Editing Garen von Ostenthal

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
__NOTOC__
+
''Soldier''
=Einhard Walther <u>Garen</u> ''Freiherr'' v. Ostenthal=
+
[[File:GarenvO.jpg|500px|right]]
 
 
''Wenn ich ein Sperling wäre, würde ich fliegen.''
 
 
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|+  
 
|+  
| [[Garen - Plane | Plane]]
+
| [[Garen - Notes and Story Record]]
| [[Garen - Notes and Story Record | Notes and Story Record ]]
 
| [[Children_of_the_Sky | Children of the Sky Main Page]]
 
 
|}
 
|}
 +
 +
=Basic Stats=
 +
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 23: Line 21:
 
|-  
 
|-  
 
| +3
 
| +3
| +0
+
| +1
| +2
+
| +1
 
| -2
 
| -2
| 10/10
+
| 0/10
 
| 0
 
| 0
 
|}
 
|}
Line 37: Line 35:
 
! '''Vents'''
 
! '''Vents'''
 
|-  
 
|-  
| If you fought non-humans.
+
| If you took a life
 
| 1 Stress
 
| 1 Stress
| Pick a fight with authority.
+
| Perform an act of faith in a public place, which will disturb those who witness it.
 
|-
 
|-
| If you were hit by enemy fire.
+
| If you saw a corpse
 
| 1 Stress
 
| 1 Stress
| Get a comrade to break Trust with you.
+
| Express displeasure in your comrades.
 +
|-
 +
| ...or worse, a shade
 +
| 2 Stress
 +
| Sacrifice something of value.
 
|-  
 
|-  
| If you missed a full volley.
+
| If fight a great beast
 
| 2 Stress
 
| 2 Stress
| Draw weapon at a bad time.
+
| Find a quiet place, regardless of danger.
 
|-  
 
|-  
| If you were wounded
+
| If you call out to your patrons
 
| 1 Stress
 
| 1 Stress
| Hurt yourself to avoid going back up.
+
| Put yourself in danger as a test of faith.
 
|-  
 
|-  
| If a comrade was wounded
+
| ...and your faith was tested
 
| 2 Stress
 
| 2 Stress
| Throw away an award, medal, or prize.
 
|-
 
|If you ran out of ammunition.
 
|1 Stress
 
 
|  
 
|  
 
|-
 
|-
|If a comrade was lost.
+
| If you or a comrade was hurt
|2 Stress
+
| 1 Stress
 
|  
 
|  
 
|-
 
|-
|If your plane caught fire.
+
| If you flew over open water
|1 Stress
+
| 1 Stress
 
|  
 
|  
 
|}
 
|}
Line 76: Line 74:
 
|rowspan="5"|
 
|rowspan="5"|
 
! '''Familiar Vices'''
 
! '''Familiar Vices'''
 +
|-
 +
| Zeke
 +
| N
 +
| Brawling
 
|-  
 
|-  
 
| Geb
 
| Geb
 
| Y
 
| Y
| Training
+
| Gambling
 
|-  
 
|-  
 
| Sabrina
 
| Sabrina
 
| Y
 
| Y
| Gambling
 
|-
 
| Ezekiel
 
| N/A
 
 
|  
 
|  
 
|-
 
|-
| Katrina
+
| Kat
 
| Y
 
| Y
 
|}
 
|}
  
 +
==Moves==
  
==Moves==
+
===Creepy (Core)===
 +
When inlanders and apostates witness your faith's practices or are confronted by your alienness, they must choose to Break Trust or take 1 Stress. NPCs will be disturbed, offended, or overly curious. If a PC learns any Fisher moves they negate this effect but gain Creepy.
  
===Stiff Upper Lip (Core)===
+
===Whispered Answers===
Unless you are Stressed, attempts to Get Real with you automatically fail. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move.
+
When you sleep, roll 2d10 +Calm. 16+, ask 2; 11-15, ask 1. The GM answers; take +3 forward when you act on that information. On a miss, ask one and expect the worst answer.
  
===Marching Boots===
+
* Where am I supposed to go next?
Any group you're in moves +1 Trek when you Explore the Wild, and you automatically score at least a Partial Hit on Seize the Initiative.
+
* What should I be afraid of?
 +
* What is a secret I should not know?
 +
* How can I serve my dark masters?
  
===Steelheart===
+
===Soul-Bound===
Even if you are Burnt Out, you can still fly. While Stressed, take +1 results to Draw a Bead. While Burnt Out, take +2.
+
When you paint a rune in blood on an aircraft, it gains twice your Calm in handling. Take 1 Stress when it runs out of Toughness, and 1 Injury if the engine dies.
  
===Advanced Recon===
+
===Blessing===
The group gets +1 to the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move).
+
When you dab fresh blood on an item, roll +Calm. 16+, take both; 11-15, take one. Effects last 1 Routine. On a miss, make a bigger sacrifice or the item is damaged.
  
===In Shining Armor (Intimacy)===
+
* Take +1 Ongoing with this item (+5 Handling with a plane)
''When you hold someone close to you'', hold 1. When they are in danger, spend that hold to arrive at their side.
+
* This item cannot break (Armor 3/8+ with a plane)
  
''If you use this move in the air'', when you spend the hold, your next Move is an automatic full hit, no dice required.
+
===Suggestion (Intimacy)===
 +
''When you spend your time close with another,'' if you Trust one another, one person can lead the others in a trance, highlighting a stat for all of them. The entranced characters take +2 to that stat and -1 to another of their choice, until the leader ends the trance by word or signal.
  
 +
''If you use this move in the air'', choose one: ignore the penalty, take +3 instead of +2, take +2 each to two stats.
  
==Dogfighter Mastery==
 
  
[X] [X] [X] [] []
+
==Sharpshooter Mastery==
 +
''Each Move taken past the first adds a flat +4 Damage when you Open Fire at an Absolute Range of Long, and +2 damage at an Absolute Range of Extreme, provided you hit at all.''
  
<U>Victories</U>: Aircraft shot down, pilots surrendered, or probable kills.
 
  
<U>Passive</U>: Each move taken past the first adds a flat +4 Damage when you Open Fire at an Absolute Range of Knife.
+
'''Victories:'''  Aircraft or balloons shot down, or probable kills.
  
==='''Riding the Edge (Core)'''===
+
[ ] [ ] [ ] [ ] [ ]
Your plane counts as having +5 Handling, and you lose 1 fewer Speed overall when you Commit to the Turn (minimum 0). ''Modifier included on instrument panel stats.''
 
  
 +
'''Metal or Meat:''' When you Draw a Bead, the Open Fire + Calm result can be taken for free, in addition to other results you qualify for.
  
 
==Personal Effects==
 
==Personal Effects==
 
[[File:DerguteKamerad.jpg|right|]]
 
  
 
'''Assets:'''  
 
'''Assets:'''  
  
* 2 Thaler
+
* 3 Thaler
* A service rifle and bayonet.
+
* A fine silk parachute.
* A razor sharp dueling sabre.
+
* A ritual filet knife, razor sharp.
* A box of stick-bombs.
+
* A thick vest, blessed to ward off harm.
  
 
'''Baggage:'''
 
'''Baggage:'''
* A perfect dueling scar.
+
* Luminescent tattoos, recording your life.
* A collection of medals and ribbons.
+
* A necklace of sharp teeth from your relatives.
* Tales of your regiment's last great battle.
+
* Carved bone charms, for luck.
  
'''Other:'''
+
==Garen's Plane==
* A self-loading pistol
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)