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Gesh
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[[Basilisk_Hill_Breakdown]] == Rank == *Race/Class: Mochyn (Boarfolk) *Level:2 *XP: 2,500/ *Alignment: N *Henchman #3 *Titles/Holdings:None == Attributes == *'''STR''' 10 (0) *INT 5 (0,Illiterate) *WIS 6 (-1) *DEX 13 (+1 AC, Missile, Initiative) *'''CON''' 13 (+1) *CHA 12 (0) == Skills == *Languages: Native ** ** ** *General Skills: **Deception/Intimidation (STR or CHA): Expert (5+) **Survival/Harvesting (DEX): Expert (5+) **Athletics/Running (CON): Expert (5+) *Class Abilities: ** Start play with 2d8 ** Attack, Save, and Cleave as fighters ** Surge/day: Once a day, ADV on attacks and damage. ** Combat Maneuver: ***'''Precise Shot (Dex)'''. On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard β4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed. *Knacks **'''Bellow:''' Once a day, Gesh can cut loose with a tremendous, throaty bellow. All non-allies w/in 30ft. must Save vs Death or become shaken, rolling attacks at DISADV. Effect lasts number of rounds = Gesh's HD ** ** == Combat == *AC *HP (just list the max here, list current HP on the front page.) *Movement Rate *Initiative Modifier *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." **Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) **Secondary Melee Attack: **Primary Ranged Attack: *Saves: **Petrification & Paralysis 13 **Poison & Death 10 **Blast & Breath 13 **Wands 11 **Staves, Rods, Spells 14 == Spells == N/A == Equipment == *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. **Then list **Those things **Individually
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