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Generic Slightly-Anime Fantasy Craft:Snowbelle
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Pech Adept 66 yrs old. Height 3’7” Weight 65 lbs Blonde hair (Dyed blue) Brown eyes '''Class:''' Keeper 7, XP: 25,000 Action dice: 4d6 =Stats= • STR 10 (+0) / DEX 16 (+3) / CON 12 (+1) • INT 19 (+4) / WIS 12 (+1) / CHA 10 (+0) =Combat= Init: +5 (+2 Keeper + 3 Dex) BAB: +3 / Melee +3 / Ranged +6 (Chakram +7 / Stiletto +4) Defence: 20 (10 + 6 Keeper + 3 DEX - 0 Padded Armor DP + 1 Size) DR: 1 (Padded Armor) Fort: +3 (2 +1 Con) / Ref: +5 (2 +3 Dex) / Will: +6 (5 +1 Wis) Vitality Points: 49 / Wound Points: 8 Common Attacks/Defences/Actions: =Proficiencies= Hurled (Forte) Edged (Forte) Unarmed Bow Chakram +7 To Hit; 1d6L 20; Keen 4, Cord, Hard 2 Stiletto +4 To Hit; 1d4L 18-20 =Social, Interests & Religion= ''Social:'' Lifestyle: +5 (Panache 2 [+1 Appearance; Income 20 silver] / Prudence 3 [30% savings]) Legend: 6 Reputation: 82 (40 Remaining) Renown. Heroic: 0. Military: 0. Noble: 1 (Lady) ''Interests:'' Language: Native Study: Homeland Study: Chemistry Study: Elements Study: Fey Language: Fey Language: Elemental ''Alignment:'' -- =Abilities, Feats & Proficiencies= *Pech:+3 Dexterity *Pech:Base Speed 30’ *Pech: Enlightened Resolve: Max Rank for Resolve = Career Level +5 *Pech: Hearty Appetite: Benefit from first 2 Food and first 2 Drink each day. *Pech: Hurled Proficiency *Adept: Bonus Spellcasting Feat: The Gift *Adept: Heroic: +1 to att/skill checks during dramatic scenes *Adept: Practiced Search: If action die spent and roll fails get die back. If vs. mult opponents must fail against all. *Adept: Free Hint: 1/session Free hint from GM or bonus action die *Adept: Turning: Elementals *Keeper: Teacher (Once per scene as a free action, grant teammates 1 Basic Skill Mastery Feat) *Keeper: Woman of Reason (If you don’t get an error on a failed Crafting or Medicine check, it counts as a minimal success, as long as the DC is <= 20 + Class Level) *Keeper: Trade Secrets Crafting (Max Rank = Career Level +8) *Keeper: Bright Idea (Once per session, making Int, Wis or Cha based roll, make twice, keeping preferred roll.) *Keeper: Bonus Feat / Alchemy Basics *Keeper: The Right Tools / Crafting Recognition (+5 NPC Disposition if NPC has matching Crafting Focus) *Keeper: Brilliant (+1 Int) =Skills (ranks/stat/misc)= (8 + Int (4) = 12. x4 at 1st. Total 108 ''Name Ranks Attr Bonus'' *^ Athletics 9 +0 +9 *Bluff 4 +0 +4 *Crafting 15 +4 +21 (t) *Haggle 10 +1 +11 (t) *Impress 10 +0 +10 *Investigate 7 +1 +8 *Medicine 10 +4 +14 *Notice 10 +1 +11 *^Prestidigitation 10 +3 +13 *Resolve 12 +1 +13 *Search 6 +4 +10 *Sense Motive 10 +1 +11 *Survival 7 +1 +8 ^ = Origin skills Crafting Foci: Chemistry, Pharmacy; Carpentry; Cooking (t)=Basic Skill Mastery/Trader Insight Bonus) =Feats= 1st Level: Basic Skill Mastery/Trader Adept Bonus: The Gift 3rd Level: Crafting Basics / Chemistry Keeper Bonus 4th Level: Alchemy Basics 6th Level: Alchemy Mastery =Gear= 345s Chakram Stiletto Padded Pech-made Armor Backpack Kits: Carpenter’s; Chemist’s (Durable); Pharmacist’s (Durable) Balm x2 (3 uses each) Salve (3 uses) Sheaf of Paper 1x Greek Fire 2x Cure Wounds II (Heal 20 Vitality or 3 Wounds (Special Characters only)) 1x Cause Wounds II (Cause 20 Lethal damage) 1x Sleep Spells by Level • 0th: Endure Elements, Magic Vestment, Glow I, Polar Ray I (Usable up to 4/scene, no check required) [[Generic_Slightly-Anime_Fantasy_Craft:Main Page]]
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