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'''Gaussian'''
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Gaussian  
 
 
''Gaussian was sent to attack the strong hold in the final battle, it was going to be a great honor. It did not turn out that way.''
 
 
 
''Their arrival in this new land has angered her greatly, she was very close to her familiy and is likely to go off the deep end if it is pointed out that she would not see them again. She does question if taking over this planet can be done without the power base that they enjoyed in the other world. She will do her best, she just is not sure that conquering in the answer in this world of Superbeings.''
 
 
 
'''Gaussian'''
 
  
 
PL 12 (180PP); Init +6; 40ft (Run), 60ft (Flight); Defense 24/21 (7 Base, 4 Dex, 1 Dodge, 2 Powers); BAB +7; +10 Melee (7S/L Punch), +12 Ranged (12S Magnetic Blast); SV Dmg +6 (12 Protection), Fort +3, Ref +6, Will +0; Str 16, Dex 18, Con 16, Int 10, Wis 10, Cha 14 (Total 59PP)  
 
PL 12 (180PP); Init +6; 40ft (Run), 60ft (Flight); Defense 24/21 (7 Base, 4 Dex, 1 Dodge, 2 Powers); BAB +7; +10 Melee (7S/L Punch), +12 Ranged (12S Magnetic Blast); SV Dmg +6 (12 Protection), Fort +3, Ref +6, Will +0; Str 16, Dex 18, Con 16, Int 10, Wis 10, Cha 14 (Total 59PP)  
  
'''Skills''': Balance 2/+8, Acrobatics 4/+10, Move Silently 3/+9, Disable Device 2/+2, Sense Motive 3/+3, Diplomacy 3/+5 (Total 17PP)  
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Skills: Balance 2/+8, Acrobatics 4/+10, Move Silently 3/+9, Disable Device 2/+2, Sense Motive 3/+3, Diplomacy 3/+5 (Total 17PP)  
  
'''Feats''': Aerial Combat, Attack Focus (Ranged), Radio Hearing, Power Immunity, Power Attack, All Out Attack, Improved Critical (Martial Arts), Dodge, Evasion (Total 18PP)  
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Feats: Aerial Combat, Attack Focus (Ranged), Radio Hearing, Power Immunity, Power Attack, All Out Attack, Improved Critical (Martial Arts), Dodge, Evasion (Total 18PP)  
  
'''Powers:'''
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Powers:  
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Martial Arts (Strike) +4 (Source: Training; Extra: Combat Sense; Stunt: Duel Damage) (Cost 3 / Total 12+2PP)  
*'''Martial Arts (Strike) +4 '''(Source: Training; Extra: Combat Sense; Stunt: Duel Damage) (Cost 3 / Total 12+2PP)  
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Energy (Magnetic) Control +12 (Source: Mutation; Effect: Telekinesis; Extras: Magnetic Absorption, Force Field, Flight; Stunt: Energy Blast) (Cost 5 / Total 60+2PP)  
*'''Energy (Magnetic) Control +12''' (Source: Mutation; Effect: Telekinesis; Extras: Magnetic Absorption, Force Field, Flight; Stunt: Energy Blast) (Cost 5 / Total 60+2PP)  
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Super Speed +2 (Source: Training; Flaw: No Feats) (Cost 5 / Total 10PP)
*'''Super Speed +2 '''(Source: Training; Flaw: No Feats) (Cost 5 / Total 10PP)
 

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