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GGG Character Jane
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[[File:Jane.jpg]] <pre> * "Calamity" Jane Frost (250/250 points) ** Background Age: 23 Height 5'8" Weight 150lbs Hair: Blonde Eyes: Blue Jane's Mother was murdered by drug cartel while tracking down one of their hitmen. Her grandfather retired after a bullet from a fugitive paralyzed his lower body. They were both U.S. Marshals. Her Father didn't want her to have anything to do with her grandfather, or law enforcement in general, because he doesn't want to lose his daughter the way he lost his wife. But he had to work to support the family, and had no choice but to leave young Jane with her grandfather. The old man trained little Jane in shooting and tracking as childhood games, so it was no surprise that she ended up an U.S. Marshal - it runs in the family. The other thing her grandpa taught her, however, is a 19th-century lawman mentality which, combined with her impulsive and irritable personality, created an young Marshal who is prone to...unconventional enforcement of justice. But this sometimes unconventional approach does get results in the high-priority fugitive-apprehension team she works for, so she remains a much anticipated new star despite the stream of complaints against her and the unflattering nickname her colleagues gave her. ** Stats ST 11 {10}; DX 16 {120}; IQ 11 {20}; HT 12 {20} ** Secondary Characteristics Damage 1d-1/1d+1; BL 12kg; HP 11; Will 11; Per 12 {5}; FP 12; Basic Speed 7.00; Basic Move 7 ** Advantages - Combat Reflexes {15} - Daredevil {15} - Gunslinger {25} - Luck {15} - Legal Enforcement Powers (U.S. Marshal) {10} - Style Familiarity (Way of the West) {1} - Fastest Gun in the West (Pistol) {1} - Off-Hand Weapon Training (Pistol) {1} ** Disadvantages - Sense of Duty (Team) {-5} - Overconfidence (12) {-5} - Impulsiveness (12) {-10} - Reputation (Loose Cannon, -2, American Law Enforcement) {-5} - Code of Honor (Code of the West) {-10} - Duty (U.S Marshals, Extremely Hazardous, 12-) {-15} ** Quirks - Southern Accent, y'all {-1} ** Skills - Acrobatics (H) DX {4} - 16 - Armoury (Small Arms) (A) IQ+1 {4} - 12 - Boxing (A) DX {2} - 16 - Computer Operation (E) IQ {1} - 11 - Criminology (A) IQ-1 {1} - 10 - Driving (Automobile) (A) DX-1 {1} - 15 - Fast Draw (Ammo) (E) DX {1}[1] - 17 - Fast-Draw (Long Arm) (E) DX {1}[1] - 17 - Fast-Draw (Pistol) (E) DX {1}[1] - 17 - Forced Entry (E) DX {1} - 16 - Guns (Pistol) (E) DX+2 {4} - 18 - Guns (Rifle) (E) DX+1 {1} - 17 - Guns (Shotgun) (E) DX+1 {1} - 17 - Holdout (A) IQ+1 {4} - 12 - Jumping (E) DX {1} - 16 - Law (Police) (H) IQ {4} - 11 - Observation (A) Per {2} - 12 - Riding (Horse) (A) DX {2} - 16 - Running (A) HT {2} - 12 - Stealth (A) DX-1 {1} - 15 - Tracking (A) Per {2} - 12 - Wrestling (A) DX {2} - 16 [1] +1 from Combat Reflexes ** Gear This is the stuff you personally own. Your employer will issue equipment when you're on an official case. *** Carried (9.3kg) - Ordinary Clothing: Free, 1kg. - 2 x Colt .45 New Service Target revolvers: With pearl grip handles!. $1890, 3.1kg. - 4 reloads of .45 Long Colt bullets: in speedloaders. $52, 0.6kg. - 2 Fast-Draw rigs: +2 to Fast-Draw. $1.000, 3kg. - Concealable Vest: DR 12/5*, $1000, 1kg. - Fancy Smartphone: $600, 0.25kg. - Handcuffs: DR 4, HP 6. -5 to Escape. $50, 0.25kg *** Owned - Sedan: It gets you places and doesn't stand out. $15K. - $406 in cash. ** Combat Stats *** Attacks - Six-Shooter (21) 3d-1 pi+, RoF 3. - Boxing Punch (16): 1d-2 cr. *** Defenses - Dodge 11 - Parry (Boxing) 12 - DR 12/5* (Torso) </pre>
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