Editing
Girasola McMasterson
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Girasola001.png | right ]] A player character in [[SWADE: Out of the Badlands]]. Girasola, or Sunny to friends and family, is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that. She suffers from a congenital lung condition that makes her easily winded and gets worse the longer she stays out of the Dust, which she keeps in check by carrying a pouch of Dust on her that she uses like snuff. A duster girl born to duster parents, Sunny grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto [[Airship:_The_Black_Sheep | the Black Sheep]] 'cos it saves her a bunch of walking. == Traits == {| |- bgcolor="#dddddd" ! colspan="2" | Attributes || width="20px" rowspan="10" bgcolor="ffffff" | !! colspan="2" | Skills |- bgcolor="#eeeeee" | Agility || width="60px" | d8 || ''Athletics'' || width="60px" | d6 |- | Smarts || d8 || ''Common Knowledge'' || d8 |- bgcolor="#eeeeee" | Spirit || d6 || Fighting || d6 |- | Strength || d6 '''<sup>1</sup>''' || ''Notice'' || d8+2 |- bgcolor="#eeeeee" | Vigor || d6(-2) '''<sup>2</sup>''' || ''Persuasion'' || d4(-2) '''<sup>3</sup>''' |- | || || ''Piloting'' || d4 |- bgcolor="#eeeeee" | '''Pace''' || 6 || Shooting || d8 |- | '''Parry''' || 5 || ''Stealth'' || d8(+2) '''<sup>4</sup>''' |- bgcolor="#eeeeee" | '''Toughness''' || 6 (1) || Survival || d8(+2) '''<sup>4</sup>''' |- | height="5px" | |- | colspan="5" | '''<sup>1</sup>''' Strength increased one die type for Encumbrance and Min Str. |- | colspan="5" | '''<sup>2</sup>''' Vigor -2 to resist fatigue; +4 to resist the Dust; free reroll to resist environmental hazards. |- | colspan="5" | '''<sup>3</sup>''' Persuasion -2 when dealing with settled people. |- | colspan="5" | '''<sup>4</sup>''' Stealth and Survival +2 in the wild. |} == Hindrances == Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster) == Edges == Alertness, Soldier, Woodsman == Special Abilities == Environmental Resistance (Dust) == Gear == {| style="text-align:center" |- bgcolor="#dddddd" ! width="240px" | Weapon !! width="80px" | Range !! width="80px" | Damage !! width="40px" | AP !! width="40px" | RoF !! width="60px" | Shots !! width="60px" | Min Str !! width="60px" | Weight |- bgcolor="#eeeeee" | align="left" | Big knife || - || Str+d6 || - || - || - || d6 || 2 |- | align="left" | Heavy revolver (.45) || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 4 |- bgcolor="#eeeeeee" | align="left" | Long rifle (.50) with scope '''<sup>1</sup>'''|| 30/60/120 || 2d10 || 2 || 1 || 1 || d8 || 13 |- | height="5px" | |- | colspan="8" align="left" | '''<sup>1</sup>''' Snapfire; scope cancels 2 additional points of penalties when aiming. |} Billowing poncho, shadowy hat, tough boots (Armor 1, weight 5) Canteen, dozen .45 pistol rounds, dozen .50 rifle rounds, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope (weight ~6) '''Total weight:''' ~30 lb '''Wealth:''' d6 == Ancestry (Duster) == You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that hold society together. * '''Adaptable:''' Gain one free Novice edge that you meet the requirements for. (Chose Alertness) * '''Attribute Increase (Player's Choice):''' One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.) * '''Environmental Resistance (Dust):''' Dusters get +4 to resist the negative effects of Dust that plagues the badlands. * '''Outsider:''' Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans. == Experience == '''Rank:''' Novice ; Advances : '''1:''' gained Woodsman ---- Back to [[SWADE: Out of the Badlands]]. __NOTOC__
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information