Editing Fragile:SWAT
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=Origins= | =Origins= | ||
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− | Chances are the Vegas SWAT team will be briefed on the cultist compound, with a sketch of the building for reference. It'll show doors, windows, and other pertinent details, and some interior | + | Chances are the Vegas SWAT team will be briefed on the cultist compound, with a sketch of the building for reference. It'll show doors, windows, and other pertinent details, and some interior details are likely to be included based on informant tips and deduction based on architecture. Building location codes are used by the SWAT team; these are standardized and quick ways of indicating a specific place in the site. It involves numbering the building's sides one through four, beginning with the front and working clockwise. The floors are counted from the ground up, openings from left to right. You can refine the method, distinguishing doors from windows (e.g. "suspect spotted, side 2, floor 2, first window"). |
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If the incident becomes a hostage rescue or barricaded suspect situation, chances are the police negotiator will be called on to try and establish communication with the suspect or suspects. This is done through existing telephone lines or with a special crisis phone dropped off by SWAT inside of the site (through a window or open door). The negotiator is there to get the suspect to surrender without harming anyone, and he uses every psychological edge he can come up with to accomplish this. This means a lot of talking, empathizing, and stalling, and requires some level of trust. Negotiators try to establish connections in the community's underworld and reputations for trustworthiness; one bad negotiation can end your career. | If the incident becomes a hostage rescue or barricaded suspect situation, chances are the police negotiator will be called on to try and establish communication with the suspect or suspects. This is done through existing telephone lines or with a special crisis phone dropped off by SWAT inside of the site (through a window or open door). The negotiator is there to get the suspect to surrender without harming anyone, and he uses every psychological edge he can come up with to accomplish this. This means a lot of talking, empathizing, and stalling, and requires some level of trust. Negotiators try to establish connections in the community's underworld and reputations for trustworthiness; one bad negotiation can end your career. | ||
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=Planning the Assault= | =Planning the Assault= | ||
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The book doesn't mention it, but SWAT teams are often taught a number of firing drills for shooting under specific circumstances and positions. These include the Mozambique Drill (or Failure Drill) for shooting a suspect twice in the chest and once in the head to ensure that they go down, and drills for firing one-handed, kneeling, or prone at a variety of angles. CQB can bring you into close contact with fists, knives (or other melee implements), handguns, automatic weapons, or even military-grade firearms. These encounters can be initiated from almost anywhere around you, and they usually happen very fast. As a result of these factors, its one of the more dangerous kinds of combat encounters; hence the specialized training. Nothing frightens a SWAT officer more than a dark enclosed space with well-armed, desperate suspects, sharp corners and poor cover. This is exactly the kind of environment the Vegas SWAT team is about to find itself in... | The book doesn't mention it, but SWAT teams are often taught a number of firing drills for shooting under specific circumstances and positions. These include the Mozambique Drill (or Failure Drill) for shooting a suspect twice in the chest and once in the head to ensure that they go down, and drills for firing one-handed, kneeling, or prone at a variety of angles. CQB can bring you into close contact with fists, knives (or other melee implements), handguns, automatic weapons, or even military-grade firearms. These encounters can be initiated from almost anywhere around you, and they usually happen very fast. As a result of these factors, its one of the more dangerous kinds of combat encounters; hence the specialized training. Nothing frightens a SWAT officer more than a dark enclosed space with well-armed, desperate suspects, sharp corners and poor cover. This is exactly the kind of environment the Vegas SWAT team is about to find itself in... | ||
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[[Fragile:Main_Page]] | [[Fragile:Main_Page]] |