Editing Geos:Fate-Fudge Rules:Characters:Character Creation

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Characters in the 2008 Geos campaign do not have stunts.  A more cinematic campaign could include stunts.
 
Characters in the 2008 Geos campaign do not have stunts.  A more cinematic campaign could include stunts.
  
Each aspect comes with four [[Geos:Fate-Fudge Rules:Characters:Skills|skill]] points, which can also be spent on [[Geos:Fate-Fudge Rules:Characters:Extras|extras]].  Since Geos character creation doesn't use phases, the skill pyramid only needs to be balanced once, when character creation is complete.
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Each aspect comes with four [[Geos:Fate-Fudge Rules:Skills|skill]] points, which can also be spent on [[Geos:Fate-Fudge Rules:Extras|extras]].  Since Geos character creation doesn't use phases, the skill pyramid only needs to be balanced once, when character creation is complete.
  
 
Some aspects warrant special rules:
 
Some aspects warrant special rules:
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Characters with certain backgrounds may require related aspects and skills:   
 
Characters with certain backgrounds may require related aspects and skills:   
* The human-dominated lands of Geos, as a rule, discriminate against women. A female character may take the Female aspect.  Female characters without this aspect will still experience discrimination, though it won't be as blatant, and they won't get Fate points for it.
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* The human-dominated lands of Geos, as a rule, discriminate against women. A female character may take the ''Female'' aspect.  Female characters without this aspect will still experience discrimination, though it won't be as blatant, and they won't get Fate points for it.
 
* Most of Geos is also racist (well, speciesist.)  Currently, the only PC-suitable nonhuman race is the Ayrin. <!--Link--> PCs may also be fae-blooded - take an aspect like Changeling or Faerie Blooded.  If you play a halfling, you must take the Ayrin aspect.  Fae-descended characters may take a suitable aspect - if they don't, their heritage is merely a special effect.
 
* Most of Geos is also racist (well, speciesist.)  Currently, the only PC-suitable nonhuman race is the Ayrin. <!--Link--> PCs may also be fae-blooded - take an aspect like Changeling or Faerie Blooded.  If you play a halfling, you must take the Ayrin aspect.  Fae-descended characters may take a suitable aspect - if they don't, their heritage is merely a special effect.
* A member of the Brotherhood of Foresters <!-- link to background--> have a broad [[Geos:Fate-Fudge_Rules:Characters:Character_Creation:Brotherhood of Foresters|variety of requirements]].
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* A member of the [[Brotherhood of Foresters]] must have:
* Wizards of the Gebrok Academy of the Magical Arts require [[Geos:Fate-Fudge_Rules:Characters:Character_Creation:Gebrok Academy|intensive training]].
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** The aspect Member of the Brotherhood of Foresters (not necessary for former Foresters.)
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** At least two points in (armed) combat skills.  Bow is very common. 
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** Area Knowledge 2 in the character's patrol region.
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** Endurance 1.  A specialty in Hiking is particularly appropriate.
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** Language (Rhye) 1 (partially fluent).  Rhye is a ''lingua franca'' among Foresters. 
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** Observation and/or Perception at level 1.
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** Survival 2, or Survival 1 with a specialty in Woodlands or Mountains.
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** Stealth 1.
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** Social Status (Imperial) 1 - all Foresters are freedmen.
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** Many Foresters also have Group Knowledge (Rhye or Greenwood Elves), Boating, Athletics, Profession (Hunter or Gamekeeper), Chiurgy, Riding, and Reputation.  A few even understand Rhye magic and rituals - this is, of course, a carefully kept secret.

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