Editing Generic Slightly-Anime Fantasy Craft:Corva Acuilas

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*Action dice: 4d6
 
*Action dice: 4d6
 
*Speed: 30ft
 
*Speed: 30ft
 
=Background=
 
  
 
''Born to a merchant family of minor wealth, Corva's early life was one of formal education, petty functions and little else. By fifteen she had grown in into a young woman of rare beauty and much cunning, and to her pleasure , she found the chase of being courted a game that she liked to play. With it Corva found she had a talent for making men's tongues loose, or being in the right place at the right time - taking several snippets of information home to her father. Initially he didn't approve of his daughter's methods, but her methods were faultless and his business boomed as he cut deals, blackmailed suppliers and cornered markets with the pillow talk she brought home.''
 
''Born to a merchant family of minor wealth, Corva's early life was one of formal education, petty functions and little else. By fifteen she had grown in into a young woman of rare beauty and much cunning, and to her pleasure , she found the chase of being courted a game that she liked to play. With it Corva found she had a talent for making men's tongues loose, or being in the right place at the right time - taking several snippets of information home to her father. Initially he didn't approve of his daughter's methods, but her methods were faultless and his business boomed as he cut deals, blackmailed suppliers and cornered markets with the pillow talk she brought home.''
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*Alignment: --
 
*Alignment: --
Knowledge check: +4
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=Combat=
 
=Combat=
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Vitality Points: 54 / Wound Points: 10
 
Vitality Points: 54 / Wound Points: 10
  
Proficiencies & Tricks: Edged (forte); Blunt; Parry (3/combat); Arrow Cutting(3/combat); Damned if you Do (3/combat)
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Proficiencies & Tricks: Edged (forte); Blunt; Parry; Arrow Cutting; Damned if you Do
  
 
Common Combat actions
 
Common Combat actions
*Fencing blade: +6 to hit, damage 1d8+6/18-20 (AP 2, Keen 4, +2 to Feint); vs Specials increases to Fencing blade: +8 to hit, damage 1d8+6/17-20 (AP 4, Keen 4, +2 to Feint, roll damage twice keeping preferred result)
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*Fencing blade: +6 to hit, damage 1d8+6/18-20 (AP 2, Keen 4, +2 to Feint); vs Specials increases to Fencing blade: +8 to hit, damage 1d8+6/17-20 (AP 4, Keen 4, +2 to Feint, roll damage twice keeping prefered result)
 
*Feint (using Impress) +15 vs Notice
 
*Feint (using Impress) +15 vs Notice
 
*Parry +9 Reflex save vs damage inflicted; with success attacker begins bleeding
 
*Parry +9 Reflex save vs damage inflicted; with success attacker begins bleeding
 +
  
 
=Abilities=
 
=Abilities=

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