Editing Garen von Ostenthal
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− | + | ''Soldier'' | |
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+ | [[File:example.png|500px|right]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
− | + | | [[Garen - Notes and Story Record]] | |
− | | [[Garen - Notes and Story Record | ||
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|} | |} | ||
+ | |||
+ | =Basic Stats= | ||
+ | |||
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|- | |- | ||
| +3 | | +3 | ||
− | | + | + | | +1 |
− | | + | + | | +1 |
| -2 | | -2 | ||
− | | | + | | 0/10 |
| 0 | | 0 | ||
|} | |} | ||
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! '''Vents''' | ! '''Vents''' | ||
|- | |- | ||
− | | If you | + | | If you took a life |
| 1 Stress | | 1 Stress | ||
− | | | + | | Perform an act of faith in a public place, which will disturb those who witness it. |
|- | |- | ||
− | | If you | + | | If you saw a corpse |
| 1 Stress | | 1 Stress | ||
− | | | + | | Express displeasure in your comrades. |
+ | |- | ||
+ | | ...or worse, a shade | ||
+ | | 2 Stress | ||
+ | | Sacrifice something of value. | ||
|- | |- | ||
− | | If | + | | If fight a great beast |
| 2 Stress | | 2 Stress | ||
− | | | + | | Find a quiet place, regardless of danger. |
|- | |- | ||
− | | If you | + | | If you call out to your patrons |
| 1 Stress | | 1 Stress | ||
− | | | + | | Put yourself in danger as a test of faith. |
|- | |- | ||
− | | | + | | ...and your faith was tested |
| 2 Stress | | 2 Stress | ||
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|- | |- | ||
− | |If a comrade was | + | | If you or a comrade was hurt |
− | | | + | | 1 Stress |
| | | | ||
|- | |- | ||
− | |If | + | | If you flew over open water |
− | |1 Stress | + | | 1 Stress |
| | | | ||
|} | |} | ||
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|rowspan="5"| | |rowspan="5"| | ||
! '''Familiar Vices''' | ! '''Familiar Vices''' | ||
+ | |- | ||
+ | | Zeke | ||
+ | | N | ||
+ | | Brawling | ||
|- | |- | ||
| Geb | | Geb | ||
| Y | | Y | ||
− | | | + | | Gambling |
|- | |- | ||
| Sabrina | | Sabrina | ||
| Y | | Y | ||
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| | | | ||
|- | |- | ||
− | | | + | | Kat |
| Y | | Y | ||
|} | |} | ||
+ | ==Moves== | ||
− | == | + | ===Creepy (Core)=== |
+ | When inlanders and apostates witness your faith's practices or are confronted by your alienness, they must choose to Break Trust or take 1 Stress. NPCs will be disturbed, offended, or overly curious. If a PC learns any Fisher moves they negate this effect but gain Creepy. | ||
− | === | + | ===Whispered Answers=== |
− | + | When you sleep, roll 2d10 +Calm. 16+, ask 2; 11-15, ask 1. The GM answers; take +3 forward when you act on that information. On a miss, ask one and expect the worst answer. | |
− | + | * Where am I supposed to go next? | |
− | + | * What should I be afraid of? | |
+ | * What is a secret I should not know? | ||
+ | * How can I serve my dark masters? | ||
− | === | + | ===Soul-Bound=== |
− | + | When you paint a rune in blood on an aircraft, it gains twice your Calm in handling. Take 1 Stress when it runs out of Toughness, and 1 Injury if the engine dies. | |
− | === | + | ===Blessing=== |
− | + | When you dab fresh blood on an item, roll +Calm. 16+, take both; 11-15, take one. Effects last 1 Routine. On a miss, make a bigger sacrifice or the item is damaged. | |
− | + | * Take +1 Ongoing with this item (+5 Handling with a plane) | |
− | + | * This item cannot break (Armor 3/8+ with a plane) | |
− | '' | + | ===Suggestion (Intimacy)=== |
+ | ''When you spend your time close with another,'' if you Trust one another, one person can lead the others in a trance, highlighting a stat for all of them. The entranced characters take +2 to that stat and -1 to another of their choice, until the leader ends the trance by word or signal. | ||
+ | ''If you use this move in the air'', choose one: ignore the penalty, take +3 instead of +2, take +2 each to two stats. | ||
− | |||
− | + | ==Sharpshooter Mastery== | |
+ | ''Each Move taken past the first adds a flat +4 Damage when you Open Fire at an Absolute Range of Long, and +2 damage at an Absolute Range of Extreme, provided you hit at all.'' | ||
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− | + | '''Victories:''' Aircraft or balloons shot down, or probable kills. | |
− | + | [ ] [ ] [ ] [ ] [ ] | |
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+ | '''Metal or Meat:''' When you Draw a Bead, the Open Fire + Calm result can be taken for free, in addition to other results you qualify for. | ||
==Personal Effects== | ==Personal Effects== | ||
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'''Assets:''' | '''Assets:''' | ||
− | * | + | * 3 Thaler |
− | * A | + | * A fine silk parachute. |
− | * A razor sharp | + | * A ritual filet knife, razor sharp. |
− | * A | + | * A thick vest, blessed to ward off harm. |
'''Baggage:''' | '''Baggage:''' | ||
− | * | + | * Luminescent tattoos, recording your life. |
− | * A | + | * A necklace of sharp teeth from your relatives. |
− | * | + | * Carved bone charms, for luck. |
− | ' | + | ==Garen's Plane== |
− |