Editing GURPS SpaceOpera
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[[File:SWN.SL.Trucker.jpg | 600px]] | [[File:SWN.SL.Trucker.jpg | 600px]] | ||
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==OVERALL SETTING INFO== | ==OVERALL SETTING INFO== | ||
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'''TL10'''</br> | '''TL10'''</br> | ||
'''Cultures''': UWA, Mercantile League, GRP/PPP, Humaniti Imperium, Aslan, Blarad, Dralasite, Fraal, Human, K'kree, Krath, Traix, T'Sa and Vargr (and maybe the 'evil' Zegrath)</br> | '''Cultures''': UWA, Mercantile League, GRP/PPP, Humaniti Imperium, Aslan, Blarad, Dralasite, Fraal, Human, K'kree, Krath, Traix, T'Sa and Vargr (and maybe the 'evil' Zegrath)</br> | ||
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* Imperial (spoken by the humans in the Humaniti Empire) | * Imperial (spoken by the humans in the Humaniti Empire) | ||
+ | There are a number of Interstellar Governments found in this setting. | ||
− | + | The main setting for this game, where the characters all hail from, is the '''United Worlds Alliance'''. This is a somewhat loose federal alliance of some 500 worlds that have joined together for mutual protection and trade. Individual worlds are allowed great deal an autonomy but there are some ‘federal’ like rules. They have formed the ''Star Fleet Core'' which is the main defensive force of the alliance. The Core is tasked with interstellar defense and anti-piracy and anti-slavery. They can pursue criminals (especially pirates and slavers) to any member world and can have most wanted criminal extracted/extradited off world with formal charges. | |
− | The main setting for this game is | ||
The government of the United Worlds Alliance (UWA) is a parliamentary style of government where individual worlds decide themselves how they choice there representatives to the UWA Upper House of Lords and Lower House of Commons. The number of reps a world have is dependent on both the world’s population and economy power. Some planets don’t even have a rep for either house and must band together with other poorer and small populated worlds to meet the requirements for a rep. | The government of the United Worlds Alliance (UWA) is a parliamentary style of government where individual worlds decide themselves how they choice there representatives to the UWA Upper House of Lords and Lower House of Commons. The number of reps a world have is dependent on both the world’s population and economy power. Some planets don’t even have a rep for either house and must band together with other poorer and small populated worlds to meet the requirements for a rep. | ||
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There are many other races then those listed above but they are very rare (and player created) | There are many other races then those listed above but they are very rare (and player created) | ||
− | === | + | ===The Heroes Outlook=== |
The heroes will be ‘space truckers’ owning their own starship and traveling around the UWA (and outside it) doing jobs and getting paid. Most of their money is used to maintain and keep their starship running so they are unlikely to ever have much money or rich. | The heroes will be ‘space truckers’ owning their own starship and traveling around the UWA (and outside it) doing jobs and getting paid. Most of their money is used to maintain and keep their starship running so they are unlikely to ever have much money or rich. | ||
The setting will be very Traveller with a bit of Firefly feel to it with the government very hands off in most cases but individual worlds vary. The elements of Star Trek come in with the Star Fleet Core which is sort of Star Trek but more militarized and authoritarian (not as bad as the Empire). Star Wars is reflected in the outside evil empire of the Humaniti Imperium. | The setting will be very Traveller with a bit of Firefly feel to it with the government very hands off in most cases but individual worlds vary. The elements of Star Trek come in with the Star Fleet Core which is sort of Star Trek but more militarized and authoritarian (not as bad as the Empire). Star Wars is reflected in the outside evil empire of the Humaniti Imperium. | ||
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===Racial/Species Templates=== | ===Racial/Species Templates=== | ||
'''Humans'''[https://wiki.rpg.net/index.php/File:SWN,Human.jpg] [0 points]</br> | '''Humans'''[https://wiki.rpg.net/index.php/File:SWN,Human.jpg] [0 points]</br> | ||
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* Lenses: Calm. The K’kree pride themselves on their calm and rash demeanor, their ‘superiority’ over others whom consume meat produces. | * Lenses: Calm. The K’kree pride themselves on their calm and rash demeanor, their ‘superiority’ over others whom consume meat produces. | ||
* Social Structure: Heritable Oligarchy. | * Social Structure: Heritable Oligarchy. | ||
− | '''Krath'''[https://www. | + | '''Krath'''[https://www.artstation.com/artwork/nQAlqE] [89 points] </br> |
Attribute Modifiers: ST+2 [30], IQ+2 [40]; HT+1 [10]</br> | Attribute Modifiers: ST+2 [30], IQ+2 [40]; HT+1 [10]</br> | ||
Advantages: Indomitable [15]; Eidetic Memory [5]; Fit [5]; Lightning Calculator [2]; Unfazeable [15]</br> | Advantages: Indomitable [15]; Eidetic Memory [5]; Fit [5]; Lightning Calculator [2]; Unfazeable [15]</br> | ||
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* Lenses: Serves to Others. The Krath see it as their duty to uplift all of society. They know that that are overall ‘better’ physically and intellectually than most others species and that aiding others aids all. | * Lenses: Serves to Others. The Krath see it as their duty to uplift all of society. They know that that are overall ‘better’ physically and intellectually than most others species and that aiding others aids all. | ||
* Social Structure: Democratic Socialism. | * Social Structure: Democratic Socialism. | ||
− | '''Traix'''[https://www.pinterest.com/pin/AdNh2ynizqxXjQYimMBz9BfU3yklPFUbLvED57mtyVdBnn4zfDM2WEk/] [ | + | '''Traix'''[https://www.pinterest.com/pin/AdNh2ynizqxXjQYimMBz9BfU3yklPFUbLvED57mtyVdBnn4zfDM2WEk/] [33 points]</br> |
− | Advantages: Damage Resistance | + | Advantages: Damage Resistance 3 (Tough Skin -40%) [9], Enhanced Move (Ground; No Fine Manipulators when running -30%) [14]; Extra Arms 2 [20]; Flexible [5]</br> |
Disadvantages: Chummy [-5]; Pacifisms (Reluctant Killer) [-5]; Phobia (Thalassophobia; fear of deep waters/drowning) (12-) [-5]</br> | Disadvantages: Chummy [-5]; Pacifisms (Reluctant Killer) [-5]; Phobia (Thalassophobia; fear of deep waters/drowning) (12-) [-5]</br> | ||
Taboo Skill: Swimming </br> | Taboo Skill: Swimming </br> | ||
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There are many other races then those listed above but they are very rare (and player created) | There are many other races then those listed above but they are very rare (and player created) | ||
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== SPACECRAFT== | == SPACECRAFT== | ||
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'''Star Drives''': ''Jump Point Drives'' enter and exit jump points and then must spent a certain amount of time between jump points (generally 3-6 days). Each star system has 3-5 jump points located at the outer edge of the system. Some star systems have more but there are also a minimum of 3 everywhere. These jump points connect to another star systems jump point, normally the closes stars. | '''Star Drives''': ''Jump Point Drives'' enter and exit jump points and then must spent a certain amount of time between jump points (generally 3-6 days). Each star system has 3-5 jump points located at the outer edge of the system. Some star systems have more but there are also a minimum of 3 everywhere. These jump points connect to another star systems jump point, normally the closes stars. | ||
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* Mechanic (Starship) | * Mechanic (Starship) | ||
===The Heroes Ship=== | ===The Heroes Ship=== | ||
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