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| ==Mortars of World War III== | | ==Mortars of World War III== |
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− | ===Artillery (Mortar)===
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− | {| border="1" cellpadding="3" cellspacing="0" style="text-align:center"
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− | |'''TL'''||'''Weapon'''||'''Damage'''||'''Acc'''||'''Range'''||'''Weight'''||'''RoF'''||'''Shots'''||'''ST'''||'''Bulk'''||'''Rcl'''||'''Cost'''||'''LC'''||'''Notes'''
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− | |7||align="left"|AM 2B9 Vasilek Mortar (82mm HE)||6dx9 cr ex [6d]||4||600/6000||1393/22||2||4(6)||25†||-10||-6||10K||1||'''[7]'''
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− | |||(82mm HEDP)||6dx6(5) cr ex [6d]||||||||||||||||||||||
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− | |||(82mm CHEM)||Spcl (25 yds)||||||||||||||||||||||
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− | |8||align="left"|M29A1 Mortar (81mm HE)||6dx5 cr ex [6d]||4||600/6000||99/15||1||1(5)||14M†||-9||-3||7300||1||'''[11]'''
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− | |||(81mm CHEM)||Spcl (25 yds)||||||||||||||||||||||
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− | |6||align="left"|M-38/M-43 Mortar (120mm HE)||6dx10 cr ex [10d]||4||600/6000||617/50||1||1(4)||20M†||-9||-5||90.8K||1||'''[11]'''
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− | |||(120mm CHEM)||Spcl (54 yds)||||||||||||||||||||||
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− | |8||align="left"|M121 Mortar (120mm HE)||6dx10 cr ex [10d]||4||600/6000||316/30||1||1(4)||20M†||-9||-5||90.8K||1||'''[11]'''
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− | |||(120mm CHEM)||Spcl (54 yds)||||||||||||||||||||||
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− | |8||align="left"|M224 Mortar (60mm HE)||6dx3 cr ex [6d]||3||325/3250||47.6/3.7||1||1(4)||12M†||-8||-3||10.6K||1||'''[11]'''
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− | |||(60mm CHEM)||Spcl (14 yds)||||||||||||||||||||||
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− | |8||align="left"|M252 Mortar (81mm HE)||6dx6 cr ex [6d]||4||600/6000||89/9.1||1||1(5)||14M†||-9||-3||24.7K||1||'''[11]'''
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− | |||(81mm CHEM)||Spcl (25 yds)||||||||||||||||||||||
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− | |7||align="left"|M-1943 Mortar (160mm HE)||6dx18 cr ex [10d]||3||550/5600||2580/90||1||1(8)||25M†||-11||-10||35K||1||'''[11]'''
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− | |||(160mm CHEM)||Spcl (96 yds)||||||||||||||||||||||
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− | |}
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− | '''Notes:'''
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− | #Malf is 16.
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− | #Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
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− | #Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
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− | #Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
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− | #Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
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− | #Use Gunner (Machinegun) when mounted on tripod.
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− | #Damage is not halved at 1/2D range, but loses any armor divisor.
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− | #Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
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− | #Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
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− | #Pop-up terminal guidance option, can be set to attack the top armor.
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− | #"1/2D" range is the minimum range.
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− | #Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
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− | #Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.
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| [[GURPS Weapons|Back to main weapons page]] | | [[GURPS Weapons|Back to main weapons page]] |
| [[Category: GURPS]][[Category: Weapons]] | | [[Category: GURPS]][[Category: Weapons]] |