Editing GURPS DF Adv Monster Hunters

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The GM declare the beginning of combat</br>
 
The GM declare the beginning of combat</br>
Everyone rolls 1d6 for Initiatve. Your Initiative is your characters Base Speed minus Encumbrance (Light -1, Medium -2, etc) +1 for Combat Reflexes and any other adventures that might greants bonuses. You only roll initiative at the beginning of combat.</br>
+
Everyone rolls 1d6 for Initiatve. Your Initiative is your characters Base Speed minus Encumbrance (Light -1, Medium -2, etc) +1 for Combat Reflexxes and any other adventures that greants bonuses and added to this 1d6. You only roll it at the beginning of combat.</br>
 
The players each describe what they are doing for the next 3 Rounds in the IC. In the same post they then record their Actions, including anything special they are doing, Modifier that are getting for their rolls, Defenses they are taking, etc.</br>
 
The players each describe what they are doing for the next 3 Rounds in the IC. In the same post they then record their Actions, including anything special they are doing, Modifier that are getting for their rolls, Defenses they are taking, etc.</br>
 
Then the player can make a number of rolls to post them. I would prefer something like 6 to 8 rolls called offensive and then like 6 to 8 rolls for defenses. Then rolls for damage (max number of possible attacks).</br>
 
Then the player can make a number of rolls to post them. I would prefer something like 6 to 8 rolls called offensive and then like 6 to 8 rolls for defenses. Then rolls for damage (max number of possible attacks).</br>

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