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[[Category:Fragile|SWAT]]
 
 
=Origins=
 
=Origins=
  
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Chances are the Vegas SWAT team will be briefed on the cultist compound, with a sketch of the building for reference. It'll show doors, windows, and other pertinent details, and some interior features are likely to be suggested. These are based on observation, informant tips and architecture-derived deductions. Building location codes are used by SWAT teams; these are standardized and quick ways of indicating a specific place in the site. It involves numbering the building's sides one through four, beginning with the front and working clockwise. The floors are counted from the ground up, openings from left to right. You can refine the method, distinguishing doors from windows (e.g. "suspect spotted, side 2, floor 2, first window").
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Chances are the Vegas SWAT team will be briefed on the cultist compound, with a sketch of the building for reference. It'll show doors, windows, and other pertinent details, and some interior details are likely to be included based on informant tips and deduction based on architecture. Building location codes are used by the SWAT team; these are standardized and quick ways of indicating a specific place in the site. It involves numbering the building's sides one through four, beginning with the front and working clockwise. The floors are counted from the ground up, openings from left to right. You can refine the method, distinguishing doors from windows (e.g. "suspect spotted, side 2, floor 2, first window").
  
  
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If the incident becomes a hostage rescue or barricaded suspect situation, chances are the police negotiator will be called on to try and establish communication with the suspect or suspects. This is done through existing telephone lines or with a special crisis phone dropped off by SWAT inside of the site (through a window or open door). The negotiator is there to get the suspect to surrender without harming anyone, and he uses every psychological edge he can come up with to accomplish this. This means a lot of talking, empathizing, and stalling, and requires some level of trust. Negotiators try to establish connections in the community's underworld and reputations for trustworthiness; one bad negotiation can end your career.
 
If the incident becomes a hostage rescue or barricaded suspect situation, chances are the police negotiator will be called on to try and establish communication with the suspect or suspects. This is done through existing telephone lines or with a special crisis phone dropped off by SWAT inside of the site (through a window or open door). The negotiator is there to get the suspect to surrender without harming anyone, and he uses every psychological edge he can come up with to accomplish this. This means a lot of talking, empathizing, and stalling, and requires some level of trust. Negotiators try to establish connections in the community's underworld and reputations for trustworthiness; one bad negotiation can end your career.
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=Planning the Assault=
 
=Planning the Assault=
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'''Action''' refers to taking action based on this decision, be it non-lethal or lethal. The most common non-lethal action begins with shouting compliance orders ("Down on the floor! LVMPD! Drop the gun! Drop it motherfucker!" etc), which is covered by Intimidate/Coercion and combat actions such as Threaten. The officer can move forward and physically subdue the suspect if they do not comply. This can mean punching or hitting the suspect in melee, spraying their face with mace, tasering them, or, if lethal action is called for, shooting them. Grappling with a suspect is ill advised as it means there's one less SWAT team member with an available weapon and because it can often result in a prolonged struggle. If the suspect complies after non-lethal action, they are disarmed, searched, and handcuffed ("neutralized") for later arrest and processing by trailers. An officer should report that the suspect is neutralized so CP knows ("suspect in custody"). If the suspect is shot or otherwise out of action by lethal force, an officer reports this to CP ("suspect down"). If a hostage or an officer is wounded or killed, an officer should also report this.
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'''Action''' refers to taking action based on this decision, be it non-lethal or lethal. The most common non-lethal action begins with shouting compliance orders ("Down on the floor! LVMPD! Drop the gun! Drop it motherfucker!" etc), which is covered by Intimidate/Coercion and combat actions such as Threaten. The officer can move forward and physically subdue the suspect if they do not comply. This can mean punching or hitting the suspect in melee, spraying their face with mace, tasering them, or, if lethal action is called for, shooting them. Grappling with a suspect is ill advised as it means there's one less SWAT team member with an available weapon and can result in a struggle. If the suspect complies after non-lethal action, they are disarmed, searched, and handcuffed ("neutralized") for later arrest and processing by trailers. An officer should report that the suspect is neutralized so CP knows ("suspect in custody"). If the suspect is shot or otherwise out of action by lethal force, an officer reports this to CP ("suspect down"). If a hostage or an officer is wounded or killed, an officer should also report this.
  
