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Frederika Kassmeyer Grimoire
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Link back to [[Frederika Kassmeyer ex Miscellanea|character sheet]]. == Corpus == === Rego Corpus === '''Blink Step'''<br /> ReCo 10<br /> R: Personal, D: Momentary, T: Ind.<br /> This spell transports the caster instantly up to 5 paces away. Great for getting over obstacles like walls or chasms, getting out of a pickle in general or who knows what else! Maybe not powerful, but versatile and useful. Frederika always seems to discorporate or recorporate from stone dust.<br /> (Base: 10) Masteries: Still Casting 1 == Terram == === Creo Terram === '''Sword of Striking Stone'''<br /> CrTe(Re) 15<br /> R: Voice, D: Momentary, T: Ind.<br /> This spell creates a sliver a sharpened sliver of stone, and propels it toward a target, doing +15 damage. Frederica's version of this spell looks like a sword with a winged cross guard and is stamped with her insignia.<br /> (Base: 3, +2 voice, +1 damage, +1 rego requisite) Masteries: Multi-cast 1 '''Storm of Stone Swords'''<br /> CrTe(Re) 20<br /> R: Voice, D: Momentary, T: Ind.<br /> This spell creates numerous sharpened stones, and propels them toward a group of targets, doing +15 damage to each struck. Their appearance is the same as Frederica's Sword of Striking Stone.<br /> (Base: 3, +2 voice, +2 group, +1 damage, +1 rego requisite) Masteries: Multi-cast 1 '''Wall of Protecting Stone'''<br /> CrTe 25<br /> R: Voice, D: Sun, T: Ind.<br /> Makes a wall of granite up to 25 paces wide, 4 paces high, and 1 pace thick. One needs miner's tools to break thorugh it, though it can be toppled if it's not connected to a support on its side or top. Frederika's wall is always emblazoned, somewhere, with her insignia - usually very prominently.<br /> (Base: 3, +2 voice, +2 Sun, +2 Size) Masteries: Quick Casting 1 === Intellego Terram === '''Locate the missing artefact'''<br /> InTe 20<br /> R: Arcane Connection, D: Con, T: Ind.<br /> Determines the location of a specific object. To cast the spell you need a map and an arcane connection to the object. By tracing your finger along the map you can sense if the object is in the area that the map depicts by a slight tingle in the finger as you trace it over the location. If the object is not in the area depicted on the map then you get no clue on where it is. One square foot of map takes about an hour to search.<br /> (Base: 3, +4 arcane connection, +1 concentration) Masteries: Magic Resistance 1 === Muto Terram === '''Supple Iron and Rigid Rope'''<br /> MuTe 10<br /> R: Touch, D: Sun, T: Ind.<br /> Makes a flexible object stuff, or a stiff object flexible. Casting requisites of Forms appropriate to the materials affected are required.<br /> (Base: 3, +1 touch, +2 sun) Masteries:Still Casting 1 === Rego Terram === '''Queen of Steel'''<br /> ReTe 25<br /> R: Touch, D: Sun, T: Ind.<br /> This spell grants a +15 Soak against attacks made by metal weapons that the recipient is aware of. Attacks that inflict less damage than that are deflected away. Weapons deflected by Frederika's version of this spell are snapped momentarily to attention - as if they were standing ready during a parade.<br /> (Base: 2, +2 for metal, +1 touch, +2 sun, additional 10 protection +2) Masteries: Quick Casting 1 '''Stone Palanquin'''<br /> ReTe 20<br /> R: Touch, D: Sun, T: Ind.<br /> Enchants a stone, large enough to bear the caster, to carry the caster along at her mental direction. The stone moves with a speed, direction and height above the ground that she decides (maximum speed equivalent to a galloping horse, maximum height of 10 paces above the ground). The stone can only maneuver across terrain that can support it, so it cannot cross water or crevasses without sinking unless they are no more than 10 paces deep. If the caster directs the stone to manoeuvre rapidly, she may be forced to make a Dexterity + Agility roll or fall from the stone.<br /> (Base: 3, +1 touch, +2 sun, +1 for enhanced effect, +1 size) Masteries: Still Casting 1
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