Editing Frederika Kassmeyer Grimoire

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This spell transports the caster instantly up to 5 paces away. Great for getting over obstacles like walls or chasms, getting out of a pickle in general or who knows what else! Maybe not powerful, but versatile and useful. Frederika always seems to discorporate or recorporate from stone dust.<br />
 
This spell transports the caster instantly up to 5 paces away. Great for getting over obstacles like walls or chasms, getting out of a pickle in general or who knows what else! Maybe not powerful, but versatile and useful. Frederika always seems to discorporate or recorporate from stone dust.<br />
 
(Base: 10)
 
(Base: 10)
Masteries: Still Casting 1
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== Mentem ==
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=== Rego Mentem ===
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'''Equanimity Restoration'''<br />
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ReMe 3<br />
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R: Personal, D: Momentary, T: Ind.<br />
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The caster makes a momentary subtle change to her mental state. The caster’s new attitude will remain until a situation changes it. Repeated castings of this spell can help a magus remain completely calm under many circumstances in which they might otherwise become frantic.<br />
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(Base: 3)
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== Terram ==
 
== Terram ==
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'''Sword of Striking Stone'''<br />
 
'''Sword of Striking Stone'''<br />
CrTe(Re) 15<br />
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CrTe(Re) 10<br />
 
R: Voice, D: Momentary, T: Ind.<br />
 
R: Voice, D: Momentary, T: Ind.<br />
This spell creates a sliver a sharpened sliver of stone, and propels it toward a target, doing +15 damage. Frederica's version of this spell looks like a sword with a winged cross guard and is stamped with her insignia.<br />
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This spell creates a sliver a sharpened sliver of stone, and propels it toward a target, doing +10 damage. Frederika's version of this spell looks like a sword with a winged cross guard and is stamped with her insignia.<br />
(Base: 3, +2 voice, +1 damage, +1 rego requisite)
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(Base: 3, +2 voice, +1 rego requisite)
Masteries: Multi-cast 1
 
  
 
'''Storm of Stone Swords'''<br />
 
'''Storm of Stone Swords'''<br />
CrTe(Re) 20<br />
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CrTe(Re) 10<br />
 
R: Voice, D: Momentary, T: Ind.<br />
 
R: Voice, D: Momentary, T: Ind.<br />
This spell creates numerous sharpened stones, and propels them toward a group of targets, doing +15 damage to each struck. Their appearance is the same as Frederica's Sword of Striking Stone.<br />
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This spell creates numerous sharpened stones, and propels them toward a group of targets, doing +10 damage to each struck. Their appearance is the same as Frederika's Sword of Striking Stone.<br />
(Base: 3, +2 voice, +2 group, +1 damage, +1 rego requisite)
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(Base: 3, +2 voice, +2 group, +1 rego requisite)
Masteries: Multi-cast 1
 
  
 
'''Wall of Protecting Stone'''<br />
 
'''Wall of Protecting Stone'''<br />
CrTe 25<br />
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CrTe(Re) 10<br />
 
R: Voice, D: Sun, T: Ind.<br />
 
R: Voice, D: Sun, T: Ind.<br />
 
Makes a wall of granite up to 25 paces wide, 4 paces high, and 1 pace thick. One needs miner's tools to break thorugh it, though it can be toppled if it's not connected to a support on its side or top. Frederika's wall is always emblazoned, somewhere, with her insignia - usually very prominently.<br />
 
Makes a wall of granite up to 25 paces wide, 4 paces high, and 1 pace thick. One needs miner's tools to break thorugh it, though it can be toppled if it's not connected to a support on its side or top. Frederika's wall is always emblazoned, somewhere, with her insignia - usually very prominently.<br />
(Base: 3, +2 voice, +2 Sun, +2 Size)
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(Base: 3, +2 voice, +2 group, +1 rego requisite)
Masteries: Quick Casting 1
 
  
 
=== Intellego Terram ===
 
=== Intellego Terram ===
 
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'''
'''Locate the missing artefact'''<br />
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Locate the missing artefact'''<br />
 
