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Geos:Fate-Fudge Rules:Characters:Character Creation:Brotherhood of Foresters
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A member of the Brotherhood of Foresters <!-- Link to background --> must have the following: * The aspect Member of the Brotherhood of Foresters (not necessary for former Foresters.) * At least two points in (armed) combat skills. Bow is very common. * Area Knowledge 2 in the character's patrol region. * Endurance 1. A specialty in Hiking is particularly appropriate. * Language (Rhye) 1 (partially fluent). Rhye is a ''lingua franca'' among Foresters. * Observation and/or Perception at level 1. * Survival 2, or Survival 1 with a specialty in Woodlands or Mountains. * Stealth 1. * Social Status (Imperial) 1 - all Foresters are freedmen. Optional skills and extras for Foresters include: * Group Knowledge (Rhye or Greenwood Elves). * Boating. * Athletics. * Profession (Hunter or Gamekeeper). * Chiurgy. * Riding. * Reputation (Grenwood Elves, or local area). A few Foresters even understand Rhydian magic and rituals - this is, of course, a carefully kept secret. Most Foresters are Thaenoch, while some mountain-based Foresters are Skellan. To be initiated into the secrets of Druidic magic, a Forester must have * The aspect Druidic Initiate (Thaenoch). * Language (Rhye) 2. If the character wants to learn Rune Ritual, they must also take the extension Literacy. * Magic Theory (Druidic) 1. * Natural Science 0 (Spc: Herbology). * Metaphysics 1. * Chiurgy 1. * Religion (Druidism) 2. * Two of Blood Ritual 1, Leaf Ritual 1, Wood Ritual 1, Fire Ritual 1, Stone Ritual 1, Spirit Ritual 1, Skin Ritual 1, Ritual of the Dead 1, or Rune Ritual 1. * One of Blood Power 1, Silver Power 1, Holly Power 1, or Sacrifice Power 1. <!-- Blood: fuil - Need to revise this to account for Druidic magic, also make prettier format -->
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