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| [[Chrissanda (Chris) Buckminster | '''Chrissanda (Chris) Buckminster''']] || @t@nya || Halfling || Ranger (Scout)  
 
| [[Chrissanda (Chris) Buckminster | '''Chrissanda (Chris) Buckminster''']] || @t@nya || Halfling || Ranger (Scout)  
 
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| [https://docs.google.com/document/d/15B9xmKj1wppTTWxV1_EuNc-Au29fycYMCyUuWp0r_i4/edit?usp=sharing '''Rakaar, Lynx Knight'''] || @Talisman || Cat Folk || Knight  
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| [[xx | '''xx''']] || @ || Cat Folk || Knight  
 
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| [https://docs.google.com/document/d/1weeLgxROfwkxezz2sWKaw06DmWt2j5Pk0VZA0DiCbZ4/edit '''Victor Thaelin'''] || @drearyArchon || Human || Wizard
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| [[xx | '''xx''']] || @ || xx || xx
 
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| [https://drive.google.com/file/d/126pSJcTpdeQ8yBM-M2rfFgggSaj9LuHh/view '''Balthus Bolingbrooke'''] || @Random Task || Dwarf || Cleric
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| [[xx | '''xx''']] || @ || xx || xx
 
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[[File:FadingGun.Sword.jpg | 300px | left]]
 
[[File:FadingGun.Sword.jpg | 300px | left]]
  
While all the races wander and have settled in and around Iskirovo there are places where they are more common and more heavily settled. Within the heartland are heavily settled by Humans and Halfling along with shattered Gnome communities of mines and trinking factories. To the north is the '''Greenwood''', a huge ancient forest home to Elves, Half Elves and Halflings. Far to the northwest is a huge near unpassable '''Iron Spear Mountains''', home to numberous Dwarf and Gnome holds and underground cities. Ogres, whom are semi-allied with the Dwarves, also wander their ranges, raising their large sized moutain goats. To the far east is the '''Great Sea of Grass''' where Orc tribes make their lives hearding their cattle and oxen while the Cat Folk live as Hunter-Gathers following the wild yak and reindeer on their migration routes.
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The heartland are settled by Humans and Halfling along with shattered Gnome communities of mines and trinking factories. To the north is the '''Greenwood''', a huge ancient forest home to Elves, Half Elves and Halflings. Far to the northwest is a huge near unpassable '''Iron Spear Mountains''', home to numberous Dwarf and Gnome holds and underground cities. Ogres, whom are semi-allied with the Dwarves, also wander their ranges, raising their large sized moutain goats. To the far east is the '''Great Sea of Grass''' where Orc tribes make their lives hearding their cattle and oxen while the Cat Folk live as Hunter-Gathers following the wild yak and reindeer on their migration routes.
  
 
Iskirovo is a large nation but is light population with most living in small scattered and isolated villages or towns. There are only three large cities, all focusing more on trade, then on defense or rulership. They are - '''Dmintsy''', the capital of Iskirovo. It is somewhat centrally located with numberous guilds and merchant houses based here. '''Zhaeson''' is located to the southwestern part of the country on the '''Irieford River''' which cuts far into the west where the goods of more 'civilized' lands run. The smallest of these cities is '''Vrustol''' located on the far eastern boarders witth the Great Sea of Grass. It is an important trading hub between Iskirovo and the tribes of Orcs and Cat Folks but it is also located on the '''Long Spice Road''' which leads to the strange exotice lands of the far east that trade in spices, jade and ivory. Many exotic wares are found and sold here.
 
Iskirovo is a large nation but is light population with most living in small scattered and isolated villages or towns. There are only three large cities, all focusing more on trade, then on defense or rulership. They are - '''Dmintsy''', the capital of Iskirovo. It is somewhat centrally located with numberous guilds and merchant houses based here. '''Zhaeson''' is located to the southwestern part of the country on the '''Irieford River''' which cuts far into the west where the goods of more 'civilized' lands run. The smallest of these cities is '''Vrustol''' located on the far eastern boarders witth the Great Sea of Grass. It is an important trading hub between Iskirovo and the tribes of Orcs and Cat Folks but it is also located on the '''Long Spice Road''' which leads to the strange exotice lands of the far east that trade in spices, jade and ivory. Many exotic wares are found and sold here.
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Base Dungeon Fantasy Adventure setting assumes a TL is around 4 but without firearms. Heavy Plate Armor, Tricorn Caps, Edged Rapiers, slick rain Longcoats that bottom up to your nose, Top Hats, fancy Velvet and Silk Gloves and Stage-Cariage Coaches take criss-cross the lands. The dress of the peasants to the noble favors the look of the 15th or 17th century England/France time peirod maybe with a good dose of Eastern European in the names, feel, looks and sytle.
 
Base Dungeon Fantasy Adventure setting assumes a TL is around 4 but without firearms. Heavy Plate Armor, Tricorn Caps, Edged Rapiers, slick rain Longcoats that bottom up to your nose, Top Hats, fancy Velvet and Silk Gloves and Stage-Cariage Coaches take criss-cross the lands. The dress of the peasants to the noble favors the look of the 15th or 17th century England/France time peirod maybe with a good dose of Eastern European in the names, feel, looks and sytle.
===Houserules===
 
'''Halflings and Kleptomania''': as I have a problem with a whole society of petty thieves or maybe a society without the idea of personal property, etc. I would just prefer to not have 'kenders' in the game. So...</br>
 
Replace Kleptomania (12) [‑15] to Honesty (12) [10] and increase the Racial Cost of Halflings from [0] to [5]
 
 
 
Extra Gear: as it is not covered in DFA 1 Adventures</br>
 
'''''Cold Weather Clothing'''''. For temps around freezing or above. Included a coat or cloak, hat or hood, boots and heavier clothing made of fur or wools, etc. (Cost $120, 4lbs)</br>
 
'''''Winter Clothing'''''. For bitter cold winter or very cold near artic travel, as above but heavier. Includes a heavy overcoat or cloak that is layered fur or wool with a thick lined hat or hood, heavy waterproof boots. (Cost $180, 6lbs)</br>
 
  
 
===Rules for PBP games===
 
===Rules for PBP games===
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==SESSION NOTES AND SUMMERIES==
 
==SESSION NOTES AND SUMMERIES==
 
[[File:DF Adv Hunter.jpg | 350px | left]]
 
[[File:DF Adv Hunter.jpg | 350px | left]]
'''Adventure #1 - A Nosferatu Haunting'''
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'''Adventure #1 - The Nosferatu Haunting'''
  
In the eastern peasant village of '''Sikkőrös''' the people are being plagued by what they believe to be a vampire whom they think is hold up in an ancient keep in the middle of a thick old-growth forest just to the north of village in the '''Storm Mountains'''. The creature might also have a number of spawn already under its thrall and ghouls to protect its lair during the daylight hours.
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In the eastern peasant village of '''Sikkőrös''' the people are being plagued by what they believe to be a vampire whom they think is hold up in an ancient keep in the middle of a thick old-growth forest just to the north of village. The creature might also have a number of spawn already under its thrall and ghouls to protect its lair during the daylight hours.
  
 
'''Info Gathered''': (how do you gather proof of slain vampires and/or ghouls)
 
'''Info Gathered''': (how do you gather proof of slain vampires and/or ghouls)

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