 
=Hostages=
 
=Hostages=
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The book doesn't mention it, but SWAT teams are often taught a number of firing drills for shooting under specific circumstances and positions. These include the Mozambique Drill (or Failure Drill) for shooting a suspect twice in the chest and once in the head to ensure that they go down, and drills for firing one-handed, kneeling, or prone at a variety of angles. CQB can bring you into close contact with fists, knives (or other melee implements), handguns, automatic weapons, or even military-grade firearms. These encounters can be initiated from almost anywhere around you, and they usually happen very fast. As a result of these factors, its one of the more dangerous kinds of combat encounters; hence the specialized training. Nothing frightens a SWAT officer more than a dark enclosed space with well-armed, desperate suspects, sharp corners and poor cover. This is exactly the kind of environment the Vegas SWAT team is about to find itself in...  
 
The book doesn't mention it, but SWAT teams are often taught a number of firing drills for shooting under specific circumstances and positions. These include the Mozambique Drill (or Failure Drill) for shooting a suspect twice in the chest and once in the head to ensure that they go down, and drills for firing one-handed, kneeling, or prone at a variety of angles. CQB can bring you into close contact with fists, knives (or other melee implements), handguns, automatic weapons, or even military-grade firearms. These encounters can be initiated from almost anywhere around you, and they usually happen very fast. As a result of these factors, its one of the more dangerous kinds of combat encounters; hence the specialized training. Nothing frightens a SWAT officer more than a dark enclosed space with well-armed, desperate suspects, sharp corners and poor cover. This is exactly the kind of environment the Vegas SWAT team is about to find itself in...  
 
=Glossary of SWAT Terms=
 
 
Assaulter: A member of an entry team or element.
 
 
AO: Area of Operation. The specific spot or feature that an officer is responsible for covering. Also called AOR.
 
 
AOR: Area of Responsibility. The specific spot or feature that an officer is responsible for covering. Also called AO.
 
 
Breacher: Officer who opens doors, by normal means or through force.
 
 
Compliance: Getting a suspect to surrender to the police. "Shouting compliance orders" refers to verbally intimidating a suspect into submission.
 
 
CP: Command Post. The place where the IC commands from.
 
 
CQB: Close Quarters Battle. The kind of conflict that SWAT units specialize in, taking place in urban environments or indoors.
 
 
Down: As in "suspect down" or "officer down". Used when reporting to CP that someone has been incapacitated or killed.
 
 
Element: A SWAT entry team.
 
 
The Fatal Funnel: Any doorway. So named because most casualties occur while crossing the threshold.
 
 
IC: Incident Commander. The person who calls the shots for action taken outside of the incident site. Typically the ranking police officer on the scene.
 
 
IP: Inner Perimeter. Perimeter established closest to the incident site.
 
 
Key: A battering ram.
 
 
Key Man: Officer in charge of a ram.
 
 
Knock and Announce: Approaching an incident site, knocking on a door, and then verbally announcing oneself as a police officer. Most warrants are knock and announce warrants.
 
 
LCC: Last Cover and Concealment. A point that is as close to the incident site as possible while remaining out of the line of sight of any suspects. Used as a rally point and a point of egress for an entry team.
 
 
LVMPD: Las Vegas Metropolitan Police Department. Also referred to as simply Metro or Metro Police.
 
 
Metro: Las Vegas Metropolitan Police Department. Also referred to as LVMPD.
 
 
Mirror: To scan around a corner or other obstruction with a mirror or a fiberscope. Typically the task of the scout or point man.
 
 
Mozambique Drill: The shooting drill of firing two rounds into a suspect's chest and then one into the head. Also known as the Failure Drill.
 
 
Neutralized: Refers to a suspect who has been disarmed, searched, and handcuffed. Does NOT mean killed/injured.
 
 
OODA: Observe, Orient, Decide, Act. The thought loop that an entry team member goes through while clearing a room.
 
 
OP: Outer Perimeter. Perimeter surrounding the IP and the incident site; much further back.
 
 
Paper: A warrant of some kind.
 
 
Point Man: Officer who first checks and then enters a room once its door is open. Also known as scout.
 
 
Scout: Officer who first checks and then enters a room once its door is open. Also known as point man.
 
 
Stack: To line up by an entrance before the actual entry (stacking), or the line itself (a stack).
 
 
SWAT: Special Weapons And Tactics. Term coined for the first tactical police team, now universal for describing such units.
 
 
Trailers: Personnel authorized to enter a site after it has been cleared.
 
  
 
[[Fragile:Main_Page]]
 
[[Fragile:Main_Page]]

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