InTe 20<br />
 
InTe 20<br />
 
R: Arcane Connection, D: Con, T: Ind.<br />
 
R: Arcane Connection, D: Con, T: Ind.<br />
 
Determines the location of a specific object. To cast the spell you need a map and an arcane connection to the object. By tracing your finger along the map you can sense if the object is in the area that the map depicts by a slight tingle in the finger as you trace it over the location. If the object is not in the area depicted on the map then you get no clue on where it is. One square foot of map takes about an hour to search.<br />
 
Determines the location of a specific object. To cast the spell you need a map and an arcane connection to the object. By tracing your finger along the map you can sense if the object is in the area that the map depicts by a slight tingle in the finger as you trace it over the location. If the object is not in the area depicted on the map then you get no clue on where it is. One square foot of map takes about an hour to search.<br />
 
(Base: 3, +4 arcane connection, +1 concentration)
 
(Base: 3, +4 arcane connection, +1 concentration)
Masteries: Magic Resistance 1
 
  
 
=== Muto Terram ===
 
=== Muto Terram ===
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Makes a flexible object stuff, or a stiff object flexible. Casting requisites of Forms appropriate to the materials affected are required.<br />
 
Makes a flexible object stuff, or a stiff object flexible. Casting requisites of Forms appropriate to the materials affected are required.<br />
 
(Base: 3, +1 touch, +2 sun)
 
(Base: 3, +1 touch, +2 sun)
Masteries:Still Casting 1
 
  
 
=== Rego Terram ===
 
=== Rego Terram ===
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This spell grants a +15 Soak against attacks made by metal weapons that the recipient is aware of. Attacks that inflict less damage than that are deflected away. Weapons deflected by Frederika's version of this spell are snapped momentarily to attention - as if they were standing ready during a parade.<br />
 
This spell grants a +15 Soak against attacks made by metal weapons that the recipient is aware of. Attacks that inflict less damage than that are deflected away. Weapons deflected by Frederika's version of this spell are snapped momentarily to attention - as if they were standing ready during a parade.<br />
 
(Base: 2, +2 for metal, +1 touch, +2 sun, additional 10 protection +2)
 
(Base: 2, +2 for metal, +1 touch, +2 sun, additional 10 protection +2)
Masteries: Quick Casting 1
 
  
 
'''Stone Palanquin'''<br />
 
'''Stone Palanquin'''<br />
ReTe 20<br />
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ReTe 15<br />
 
R: Touch, D: Sun, T: Ind.<br />
 
R: Touch, D: Sun, T: Ind.<br />
 
Enchants a stone, large enough to bear the caster, to carry the caster along at her mental direction. The stone moves with a speed, direction and height above the ground that she decides (maximum speed equivalent to a galloping horse, maximum height of 10 paces above the ground). The stone can only maneuver across terrain that can support it, so it cannot cross water or crevasses without sinking unless they are no more than 10 paces deep. If the caster directs the stone to manoeuvre rapidly, she may be forced to make a Dexterity + Agility roll or fall from the stone.<br />
 
Enchants a stone, large enough to bear the caster, to carry the caster along at her mental direction. The stone moves with a speed, direction and height above the ground that she decides (maximum speed equivalent to a galloping horse, maximum height of 10 paces above the ground). The stone can only maneuver across terrain that can support it, so it cannot cross water or crevasses without sinking unless they are no more than 10 paces deep. If the caster directs the stone to manoeuvre rapidly, she may be forced to make a Dexterity + Agility roll or fall from the stone.<br />
(Base: 3, +1 touch, +2 sun, +1 for enhanced effect, +1 size)
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(Base: 3, +1 touch, +2 sun, +1 for enhanced effect)
Masteries: Still Casting 1
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'''The Unseen Porter'''<br />
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ReTe 10<br />
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R: Voice, D: Con, T: Ind.<br />
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Allows the caster to slowly move a nonliving thing. Unseen Porter has, roughly speaking, the capabilities of an exceedingly strong person (Str +5) and can be used to move large objects such as crates. The heavier the object is, the slower Unseen Porter moves. If delicacy is required, Finesse stress rolls may be needed. The spell can only carry inanimate objects, and cannot oppose intentional resistance (e.g. it cannot pull an item out of someone's hand). Frederika's porter always seems to match her mood: jaunting if happy, jarring if angry, lazy if she's sleepy, etc.<br />
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(Base: 3, +2 voice, +1 concentration)

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