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Geos:Fate-Fudge Rules:Characters:Character Creation
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=Character Creation= Beginning Geos PCs have eight [http://www.faterpg.com/dl/sotc-srd.html#aspects aspects]. These aspects are not organized into phases, but players are encouraged to describe their character's history and background. Characters in the 2008 Geos campaign do not have stunts. A more cinematic campaign could include stunts. Each aspect comes with four [[Geos:Fate-Fudge Rules:Characters:Skills|skill]] points, which can also be spent on [[Geos:Fate-Fudge Rules:Characters:Extras|extras]]. Since Geos character creation doesn't use phases, the skill pyramid only needs to be balanced once, when character creation is complete. Some aspects warrant special rules: * Characters with a fae heritage may invoke that aspect to add +2 to any roll involving magic, so long as the effect is natural. (Calling rain from a cloudy sky is natural, calling rain from a clear sky is not.) If they do, the first negative collateral aspect <!--Link to magic rules--> is always the injury consequence ''Exhausted''. The character is -1 to all rolls until they have a chance to rest for fifteen minutes. * Some aspects may modify skills. An aspect like Weapon Master could, for example, give a character +1 in every weapon skill they haven't spent skill points in. Polyglot reduces the cost of languages by 2 (min. 1). Once taken, these aspects can't be swapped out until the character's skill point total is balanced. Characters with certain backgrounds may require related aspects and skills: * The human-dominated lands of Geos, as a rule, discriminate against women. A female character may take the Female aspect. Female characters without this aspect will still experience discrimination, though it won't be as blatant, and they won't get Fate points for it. * Most of Geos is also racist (well, speciesist.) Currently, the only PC-suitable nonhuman race is the Ayrin. <!--Link--> PCs may also be fae-blooded - take an aspect like Changeling or Faerie Blooded. If you play a halfling, you must take the Ayrin aspect. Fae-descended characters may take a suitable aspect - if they don't, their heritage is merely a special effect. * A member of the Brotherhood of Foresters <!-- link to background--> have a broad [[Geos:Fate-Fudge_Rules:Characters:Character_Creation:Brotherhood of Foresters|variety of requirements]]. * Wizards of the Gebrok Academy of the Magical Arts require [[Geos:Fate-Fudge_Rules:Characters:Character_Creation:Gebrok Academy|intensive training]].
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