Editing Generic Slightly-Anime Fantasy Craft:Ygrak
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− | '''Ygrak, Female Orc Shaman, Priestess 4 / Paladin | + | '''Ygrak, Female Orc Shaman, Priestess 4 / Paladin 2, twenty-five-ish, played by Sam I Am''' |
+ | *XP: 15,000 | ||
+ | *Alignment: Horizon Council (Paths Darkness, Light, Life) | ||
− | + | =Stats= | |
*STR 16 (+3) / DEX 12 (+1) / CON 15 (+2) INT 8 (-1) / WIS 16 (+3) / CHA 15 (+2) | *STR 16 (+3) / DEX 12 (+1) / CON 15 (+2) INT 8 (-1) / WIS 16 (+3) / CHA 15 (+2) | ||
+ | |||
*Action dice: 4d6 | *Action dice: 4d6 | ||
− | *Caster level: | + | *Caster level: 6 |
− | + | ||
− | + | '''Combat''' | |
− | *Init: + | + | *Init: +3 (1 Priest +1 Pal + 1 Dex) |
− | *BAB: + | + | *BAB: +4 / Melee +7 / Ranged +5 |
− | *Defence: | + | *Defence: xx (10 + 4 Priest + 1 Paladin + 1 DEX - XX Armor DP) |
− | *DR: | + | *DR: X (??? Armour) |
− | *Fort: +7 (5+2 Con) / Ref: + | + | *Fort: +7 (5+2 Con) / Ref: +2 (1+1 Dex) / Will: +8 (5+3 Wis) |
− | *Vitality Points: | + | *Vitality Points: 66 (=9+2Con/lvl) / Wound Points: |
'''Common Attacks/Defences/Actions:''' | '''Common Attacks/Defences/Actions:''' | ||
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*2H Shod Staff Trip +12 / Reach +1 | *2H Shod Staff Trip +12 / Reach +1 | ||
− | *1H War Club +8 (19-20) / 1d8+ | + | *1H War Club +8 (19-20) / 1d8+4 lethal (Bleed) |
*Tumble +10 (p.69) | *Tumble +10 (p.69) | ||
− | *Threaten + | + | *Threaten +16 (p.220) 1d10 stress damage |
− | *Javelin +6 (19-20) / 1d8+6 lethal | + | *Javelin +6 (19-20) / 1d8+6 lethal |
** Zen shot (Stance) - Target's cover worsens by 2 grades - may not move while in this stance, only 5ft bonus steps | ** Zen shot (Stance) - Target's cover worsens by 2 grades - may not move while in this stance, only 5ft bonus steps | ||
=Social & Interests= | =Social & Interests= | ||
'''Social:''' | '''Social:''' | ||
− | *Lifestyle: + | + | *Lifestyle: +6 (+3 Priest +3 Wis): Panache 2 [+1 Appearance; Income 20s] / Prudence 4 [35% savings] |
− | *Legend: + | + | *Legend: +5 |
*Reputation: 30 | *Reputation: 30 | ||
*Renown. Heroic: 1. Military: 0. Noble: 0. | *Renown. Heroic: 1. Military: 0. Noble: 0. | ||
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=Abilities, Feats & Proficiencies= | =Abilities, Feats & Proficiencies= | ||
*Orc: ''Always Ready'': You may always act during surprise rounds. | *Orc: ''Always Ready'': You may always act during surprise rounds. | ||
− | *Orc: ''Restricted Actions:'' Calm, Decipher, and Influence checks you make are considered untrained. | + | *Orc: ''Restricted Actions:'' Calm, Decipher, and Influence checks you make are considered untrained [Updated for Errata, also removed Iconic classes - Jameswl]. |
*Orc: ''Enlightened Intimidate'': Your maximum Intimidate rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill. | *Orc: ''Enlightened Intimidate'': Your maximum Intimidate rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill. | ||
*Orc: ''Enlightened Survival'': Your maximum Survival rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill. | *Orc: ''Enlightened Survival'': Your maximum Survival rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill. | ||
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*Pal 1: ''Lay on hands'': Mend a character +1/day (or 2 if same alignment as me) | *Pal 1: ''Lay on hands'': Mend a character +1/day (or 2 if same alignment as me) | ||
*Pal 1: ''Smite the indifferent'': when I spend action die to boost damage vs. opponent with lower Cha, may replace die result with (career level/2=3) - die will not explode. | *Pal 1: ''Smite the indifferent'': when I spend action die to boost damage vs. opponent with lower Cha, may replace die result with (career level/2=3) - die will not explode. | ||
− | *Pal 2: ''Stand in judgement'': spend full action to judge single adversary in line-of-sight. Choose Fort, Will or Ref save, opponent suffers morale penalty with those saves (= Str mod | + | *Pal 2: ''Stand in judgement'': spend full action to judge single adversary in line-of-sight. Choose Fort, Will or Ref save, opponent suffers morale penalty with those saves (= my Str mod +3). Penalty for entire scene unless I change adversary. Uses = starting action dice (4)/scene. |
*Lvl 1: Feat: Armour basics | *Lvl 1: Feat: Armour basics | ||
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*Proficiencies: 6 (4 priest +2 levels): Blunt (forte) / Hurled (forte) | *Proficiencies: 6 (4 priest +2 levels): Blunt (forte) / Hurled (forte) | ||
− | * | + | *Tricks: Salt the Wound (p. 222) / Warding strike (p. 222) |
− | |||
=Skills (ranks/stat/misc)= | =Skills (ranks/stat/misc)= | ||
