Editing G2W: Arthan
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*Level: 1 | *Level: 1 | ||
*XP: 0 | *XP: 0 | ||
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*Age: 20 | *Age: 20 | ||
*Languages: Common (native), Trade Cant, Sargine | *Languages: Common (native), Trade Cant, Sargine | ||
− | *Background: Scholar | + | *Background: Scholar |
+ | *Description: | ||
==Attributes:== | ==Attributes:== | ||
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===Other Stats=== | ===Other Stats=== | ||
− | *Movement Rate: | + | *Movement Rate: |
− | + | * HP: 6/6 | |
− | * | + | * System Strain: |
* AC: 11 | * AC: 11 | ||
* BAB: +0 | * BAB: +0 | ||
* Attacks: | * Attacks: | ||
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* Saves: | * Saves: | ||
** Evasion: 14 | ** Evasion: 14 | ||
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* Sail | * Sail | ||
* Shoot | * Shoot | ||
− | * | + | * Sneak |
* '''Stab-0 (FOCUS)''' | * '''Stab-0 (FOCUS)''' | ||
* Survive | * Survive | ||
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===Foci=== | ===Foci=== | ||
− | * | + | * Trapmaster L1 |
** Once per scene, reroll any failed saving throw or skill check related to traps or snares. | ** Once per scene, reroll any failed saving throw or skill check related to traps or snares. | ||
** Given five minutes of work you can trap a portal, container, passageway, or other relatively narrow space with foot snares, caltrops, toxic needles, or other hazards. Non-lethal traps cause the first victim to trigger it to lose a round of actions while dangerous ones inflict 1d6 damage plus twice the character’s level, with an appropriate saving throw for half. Only one such improvised trap can be maintained at a time. More fearsome traps may be laid with congenial circumstances and the GM’s permission. | ** Given five minutes of work you can trap a portal, container, passageway, or other relatively narrow space with foot snares, caltrops, toxic needles, or other hazards. Non-lethal traps cause the first victim to trigger it to lose a round of actions while dangerous ones inflict 1d6 damage plus twice the character’s level, with an appropriate saving throw for half. Only one such improvised trap can be maintained at a time. More fearsome traps may be laid with congenial circumstances and the GM’s permission. | ||
− | * | + | * Armsmaster L1 |
** You can Ready a Stowed melee or thrown weapon as an Instant action. | ** You can Ready a Stowed melee or thrown weapon as an Instant action. | ||
** You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with. | ** You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with. | ||
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===Magic Powers=== | ===Magic Powers=== | ||
* '''Arts''' | * '''Arts''' | ||
− | ** | + | ** |
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* '''Spells''' | * '''Spells''' | ||
− | ** | + | ** 1st Level: |
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===Class Abilities=== | ===Class Abilities=== | ||
− | * | + | * Quick Learner |
** When you advance a character level, you gain an extra skill point which may only be spent on gaining or improving non-combat skills or raising attributes. You may save this point to spend later if you wish. | ** When you advance a character level, you gain an extra skill point which may only be spent on gaining or improving non-combat skills or raising attributes. You may save this point to spend later if you wish. | ||
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==Equipment== | ==Equipment== | ||
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− | * | + | * Stowed: |
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− | + | * Money: | |
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