Editing Gangwars

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<h1>GangWars</h1>
 
<h1>GangWars</h1>
 
<h2>Summary</h2>
 
<h2>Summary</h2>
 
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This is going to be an RPG based roughly on the events / world of shadowrun, with gang members and simple people being in focus.
Why create a system for a setting that has so many similarities to cyberpunk and shadowrun? There are enough settings and rulesystems out there, right?
 
 
 
Well, I don't like mental and social attributes because they aren't necessary in an rpg system. Some folks tend to argue that "they can't be played out well" but that's no issue - you don't play out the strength of your character, do you? Also, why use other attributes but the physical one - everything else should be roleplayed anyway. I'm seperating skills and attributes completely!
 
  
 
The rule system will be d20 based, stressing skills and eliminating the need for social and mental attributes. The magic system will also be skill-based. There will be traits / perks effecting skills and attributes. Traits will also be used to gain access to certain skills (such as magic).
 
The rule system will be d20 based, stressing skills and eliminating the need for social and mental attributes. The magic system will also be skill-based. There will be traits / perks effecting skills and attributes. Traits will also be used to gain access to certain skills (such as magic).

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