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''Origin (*) or Class Skills'': | ''Origin (*) or Class Skills'': | ||
− | *Acrobatics* + | + | *Acrobatics* +10 (9/1Dex/0) |
− | *Athletics + | + | *Athletics +5 (2/3Str/0) |
− | *Crafting (?) | + | *Crafting (?) ? (x/-1Int/0) |
*Impress +2 (0/2Cha/0) | *Impress +2 (0/2Cha/0) | ||
− | *Intimidate + | + | *Intimidate +16 (11/3Wis/2 armour) |
*Investigate +3 (0/3Wis/0) | *Investigate +3 (0/3Wis/0) | ||
− | *Medicine* +9 | + | *Medicine* +8 (9/-1Int/0) |
*Notice +3 (0/3Wis/0) | *Notice +3 (0/3Wis/0) | ||
− | *Resolve + | + | *Resolve +7 (5/2Con/0) |
*Ride +1 (0/1Dex/0) | *Ride +1 (0/1Dex/0) | ||
*Sense Motive +3 (0/3Wis/0) | *Sense Motive +3 (0/3Wis/0) | ||
− | *Sneak* + | + | *Sneak* +10 (9/1Dex/0) |
''Other skills'': | ''Other skills'': | ||
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*Tactics -1 (0/-1Int/0) | *Tactics -1 (0/-1Int/0) | ||
− | ''(6-Int 1 = 5/lvl) (Total = | + | ''(6-Int 1 = 5/lvl) (Total = 45) Max 9 (Orc - Intimidate & Survival max. rank = Career Level + 5) |
=Gear= | =Gear= | ||
− | Loads: Light < 120 lb / Hvy 121-360 lb / Over > 361 lb | + | Loads: Light < 120 lb / Hvy 121-360 lb / Over > 361 lb |
− | |||
Starting cash 600s + (600 x Prudence %) = 600 + (600 x 0.35) = 600+210 ='''810s''' | Starting cash 600s + (600 x Prudence %) = 600 + (600 x 0.35) = 600+210 ='''810s''' | ||
− | * | + | *Hardened leather - DR 4 / Fire 5 / DP-1 / ACP -1 / -5ft / -4 disguise / Soft 4 / 10M / 32lbs / 250s |
− | **+2 gear bonus for intimidate | + | **+2 gear bonus for intimidate +25% cost = 62,5 |
− | ** Reinforced +2 Edged resistance | + | ** Reinforced +2 Edged resistance / +2 Comp / 25% weight / +50% cost |
+ | ** = 250 +62.5+125 = 448.5s | ||
− | *Quarter-staff, shod 1d8 lethal / Threat 19-20 / Double, trip | + | *Quarter-staff, shod 1d8 lethal / Threat 19-20 / Double, trip / M/2h / Hard 2 / Comp 5D / 7ls / 40s |
− | **Orc always lethal dmg / target suffers 1 stress dmg with a miss / +2 Comp | + | **Orc always lethal dmg / target suffers 1 stress dmg with a miss / +2 Comp / +50% cost = +20s |
− | **Bleed | + | **Bleed +2 Comp / +25% cost +10s |
+ | **Superior +1dmg +50% cost = +20s | ||
+ | = 90s | ||
*War club 1d8 lethal (19-20) / Bleed 8lb 20s | *War club 1d8 lethal (19-20) / Bleed 8lb 20s | ||
+ | **Superior +1dmg +50% cost = +10s = 30s | ||
− | *Javelin x 3 30ft x 3 3x3lb=9lb | + | *Javelin x 3 = 36s |
+ | **1d8 lethal, 19-20, 30ft x 3, Hard 1 / 10D / 3x3lb=9lb | ||
+ | Money so far= 810 - (448.5+90+30+36) = 810-604 = '''205.5s''' | ||
− | + | [PRIZE] Grandmother's bracelet - holy bracelet passed down the maternal line. 1 Greater Essence: Damage Aura, Greater - Adjacent attackers suffer 1d10 Divine damage when they hit you. Rep. 10 | |
− | + | [PRIZE] Second prize slot - empty | |
− | *Backpack +2 for Str carrying capacity | + | * Rope, silk 50 ft. long; max load 750 lbs.; escape DC 25 S/2h Soft 2 10W 5 lbs. Ancient 20s |
− | *Blanket Cold res 4 5lb | + | * Backpack +2 for Str carrying capacity 5 lbs 10s |
− | *Canteen | + | *Blanket Cold res 4 5lb 4s |
− | *Flag | + | *Canteen 1 lb 5s |
− | *Pick/Shovel + | + | *Flag/Standard +2 bonus with Impress/Intimidate 10W 12 lbs / 40s |
− | *Pouch (50 coins) | + | * Pick/Shovel +4Strs for clearing rubble, 8 lbs / 5s |
− | *Rations 7 uses 5lb | + | *Pouch (50 coins) 2s |
− | + | *Rations 7 uses 5lb 5s | |
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− | + | *Coin: 1s | |
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=History= | =History= | ||
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=Notes= | =Notes= | ||
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− | * | + | |
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+ | To Do: | ||
+ | *Gear | ||
+ | * Your Legend should be +5, meaning you should have an extra (5 x 6) 30 points of Reputation to spend. | ||
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+ | Chargen notes: | ||
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+ | Houserules: | ||
+ | You start with 60 Reputation. As a houserule you have additional Reputation equal to "your Level 6 Legend x 6". | ||
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+ | TRIP 1 Half Action • Attack Action The character attempts to trip an adjacent opponent whose Size may be no larger than 1 category bigger than his own. The characters make an opposed Acrobatics check. The bigger character gains a +4 bonus per Size category of difference. If the character wins, the opponent becomes sprawled; otherwise, the tripping character becomes flat-footed. | ||
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