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GURPS Shadowrunner Blues:Zero
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Game: [[GURPS_Shadowrunner_Blues | Shadowrunner Blues]] '''Zero''' (300 points) '''Description:''' '''Attributes:''' ST 0 [0]; DX 14 [80]; IQ 15 [100]; HT 12 [0] Damage N/A; BL 0; HP 8 [0]; Will 15 [0]; Per 13 [-10]; FP 0 [0] Basic Speed 6 [0]; Basic Move 0 [0]; Block 0 [0]; Dodge (Spacecraft) 11 [0]; Parry 0 [0] '''Social Background:''' TL: ? [0] Cultural Familiarity: ? [0] Languages: English (Native) [0] '''Advantages:''' Ship's Computer 1 [62] Born to be Wired 4 [20] Soul in the Machine 4 [20] Quick Gadgeteer (H4xx0r, -50%) [25] Zeroed [10] Enhanced Dodge (Vehicular, High-Performance Spacecraft) 2 [10] '''Perks:''' None '''Disadvantages:''' Social Stigma (Valuable Property) [-10] Secret (Emergent Intelligence, Imprisonment) [-20] Curious (12 or less) [-5] Xenophilia (15 or less) [-5] '''Quirks:''' None '''Skills:''' Artillery (Guided Missile)-18 [1] Beam Weapons (Pistol)-14 [1] Computer Hacking-18 [4] Computer Operation-22 [0] Computer Programming-17 [1] Cryptography-17 [1] Driving (Mecha)-17 [1] Electronics Operation (Communications)-18 [1] Electronics Operation (Sensors)-18 [1] Electronics Repair (Computers)-18 [1] Expert Skill (Computer Security)-17 [1] Gunner (Beam)-18 [2] Navigation (Hyperspace)-18 [1] Navigation (Space)-18 [1] Piloting (Aerospace)-17 [1] Piloting (High-Performance Spacecraft)-18 [2] Stealth (A)-14 [2] Tactics-13 [1] '''Notes:''' '''Ship's Computer''' ''Emergent Sapient AI (SAI)'' Attribute Modifiers: IQ-1 [-20] Advantages: Absolute Timing [2] Digital Mind [5] Doesn’t Sleep [20] Intuitive Mathematician [5] Photographic Memory [10] Enhanced Time Sense [45] Extra Life (Copy, -20%; Requires Body, -20%) [15] Fearlessness 1 [2] Memetics Talent 1 [10] Possession (Digital, -40%) [60] Unaging (IQ only, -75%) [4]; Visualization (Reliable, +4, +20%) [12] Racial Skills: Computer Operation/TL10 (E) IQ+3 [8]-12 Features: Complexity 7 program Taboo Trait (Mental Instability) ''Microframe'' Attribute Modifiers: ST-10 [-100] HT+2 [20] Secondary Characteristic Modifiers: HP+8 [16] SM -3 Advantages: Damage Resistance 5 (Can’t Wear Armor, -40%)[15] Doesn’t Breathe [20] Machine [25] - Immunity to Metabolic Hazards [30] - Injury Tolerance (No Blood, Unliving) [25] - Unhealing (Total) [-30] - Several 0-point features: -- You have an eight-hour energy reserve and need refueling three times a day -- You neither have nor can spend Fatigue Points -- Your body does not age. Instead, it wears out, with effects similar to aging. Telecommunication (Cable Jack; Sensie, +80%) [9] Telecommunication (Infrared Communication) [10] Telecommunication (Radio; Sensie, +80%) [18] Perks: Accessory (Computer) [1] Disadvantages: Cybershell Body [-15] Increased Consumption 4 (1/2 hour endurance if detached from power) [-40] No Legs (Sessile) [-50] No Manipulators [-50] No Sense of Smell/Taste [-5] Restricted Diet (Very Common, electrical power supply) [-10]
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