have to play. The psychological aspect of these people will receive particular emphasis given their situation.
  
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=About the LVMPD SWAT=
  
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(paraphrased from GURPS SWAT)
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The Las Vegas Metropolitan Police Department SWAT unit is relatively small (about 20 officers) but highly trained and well equipped. It deals with urban call outs, but also has jurisdiction out to 150 miles from the city, into the mountains, towns, and deserts of Nevada. Getting into the unit is tough and there's a long waiting list of applicants. Requirements are three years of patrol experience, excellent service record, and passing a series of physical and mental exams. Then you receive 80 hours of training, a high priority for this team, which is full-time. Training is in entry, assault, vehicle takedown, climbing, rappelling, helicopter deployment, live-fire exercises, physical workouts, and weapons. They also receive desert survival training. Each of the two 10-man teams have a team sergeant (probably an NPC), an element leader, two snipers, a grenade specialist, and five assaulters.
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For more information on real world SWAT tactics, check this page: [[Fragile:SWAT]]
  
 
=Campaign Qualities=
 
=Campaign Qualities=

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