Latest revision |
Your text |
Line 1: |
Line 1: |
− | '''Attributes''' are the basic characteristics of a GURPS character.
| + | Any information about attributes or the secondary characteristics should go here. |
− | | |
− | ==Basic Attributes==
| |
− | * [https://gurps.fandom.com/wiki/Strength Strength] [ST] (10 points +- = 1 ST)
| |
− | * [https://gurps.fandom.com/wiki/Dexterity Dexterity] [DX] (20 points +- = 1 DX)
| |
− | * [https://gurps.fandom.com/wiki/Intelligence Intelligence] [IQ] (20 points +- = 1 IQ)
| |
− | * [https://gurps.fandom.com/wiki/Health Health] [HT] (10 points +- = 1 HT)
| |
− | | |
− | ==Secondary Characteristics==
| |
− | Defined on the next few pages, along with information on Size Modifiers, Wealth, [[Tech Level]]s, and other basic statistics.
| |
− | | |
− | * [https://gurps.fandom.com/wiki/Hit_Points Hit Points] [HP]: normally equivalent to ST (±2 points per ±1 HP)
| |
− | * [https://gurps.fandom.com/wiki/Will Will]: normally equivalent to IQ (±5 points ±1 Will)
| |
− | * [https://gurps.fandom.com/wiki/Perception Perception] (Per): normally equivalent to IQ (±5 points ±1 Perception)
| |
− | * [https://gurps.fandom.com/wiki/Fatigue_Points Fatigue Points] [FP]: normally equivalent to HT (±3 points ±1 FP).
| |
− | * [https://gurps.fandom.com/wiki/Basic_Speed Basic Speed]: normally (HT+DX)/4 (±5 points per ±0.25 Speed)
| |
− | * [https://gurps.fandom.com/wiki/Basic_Move Basic Move]: normally Basic Speed less all fractions (±5 points per ±1 yard/second)
| |
− | | |
− | ==Special Limitations==
| |
− | | |
− | ===Strength===
| |
− | *[https://gurps.fandom.com/wiki/No_Fine_Manipulators No Fine Manipulators] (-40%)
| |
− | *[https://gurps.fandom.com/wiki/Size_Modifier Size Modifier] (-10% x Size Modifier; max -80%)
| |
− | | |
− | ===Dexterity===
| |
− | *[https://gurps.fandom.com/wiki/No_Fine_Manipulators No Fine Manipulators] (-40%)
| |
− | | |
− | ==Meaning of attributes==
| |
− | | |
− | The below table assumes a human. For nonhumans, read each point above or below the human norm of 10 as a 10% deviation from the racial norm instead.
| |
− | | |
− | {|class="wikitable" border="1"
| |
− | ! Attribute Score || general meaning || details
| |
− | |-
| |
− | |6 or less
| |
− | |Crippling
| |
− | |An attribute this bad severely constrains a lifestyle.
| |
− | |-
| |
− | |7
| |
− | |Poor
| |
− | |Your limitations are immediately obvious to anyone who meets you. This is the lowest score you can have and still pass for “ablebodied.”
| |
− | |-
| |
− | |8 or 9
| |
− | |Below average
| |
− | |Such scores are limiting, but within the human norm. The GM may forbid attributes below 8 to active adventurers.
| |
− | |-
| |
− | |10
| |
− | |Average
| |
− | |Most humans get by just fine with a score of 10.
| |
− | |-
| |
− | |11 or 12
| |
− | |Above average
| |
− | |These scores are superior, but within the human norm
| |
− | |-
| |
− | |13 or 14
| |
− | |Exceptional
| |
− | |Such an attribute is immediately apparent – as bulging muscles, feline grace, witty dialog, or glowing health – to those who meet the person
| |
− | |-
| |
− | |15 or 16
| |
− | |Amazing
| |
− | |An attribute this high draws constant comment and probably guides the person's career choices
| |
− | |-
| |
− | |17 or 18.
| |
− | |Legendary
| |
− | |historical “bests” and remarkable fictional heroes
| |
− | |-
| |
− | |19 or 20
| |
− | |Mythic
| |
− | |astounding even among great heroes in fiction and folklore
| |
− | |-
| |
− | |21+
| |
− | |Superhuman
| |
− | |off-limits to humans, barely suitable for great heroes, okay for deities
| |
− | |-
| |
− | |}
| |
− | | |
− | FAQ: [http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.1.5 What do attribute levels of zero mean?]
| |
− | | |
− | ==Attributes outside the Below-Above average range==
| |
− | [https://gurps.fandom.com/wiki/GURPS Who's Who 1] and [https://gurps.fandom.com/wiki/GURPS Who's Who 2] stat several people outside the Below-Above average range in their Attributes. Due to changes between 3e and 4e regarding ST, HT, HP, and FP only DX and IQ are listed below.
| |
− | ===Exceptional Attribute (13-14)===
| |
− | *DX 13: King David; William Marshal; Mozart; Lola Montez; Sir Richard Burton; Nikola Tesla
| |
− | *IQ 13: Akhenaten; Cyrus the Great; Ch'in Shih Huang Ti; Justinian I; Theodora; Sei Shonagon
| |
− | *DX 14: Shaka Zulu, Roger de Flor; John Wesley Hardin
| |
− | ===Amazing Attribute (15-16)===
| |
− | *DX 15: Harry Houdini
| |
− | *IQ 15: Benjamin Franklin; Nikola Tesla; Albert Einstein; Maimonides; Johann Wolfgang von Goethe
| |
− | *IQ 16: Cardinal Richilieu; Archimedes; St. Augustine of Hippo; John von Neumann
| |
− | ===Legendary Attribute (17-18)===
| |
− | *IQ 17: [https://gurps.fandom.com/wiki/Aristotle]
| |
− | *IQ 18: [https://gurps.fandom.com/wiki/Leonardo Da Vinci]; Sir Isaac Newton
| |
− | | |
− | | |
− | ==References==
| |
− | *[https://gurps.fandom.com/wiki/Basic Set: Characters|Basic Set: Characters] pg 14
| |
− | *[https://gurps.fandom.com/wiki/GURPS Lite|GURPS Lite] pg 4
| |
− | <references />
| |
| | | |
| + | For example, many people use house rules that decouple Will and Perception from IQ. |
| | | |
| [[Category:GURPS|Attributes]] | | [[Category:GURPS|Attributes]] |