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| '''Name''' || '''Played by...''' || '''Species''' || '''Gender''' || '''Age''' || '''Role'''
 
| '''Name''' || '''Played by...''' || '''Species''' || '''Gender''' || '''Age''' || '''Role'''
 
|-
 
|-
| [[Dorte Skjeggestad | '''Dorte Skjeggestad''']] || @Moonpaw || Vargr || trans Female || 30 || Medical Officer
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| [[Dorte Skjeggestad | '''Dorte Skjeggestad''']] || @Moonpaw || Vargr || trans Female || 30 || Medical Officer@
 
|-
 
|-
| [[Zell| '''Zelloor Xerath Jelvix''']] || @Herodarwin || Kwuee-Pol || cis Male || 30 || Helmsman and Driver
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| [[Zell| '''Zelloor Xerath Jelvix''']] || @Herodarwin || Kwuee-Pol || Male || 30 || Helmsman and Driver
 
|-
 
|-
| [[Jacqueline Féral | '''Jacqueline Féral''']] || @Stormraven || Human || Female || 22 || Inventor and Backup Engineer
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| [[Jacqueline Féral | '''Jacqueline Féral''']] || @Stormraven || Human || Female || 22 || Place Holder
 
|-
 
|-
 
| [[Egzza "Gezza" "Skulker" Kurrdzaeuen | '''Egzza "Gezza" "Skulker" Kurrdzaeuen''']] || @Kelly Pedersen || Vargr || Male || 25 || Security and Fighter
 
| [[Egzza "Gezza" "Skulker" Kurrdzaeuen | '''Egzza "Gezza" "Skulker" Kurrdzaeuen''']] || @Kelly Pedersen || Vargr || Male || 25 || Security and Fighter
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There are many other races then those listed above but they are very rare (and player created)
 
There are many other races then those listed above but they are very rare (and player created)
  
===Game Setting and 'Heroes' Roles within it===
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===The Heroes Outlook/Roles in the Setting===
 
The heroes will be ‘space truckers’ owning their own starship and traveling around the UWA (and outside it) doing jobs and getting paid. Most of their money is used to maintain and keep their starship running so they are unlikely to ever have much money or rich.
 
The heroes will be ‘space truckers’ owning their own starship and traveling around the UWA (and outside it) doing jobs and getting paid. Most of their money is used to maintain and keep their starship running so they are unlikely to ever have much money or rich.
  
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There are many other races then those listed above but they are very rare (and player created)
 
There are many other races then those listed above but they are very rare (and player created)
  
== Simplified Combat ==
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== Simplified Rules ==
Rules/ideas from '''Action! 2 Exploits'''</br>
 
 
'''Simplified Range'''</br>
 
'''Simplified Range'''</br>
The Size and Speed/Range Table (p. B550) is dandy for surveillance and observation, but clunky in a raging battle, especially when not using a map. Instead, use the range bands defined for distance; see Range Band Table (see below). To quickly set an encounter’s range, use Close (no range penalty, but Bulk applies if either side is punching or grappling) in a melee, Short (-3) for a pistol shootout, Medium (-7) for a shotgun or SMG fight, Long (-11) for a rifle engagement, and Extreme (-15) for sniping.
+
The Size and Speed/Range Table (p. B550) is dandy for surveillance and observation, but clunky in a raging battle, especially when not using a map. Instead, use the range bands defined for chases; see Range Band Table (p. 31) and Attacks (p. 35). To quickly set an encounter’s range, use Close (no range penalty, but Bulk applies if either side is punching or grappling) in a melee, Short (-3) for a pistol shootout, Medium (-7) for a shotgun or SMG fight, Long (-11) for a rifle engagement, and Extreme (-15) for sniping.
 
 
'''Range Band Table'''
 
{| class="wikitable" border="0"
 
|-
 
| '''Range Band''' || '''Starting Range*''' || '''Range Penalty*''' || '''Description*'''
 
|-
 
| Close || 0-5 yards || 0 to -2 || Can touch rival, at least some of the time.
 
|-
 
| Short || 6-20 yards || -3 to -6 || Can talk to enemy, or toss things at him.
 
|-
 
| Medium || 21-100 yards || -7 to -10 || Can only shout at rival; need a gun to attack him.
 
|-
 
| Long || 100-500 yards || -11 to -14 || Opponent is out of earshot, at scoped rifle range.
 
|-
 
| Extreme || 501+ yards || -15 or worst || Rival difficult or impossible to see or shoot
 
|-
 
|}
 
: *Use distances in yards, range penalties, and descriptions only to settle the ‘enemies’ starting range band.
 
  
  
 +
rules/ideas from '''Action! 2 Exploits'''</br>
 
'''Simplified Rapid Fire'''</br>
 
'''Simplified Rapid Fire'''</br>
 
A gunman whose firearm has RoF 2+ can fire multiple shots. If he has several targets, he can opt to divide his shots among them. Decide on the number of bullets allocated to each target, assess standard ranged combat modifiers for each target, and then apply the following in each case.  
 
A gunman whose firearm has RoF 2+ can fire multiple shots. If he has several targets, he can opt to divide his shots among them. Decide on the number of bullets allocated to each target, assess standard ranged combat modifiers for each target, and then apply the following in each case.  
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===The Heroes Ship===
 
===The Heroes Ship===
 
[[File:Gurps.StarCraft.2.jpg]]</br>
 
[[File:Gurps.StarCraft.2.jpg]]</br>
the '''Scarab'''</br>
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'''TL 10 ''Spora''-class light freighter''' (LWt. 1,000tons): dST/HP 70; Hnd/SR +0/5; HT 13; Move 1.0G; Load 285ons; SM +8 (length 50m/yds); Occ 12ASV; dDR 7; Range x1; Cost (new) $44.7M</br>
'''''Spora''-class light freighter''' (LWt. 1,000tons): dST/HP 70; Hnd/SR +0/5; HT 13; Move 1.0G; Load 285ons; SM +8 (length 50m/yds); Occ 12ASV; dDR 7; Range x1; Cost (new) $44.7M</br>
 
 
Top air speed is 2,500MPH</br>
 
Top air speed is 2,500MPH</br>
  

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