Editing GURPS DF Adv Monster Hunters

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==MAGIC ITEMS==
 
==MAGIC ITEMS==
 
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In this setting most magical items are not sold nor can the player pick them up at the local market. They can be special ordered placed with the Royal Arcana Guild (i.e. the Wizard's Guild) in one of the major cities of the lands but this is expensive and time consuming.  
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In this setting most magical items are not sold nor can the player pick them up at the local market. They can be special ordered placed with the Royal Arcana Guild (i.e. the Wizard's Guild) in one of the major cities of the lands but this is expensive and time consuming. Potions, Scrolls and Power Items are an exception to this rule and are commonly available for sale (normal cost of the items and fees to recharge Power Items).
 
 
Potions, Scrolls and Power Items are an exception to this rule and are commonly available for sale (normal cost Potions and Scrolls along with Power Items along with recharge fees on DF Adv pg. 115). Other minor magical items might also be available at the GMs descresion.
 
  
 
Lucky for the heroes many a monster has access to items of power and artifacts and keep them secreted away in their lairs or on them for the taking... once they have been defeated that is. Old ruins founds schattered through the lands might also be the resting places of such items but they are rarely unguarded.  
 
Lucky for the heroes many a monster has access to items of power and artifacts and keep them secreted away in their lairs or on them for the taking... once they have been defeated that is. Old ruins founds schattered through the lands might also be the resting places of such items but they are rarely unguarded.  

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