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*Celestial Circle: Those who see Celestial circle spells in action usually attribute them to acts of the gods themselves. These spells can create abundance, destroy cities, summon demons whose powers rival the gods or grant passage to Heaven itself. Lunars and Sidereals may learn these spells, but they may go no higher.
 
*Celestial Circle: Those who see Celestial circle spells in action usually attribute them to acts of the gods themselves. These spells can create abundance, destroy cities, summon demons whose powers rival the gods or grant passage to Heaven itself. Lunars and Sidereals may learn these spells, but they may go no higher.
 
*Solar Circle: Only the Chosen of the Unconquered Sun may learn spells of this level. With this much raw power a Solar could slay a greater god or a behemoth the size of a mountain, he can summon demons whose powers are far greater than any god but the Incarnae, or he could send an entire city beyond time and into Elsewhere.
 
*Solar Circle: Only the Chosen of the Unconquered Sun may learn spells of this level. With this much raw power a Solar could slay a greater god or a behemoth the size of a mountain, he can summon demons whose powers are far greater than any god but the Incarnae, or he could send an entire city beyond time and into Elsewhere.
 
 
 
==Bit about the setting==
 
 
In general, you don't need to know a ton about the setting beyond the basics on the Directions posted above. But there are a couple of things that deserve mention.
 
 
===Organizations===
 
*'''The Realm''' The Realm is the largest and most powerful empire in Creation and it's currently gearing up for a devestating civil war in the absence of it's Empress. The Realm is also the seat of Dragon-Blooded power and it has the largest and most powerful population of Exalted anywhere. Outside the Blessed Isle itself the Realm has more limited power but most countries are at least tributaries of the Realm even if they aren't ruled directly by it.
 
*'''The Immaculate Order''' The Immaculate Order is the official religion of the realm and the main reason Solars and Lunars are feared as Anathema everywhere in Creation. The Immaculate monks are extremely skilled martial artists and many of them accompany Wyld Hunts to search for Anathema and purge heresy.
 
*'''The Guild''' The Guild is one of the largest economic forces in Creation, a huge organization of traders, moneylenders, bankers, and craftsmen. They are responsible for much of the trade outside of the Blessed Isle and are known to deal in anything and everything: slaves, drugs, food, jade, and even artifacts and alchemy. The Guild even makes deals with the Fair Folk.
 
 
===Forces===
 
*'''The Wyld''' The Wyld is the raw chaos beyond the edge of creation, which bleeds in along the edges and in pockets throughout Creation (especially the West). Where the Wyld has influence mutations are common and the laws of reality and nature warp. While most civilized people have nothing to do with the Wyld it's quite common for mutated beastmen and wyld barbarians to live along the fringes. Some have become so mutated by the forces of the wyld that they can no longer survive without it. The Wyld is also the home of the Fair Folk.
 
*'''The Underworld''' This is where the unquiet shades of mortals end up when they cannot pass on through the cycle of reincarnation. Many cultures actually believe this is a good thing, it allows them to keep the wisdom of their ancestors from generation to generation and they usually have shamans or rituals that allow them to commune with the ghosts of their ancestors. The Underworld 'leaks' into Creation in the Shadowlands where the two overlap. The underworld is dangerous for the Exalted because they cannot regain Essence there.
 
 
===Naming Conventions===
 
The names in Exalted are a big part of the setting and they are usually long, and bitchin`.
 

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